Float16
ES2025 float16 (IEEE 754 half-precision floating-point) ponyfill/proposal since 2017
Install / Use
/learn @petamoriken/Float16README
[!NOTE] Float16 proposal has been included in the ES2025 specification. In modern environments, there is no need to load this ponyfill. Please refer to the Web Platform Status for browser implementation status.
<a href="https://github.com/petamoriken/float16">float16</a>
<p align="center"> IEEE 754 half-precision floating-point ponyfill for JavaScript<br> See <a href="https://github.com/tc39/proposal-float16array">TC39 proposal</a> or <a href="https://esdiscuss.org/topic/float16array">the archive of the ES Discuss Float16Array topic</a> for details </p> <p align="center"> <a href="https://www.npmjs.com/package/@petamoriken/float16"><img src="https://img.shields.io/npm/dw/@petamoriken/float16?logo=npm&style=flat-square" alt="npm downloads"></a> <a href="https://www.npmjs.com/package/@petamoriken/float16"><img src="https://img.shields.io/npm/v/@petamoriken/float16.svg?label=version&logo=npm&style=flat-square" alt="npm version"></a> <a href="https://jsr.io/@petamoriken/float16"><img src="https://jsr.io/badges/@petamoriken/float16?label=version&style=flat-square" alt="jsr version"></a> <br> <a href="https://github.com/petamoriken/float16/blob/master/package.json"><img src="https://img.shields.io/badge/dependencies-none-brightgreen?style=flat-square" alt="dependencies"></a> <a href="https://github.com/petamoriken/float16/blob/master/LICENSE"><img src="https://img.shields.io/npm/l/@petamoriken/float16.svg?style=flat-square" alt="license"></a> <a href="https://codecov.io/gh/petamoriken/float16"><img src="https://img.shields.io/codecov/c/gh/petamoriken/float16?logo=codecov&style=flat-square" alt="codecov"></a> </p> <p align="center"> <a href="https://saucelabs.com/u/petamoriken"> <img src="https://app.saucelabs.com/browser-matrix/petamoriken.svg" alt="Sauce Labs browser matrix"> </a> </p>Install
Node.js
[!NOTE] Native float16 features are supported since Node.js v24.0.0.
npm install @petamoriken/float16
Deno
[!NOTE] Native float16 features are supported since Deno v1.43.
deno add jsr:@petamoriken/float16
Bun
[!NOTE] Native float16 features are supported since Bun v1.1.23.
bun add @petamoriken/float16
Import
Node.js, Deno, Bun or Bundler
import {
Float16Array, isFloat16Array, isTypedArray,
getFloat16, setFloat16,
f16round,
} from "@petamoriken/float16";
Browser
Deliver a browser/float16.mjs or browser/float16.js file in the npm package
from your Web server with the JavaScript Content-Type HTTP header.
<!-- Module Scripts -->
<script type="module">
import {
Float16Array, isFloat16Array, isTypedArray,
getFloat16, setFloat16,
f16round,
} from "DEST/TO/float16.mjs";
</script>
<!-- Classic Scripts -->
<script src="DEST/TO/float16.js"></script>
<script>
const {
Float16Array, isFloat16Array, isTypedArray,
getFloat16, setFloat16,
f16round,
} = float16;
</script>
<details>
<summary>Or, you can use <a href="https://www.jsdelivr.com/package/npm/@petamoriken/float16">jsDelivr CDN</a>.</summary>
<!-- Module Scripts -->
<script type="module">
import {
Float16Array, isFloat16Array, isTypedArray,
getFloat16, setFloat16,
f16round,
} from "https://cdn.jsdelivr.net/npm/@petamoriken/float16/+esm";
</script>
<!-- Classic Scripts -->
<script src="https://cdn.jsdelivr.net/npm/@petamoriken/float16/browser/float16.min.js"></script>
<script>
const {
Float16Array, isFloat16Array, isTypedArray,
getFloat16, setFloat16,
f16round,
} = float16;
</script>
</details>
Support engines
This package only requires ES2015 features and does not use
environment-dependent features (except for inspect/), so you can use it
without any problems. It works fine with
the current officially supported versions of Node.js.
Float16Array implemented by Proxy and Reflect, so IE11 is never supported
even if you use polyfills.
Pre-transpiled JavaScript files (CommonJS, IIFE)
lib/ and browser/ directories in the npm package have JavaScript files
already transpiled, and they have been tested automatically in the following
environments:
- Node.js: Active LTS
- Firefox: last 2 versions and ESR
- Chrome: last 2 versions
- Safari: last 2 versions
API
Float16Array
Float16Array is similar to TypedArray such as Float32Array
(MDN).
const array = new Float16Array([1.0, 1.1, 1.2, 1.3]);
for (const value of array) {
// 1, 1.099609375, 1.2001953125, 1.2998046875
console.log(value);
}
// Float16Array(4) [ 2, 2.19921875, 2.3984375, 2.599609375 ]
array.map((value) => value * 2);
isFloat16Array
[!WARNING] This API returns
falsefor ECMAScript's nativeFloat16Array
isFloat16Array is a utility function to check whether the value given as an
argument is an instance of Float16Array or not.
const buffer = new ArrayBuffer(256);
// true
isFloat16Array(new Float16Array(buffer));
// false
isFloat16Array(new Float32Array(buffer));
isFloat16Array(new Uint16Array(buffer));
isFloat16Array(new DataView(buffer));
isTypedArray
isTypedArray is a utility function to check whether the value given as an
argument is an instance of a type of TypedArray or not. Unlike
util.types.isTypedArray in Node.js, this returns true for Float16Array.
const buffer = new ArrayBuffer(256);
// true
isTypedArray(new Float16Array(buffer));
isTypedArray(new Float32Array(buffer));
isTypedArray(new Uint16Array(buffer));
// false
isTypedArray(new DataView(buffer));
getFloat16, setFloat16
getFloat16 and setFloat16 are similar to DataView methods such as
DataView#getFloat32
(MDN)
and DataView#setFloat32
(MDN).
declare function getFloat16(view: DataView, byteOffset: number, littleEndian?: boolean): number;
declare function setFloat16(view: DataView, byteOffset: number, value: number, littleEndian?: boolean): void;
const buffer = new ArrayBuffer(256);
const view = new DataView(buffer);
view.setUint16(0, 0x1234);
getFloat16(view, 0); // 0.0007572174072265625
// You can append methods to DataView instance
view.getFloat16 = (...args) => getFloat16(view, ...args);
view.setFloat16 = (...args) => setFloat16(view, ...args);
view.getFloat16(0); // 0.0007572174072265625
view.setFloat16(0, Math.PI, true);
view.getFloat16(0, true); // 3.140625
f16round (alias: hfround)
f16round is similar to Math.fround
(MDN).
This function returns nearest half-precision float representation of a number.
declare function f16round(x: number): number;
Math.fround(1.337); // 1.3370000123977661
f16round(1.337); // 1.3369140625
Float16Array limitations (edge cases)
<details>
<summary><code>Float16Array</code> has some limitations, because it is impossible to completely reproduce the behavior of <code>TypedArray</code>. Be careful when checking if it is a <code>TypedArray</code> or not by using <code>ArrayBuffer.isView</code>, and when using Web standards such as <code>structuredClone</code> and WebGL.</summary>
Built-in functions
Built-in TypedArray objects use "internal slots" for built-in methods. Some
limitations exist because the Proxy object can't trap internal slots
(explanation).
This package isn't polyfill, in other words, it doesn't change native global functions and static/prototype methods.
E.g. ArrayBuffer.isView is the butlt-in method that checks if it has the
[[ViewedArrayBuffer]] internal slot. It returns false for Proxy object
such as Float16Array instance.
ArrayBuffer.isView(new Float32Array(10)); // true
ArrayBuffer.isView(new Float16Array(10)); // false
The structured clone algorithm (Web Workers, IndexedDB, etc)
The structured clone algorithm copies complex JavaScript objects. It is used
internally when invoking structuredClone(), to transfer data between Web
Workers via postMessage(), storing objects with IndexedDB, or copying objects
for other APIs
(MDN).
It can't clone Proxy object such as Float16Array instance, you need to
convert it to Uint16Array or deal with ArrayBuffer directly.
const array = new Float16Array([1.0, 1.1, 1.2]);
const cloned = structuredClone({ buffer: array.buffer });
WebGL
WebGL requires Uint16Array for buffer or texture data whose types are
gl.HALF_FLOAT (WebGL 2) or ext.HALF_FLOAT_OES (WebGL 1 extension). Do not
apply the Float16Array object directly to gl.bufferData or gl.texImage2D
etc.
// WebGL 2 example
const vertices = new Float16Array([
-0.5, -0.5, 0,
0.5, -0.5, 0,
0.5, 0.5, 0,
]);
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
// wrap in Uint16Array
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(vertices.buffer), gl.STATIC_DRAW);
gl.vertexAttribPointer(location, 3, gl.HALF_FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.enableVert
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