Gboids
Granular synth driven by boids, an agent simulation algorithm.
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Gboids
Granular synth driven by boids, an agent simulation algorithm.
This patch uses an implementation of Craig Reynolds' "boids" algorithm (available in Max Javascript Examples) to drive a granular synthesizer, where each agent represents a grain, scrubbing an audio sample as it moves in a two-dimensional space. This brings a semantic change to the sound synthesis model, like position, grain size, etc. to semantics related to motion and collective behaviour, like inertia, alignment and separation.
System Requirements:
- MaxMSP 5/6
For more info on boids/agent simulation check out Craig Reynolds' site: http://www.red3d.com/cwr/
LICENSE : <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" property="dct:title">Gboids</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://tiago-angelo.tumblr.com/" property="cc:attributionName" rel="cc:attributionURL">Tiago Alexandre da Silva Ângelo</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License</a>.<br />Based on a work at <a xmlns:dct="http://purl.org/dc/terms/" href="http://www.red3d.com/cwr/boids/" rel="dct:source">http://www.red3d.com/cwr/boids/</a>.
PS: you're not allowed to sell copies of this software, nor modified versions of it. Although you are completly free to use this software in a musical performance context. (for more information visit http://creativecommons.org/licenses/by-nc-sa/3.0/)
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Audited on Feb 17, 2024
