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Gboids

Granular synth driven by boids, an agent simulation algorithm.

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/learn @p1nh0/Gboids
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Gboids

Granular synth driven by boids, an agent simulation algorithm.

This patch uses an implementation of Craig Reynolds' "boids" algorithm (available in Max Javascript Examples) to drive a granular synthesizer, where each agent represents a grain, scrubbing an audio sample as it moves in a two-dimensional space. This brings a semantic change to the sound synthesis model, like position, grain size, etc. to semantics related to motion and collective behaviour, like inertia, alignment and separation.

System Requirements:

  • MaxMSP 5/6

For more info on boids/agent simulation check out Craig Reynolds' site: http://www.red3d.com/cwr/

LICENSE : <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/80x15.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" property="dct:title">Gboids</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://tiago-angelo.tumblr.com/" property="cc:attributionName" rel="cc:attributionURL">Tiago Alexandre da Silva Ângelo</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License</a>.<br />Based on a work at <a xmlns:dct="http://purl.org/dc/terms/" href="http://www.red3d.com/cwr/boids/" rel="dct:source">http://www.red3d.com/cwr/boids/</a>.

PS: you're not allowed to sell copies of this software, nor modified versions of it. Although you are completly free to use this software in a musical performance context. (for more information visit http://creativecommons.org/licenses/by-nc-sa/3.0/)

View on GitHub
GitHub Stars17
CategoryDevelopment
Updated2y ago
Forks1

Security Score

60/100

Audited on Feb 17, 2024

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