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Hy3

Hyprland plugin for an i3 / sway like manual tiling layout

Install / Use

/learn @outfoxxed/Hy3
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<img align="right" style="width: 256px" src="assets/logo.svg">

hy3

<a href="https://matrix.to/#/#hy3:outfoxxed.me"><img src="https://img.shields.io/badge/Join%20the%20matrix%20room-%23hy3:outfoxxed.me-0dbd8b?logo=matrix&style=flat-square"></a>

i3 / sway like layout for hyprland.

Installation, Configuration

Check the changelog for a list of new features and improvements

Features

  • [x] i3 like tiling
  • [x] Node based window manipulation (you can interact with multiple windows at once)
  • [x] Greatly improved tabbed node groups over base hyprland
  • [x] Optional autotiling

Additional features may be suggested in the repo issues or the matrix room.

Demo

<video width="640" height="360" controls="controls" src="https://github.com/user-attachments/assets/ed2fe78d-8c31-47d8-a91d-e89aed42189c"></video>


In addition to hy3, I maintain Quickshell, a toolkit for creating custom bars, widgets, lockscreens, and other desktop shell components with first class support for Hyprland.

If that sounds interesting, check out the website.


Stability

hy3 has a tagged release for each hyprland update, and master tracks hyprland's main branch. If you are running a release version of hyprland then use the matching tagged hy3 version. If you are running an untagged hyprland release then use the master branch of hy3.

Commits are tested before pushing and will build against the hyprland release in the flake.lock file. There may be a mismatch with hyprland's main branch. If hy3 fails to build against hyprland's main branch please make an issue or ping me in the hy3 matrix room.

Tagged hy3 versions are always checked against the corresponding hyprland tag.

If you encounter any bugs, please report them in the issue tracker.

When reporting bugs, please include:

  • Commit hash of the version you are running.
  • Steps to reproduce the bug (if you can figure them out)
  • backtrace of the crash (if applicable)

Installation

[!IMPORTANT] The master branch of hy3 follows the master branch of hyprland. Attempting to use a mismatched hyprland release will result in failure when building or loading hy3.

To use hy3 against a release version of hyprland, check out the matching hy3 tag for the hyprland version. hy3 tags are formatted as hl{version} where {version} matches the release version of hyprland.

Nix

Hyprland home manager module

Assuming you use hyprland's home manager module, you can easily integrate hy3 by adding it to the plugins array.

# flake.nix

{
  inputs = {
    nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";

    home-manager = {
      url = "github:nix-community/home-manager";
      inputs.nixpkgs.follows = "nixpkgs";
    };

    hyprland.url = "git+https://github.com/hyprwm/Hyprland?submodules=1&ref={version}";
    # where {version} is the hyprland release version
    # or "github:hyprwm/Hyprland?submodules=1" to follow the development branch

    hy3 = {
      url = "github:outfoxxed/hy3?ref=hl{version}"; # where {version} is the hyprland release version
      # or "github:outfoxxed/hy3" to follow the development branch.
      # (you may encounter issues if you dont do the same for hyprland)
      inputs.hyprland.follows = "hyprland";
    };
  };

  outputs = { nixpkgs, home-manager, hyprland, hy3, ... }: {
    homeConfigurations."user@hostname" = home-manager.lib.homeManagerConfiguration {
      pkgs = nixpkgs.legacyPackages.x86_64-linux;

      modules = [
        hyprland.homeManagerModules.default

        {
          wayland.windowManager.hyprland = {
            enable = true;
            plugins = [ hy3.packages.x86_64-linux.hy3 ];
          };
        }
      ];
    };
  };
}

Manual (Nix)

hy3's binary is availible as ${hy3.packages.<system>.hy3}/lib/libhy3.so, so you can also directly use it in your hyprland config like so:

# ...
wayland.windowManager.hyprland = {
  # ...
  extraConfig = ''
    plugin = ${hy3.packages.x86_64-linux.hy3}/lib/libhy3.so
  '';
};

hyprpm

Hyprland now has a dedicated plugin manager, which should be used when your package manager isn't capable of locking hy3 builds to the correct hyprland version.

[!IMPORTANT] Make sure hyprpm is activated by putting

exec-once = hyprpm reload -n

in your hyprland.conf. (See the wiki for details.)

To install hy3 via hyprpm run

hyprpm add https://github.com/outfoxxed/hy3

To update hy3 (and all other plugins), run

hyprpm update

Sometimes the headers from hyprland are not updated, if this happens run (See issue #109 for an example of where this happened)

hyprpm update -f

(See the wiki for details.)

[!WARNING] When you are running a tagged hyprland version hyprpm (0.34.0+) will build against hy3's corrosponding release. However if you are running an untagged build (aka -git) hyprpm will build against hy3's latest commit. This means if you are running an out of date untagged build of hyprland, hyprpm may pick an incompatible revision of hy3.

To fix this problem you will either need to update hyprland or manually build the correct version of hy3.

Manual

Install hyprland, including its headers and pkg-config file, then run the following commands:

cmake -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

The plugin will be located at build/libhy3.so, and you can load it normally (See the hyprland wiki for details.)

Note that the hyprland headers and pkg-config file MUST be installed correctly, for the target version of hyprland.

Arch (AUR)

[!NOTE] This method of installation is deprecated and you should use hyprpm instead, as it is simpler and less error prone.

[!CAUTION] Pacman is not very reliable when it comes to building packages in the correct order. If you get a notification saying hy3 was compiled for a different version of hyprland then your packages likely updated in the wrong order, or you have hyprland headers in /usr/local.

To fix this, remove /usr/include/hyprland, /usr/local/include/hyprland, /usr/share/pkgconfig/hyprland.pc and /usr/local/share/pkgconfig/hyprland.pc, then reinstall hyprland and hy3.

If you know how to fix this please open an issue or pr, or message @outfoxxed:outfoxxed.me in the matrix room.

hy3 stable (for arch's hyprland package) is availible on the AUR as hy3.

hy3-git (for hyprland-git on the AUR, unofficial package) is availible on the AUR as hy3-git.

Both packages install hy3 as /usr/lib/libhy3.so. You can enable it in your hyprland configuration by adding the following line anywhere in your hyprland.conf

plugin = /usr/lib/libhy3.so

Configuration

[!IMPORTANT] The configuration listed below is for the current hy3 commit. If you are using a release version of hy3 then make sure you are reading the tagged revision of this readme.

Set your general:layout to hy3 in hyprland.conf.

hy3 requires using a few custom dispatchers for normal operation. In your hyprland config replace the following dispatchers:

  • movefocus -> hy3:movefocus
  • movewindow -> hy3:movewindow

You can use hy3:makegroup to create a new split.

The dispatcher list and config fields sections have all the configuration options, and some explanation as to what they do. The hyprland config in my dots can also be used as a reference.

Config fields

plugin {
  hy3 {
    # policy controlling what happens when a node is removed from a group,
    # leaving only a group
    # 0 = remove the nested group
    # 1 = keep the nested group
    # 2 = keep the nested group only if its parent is a tab group
    node_collapse_policy = <int> # default: 2

    # offset from group split direction when only one window is in a group
    group_inset = <int> # default: 10

    # if a tab group will automatically be created for the first window spawned in a workspace
    tab_first_window = <bool>

    # tab group settings
    tabs {
      # height of the tab bar
      height = <int> # default: 22

      # padding between the tab bar and its focused node
      padding = <int> # default: 6

      # the tab bar should animate in/out from the top instead of below the window
      from_top = <bool> # default: false

      # radius of tab bar corners
      radius = <int> # default: 6

      # tab bar border width
      border_width = <int> # default: 2

      # render the window title on the bar
      render_text = <bool> # default: true

      # center the window title
      text_center = <bool> # default: true

      # font to render the window title with
      text_font = <string> # default: Sans

      # height of the window title
      text_height = <int> # default: 8

      # left padding of the window title
      text_padding = <int> # default: 3

      # active tab bar segment colors
      col.active = <color> # default: rgba(33ccff40)
      col.active.border = <color> # default: rgba(33ccffee)
      col.active.text = <color> # default: rgba(ffffffff)

      # active tab bar segment colors for bars on an unfocused monitor
      col.active_alt_monitor = <color> # default: rgba(6060

Related Skills

View on GitHub
GitHub Stars1.1k
CategoryDevelopment
Updated1d ago
Forks98

Languages

C++

Security Score

100/100

Audited on Apr 6, 2026

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