Opentype.js
Read and write OpenType fonts using JavaScript.
Install / Use
/learn @opentypejs/Opentype.jsREADME
It gives you access to the letterforms of text from the browser or Node.js.
See https://opentype.js.org/ for a live demo.
Features
- Create a bézier path out of a piece of text.
- Support for composite glyphs (accented letters).
- Support for WOFF, OTF, TTF (both with TrueType
glyfand PostScriptcffoutlines) - Support for kerning (Using GPOS or the kern table).
- Support for ligatures.
- Support for TrueType font hinting.
- Support arabic text rendering (See issue #364 & PR #359 #361)
- Support for emojis and other SVG or COLR/CPAL color glyphs
- A low memory mode is available as an option (see #329)
- Runs in the browser and Node.js.
Installation
via CDN
Select one of the following sources in the next example:
- https://opentype.js.org/dist/opentype.js
- https://cdn.jsdelivr.net/npm/opentype.js
- https://unpkg.com/opentype.js
<!-- using global declaration -->
<script src="https://your.favorite.cdn/opentype.js"></script>
<script>opentype.parse(...)</script>
<!-- using module declaration (need full path) -->
<script type=module>
import { parse } from "https://unpkg.com/opentype.js/dist/opentype.module.js";
parse(...);
</script>
via npm package manager
npm install opentype.js
const opentype = require('opentype.js');
import opentype from 'opentype.js'
import { load } from 'opentype.js'
Using TypeScript? See this example
Contribute
If you plan on improving or debugging opentype.js, you can:
- Fork the opentype.js repo
- clone your fork
git clone git://github.com/yourname/opentype.js.git - move into the project
cd opentype.js - install needed dependencies with
npm install - make your changes
- option A: for a simple build, use
npm run build - option B: for a development server, use
npm run startand navigate to the/docsfolder
- option A: for a simple build, use
- check if all still works fine with
npm run test - commit and open a Pull Request with your changes. Thank you!
Usage
Loading a WOFF/OTF/TTF font
This is done in two steps: first, we load the font file into an ArrayBuffer ...
// either from an URL
const buffer = fetch('/fonts/my.woff').then(res => res.arrayBuffer());
// ... or from filesystem (node)
const buffer = require('fs').promises.readFile('./my.woff');
// ... or from an <input type=file id=myfile> (browser)
const buffer = document.getElementById('myfile').files[0].arrayBuffer();
... then we .parse() it into a Font instance
// if running in async context:
const font = opentype.parse(await buffer);
console.log(font);
// if not running in async context:
buffer.then(data => {
const font = opentype.parse(data);
console.log(font);
})
<details>
<summary>Loading a WOFF2 font</summary>
WOFF2 Brotli compression perform 29% better than it WOFF predecessor. But this compression is also more complex, and would result in a much heavier (>10×!) opentype.js library (≈120KB => ≈1400KB).
To solve this: Decompress the font beforehand (for example with fontello/wawoff2).
// promise-based utility to load libraries using the good old <script> tag
const loadScript = (src) => new Promise((onload) => document.documentElement.append(
Object.assign(document.createElement('script'), {src, onload})
));
const buffer = //...same as previous example...
// load wawoff2 if needed, and wait (!) for it to be ready
if (!window.Module) {
const path = 'https://unpkg.com/wawoff2@2.0.1/build/decompress_binding.js'
const init = new Promise((done) => window.Module = { onRuntimeInitialized: done});
await loadScript(path).then(() => init);
}
// decompress before parsing
const font = opentype.parse(Module.decompress(await buffer));
</details>
Craft a font
It is also possible to craft a Font from scratch by defining each glyph bézier paths.
// this .notdef glyph is required.
const notdefGlyph = new opentype.Glyph({
name: '.notdef',
advanceWidth: 650,
path: new opentype.Path()
});
const aPath = new opentype.Path();
aPath.moveTo(100, 0);
aPath.lineTo(100, 700);
// more drawing instructions...
const aGlyph = new opentype.Glyph({
name: 'A',
unicode: 65,
advanceWidth: 650,
path: aPath
});
const font = new opentype.Font({
familyName: 'OpenTypeSans',
styleName: 'Medium',
unitsPerEm: 1000,
ascender: 800,
descender: -200,
glyphs: [notdefGlyph, aGlyph]});
Saving a Font
Once you have a Font object (from crafting or from .parse()) you can save it back out as file.
// using node:fs
fs.writeFileSync("out.otf", Buffer.from(font.toArrayBuffer()));
// using the browser to createElement a <a> that will be clicked
const href = window.URL.createObjectURL(new Blob([font.toArrayBuffer()]), {type: "font/opentype"});
Object.assign(document.createElement('a'), {download: "out.otf", href}).click();
The Font object
A Font represents a loaded OpenType font file. It contains a set of glyphs and methods to draw text on a drawing context, or to get a path representing the text.
glyphs: an indexed list of Glyph objects.unitsPerEm: X/Y coordinates in fonts are stored as integers. This value determines the size of the grid. Common values are2048and4096.ascender: Distance from baseline of highest ascender. In font units, not pixels.descender: Distance from baseline of lowest descender. In font units, not pixels.
Font.getPath(text, x, y, fontSize, options)
Create a Path that represents the given text.
x: Horizontal position of the beginning of the text. (default:0)y: Vertical position of the baseline of the text. (default:0)fontSize: Size of the text in pixels (default:72).options: {GlyphRenderOptions} passed to each glyph, see below
Options is an optional {GlyphRenderOptions} object containing:
script: script used to determine which features to apply (default:"DFLT"or"latn")language: language system used to determine which features to apply (default:"dflt")kerning: if true takes kerning information into account (default:true)features: an object with OpenType feature tags as keys, and a boolean value to enable each feature. Currently only ligature features"liga"and"rlig"are supported (default:true).hinting: if true uses TrueType font hinting if available (default:false).colorFormat: the format colors are converted to for rendering (default:"hexa"). Can be"rgb"/"rgba"forrgb()/rgba()output,"hex"/"hexa"for 6/8 digit hex colors, or"hsl"/"hsla"forhsl()/hsla()output."bgra"outputs an object with r, g, b, a keys (r/g/b from 0-255, a from 0-1)."raw"outputs an integer as used in the CPAL table.fill: font color, the color used to render each glyph (default:"black")
Note: there is also Font.getPaths() with the same arguments, which returns a list of Paths.
Font.draw(ctx, text, x, y, fontSize, options)
Create a Path that represents the given text.
ctx: A 2D drawing context, like Canvas.x: Horizontal position of the beginning of the text. (default:0)y: Vertical position of the baseline of the text. (default:0)fontSize: Size of the text in pixels (default:72).options: {GlyphRenderOptions} passed to each glyph, seeFont.getPath()
Options is an optional object containing:
kerning: iftrue, takes kerning information into account (default:true)features: an object with OpenType feature tags as keys, and a boolean value to enable each feature. Currently only ligature features"liga"and"rlig"are supported (default:true).hinting: if true uses TrueType font hinting if available (default:false).
Font.drawPoints(ctx, text, x, y, fontSize, options)
Draw the points of all glyphs in the text. On-curve points will be drawn in blue, off-curve points will be drawn in red. The arguments are the same as Font.draw().
Font.drawMetrics(ctx, text, x, y, fontSize, options)
Draw lines indicating important font measurements for all glyphs in the text. Black lines indicate the origin of the coordinate system (point 0,0). Blue lines indicate the glyph bounding box. Green line indicates the advance width of the glyph.
Font.stringToGlyphs(string)
Convert the string to a list of glyph objects. Note that there is no strict 1-to-1 correspondence between the string and glyph list due to possible substitutions such as ligatures. The list of returned glyphs can be larger or smaller than the length of the given string.
Font.charToGlyph(char)
Convert the character to a Glyph object. Returns null if the glyph could not be found. Note that this function assumes that there is a one-to-one mapping between the given character and a glyph; for complex scripts, this migh
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