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OhPipeline

OpenHome audio pipeline

Install / Use

/learn @openhome/OhPipeline
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

ohMediaPlayer provides a software av.openhome media renderer. See http://wiki.openhome.org/wiki/Av:Developer for an overview of the network services involved.

The code can be built for Windows, Linux or some embedded platforms. System requirements:

  • Python (v2.7)
  • MSVC (Windows)
  • GCC (Linux / embedded)
  • clang (Mac)
  • ohdevtools (source)
  • ohNet (either binary or source)
  • others (binary)

Before building, clone ohdevtools (git@github.com:openhome/ohdevtools.git) then run 'go fetch [--debug]'.

If you want to debug into ohNet classes, clone ohNet (https://github.com/openhome/ohNet) and build it as described in its README.

To build ohMediaPlayer: cd ohMediaPlayer ./waf configure --dest-platform=... --ohnet=... [--debug] ./waf build

where: --dest-platform is one of Windows-x86, Linux-x86, Linux-ppc32, Core-ppc32, Core-armv6 --ohnet is optional and points to either your ohNet source directory or the fetched binaries (under your ohMediaPlayer/dependencies directory) --debug is optional and only required for debug builds. The default build is ndebug (aka release)

To run unit tests: ./waf test or ./dependencies/AnyPlatform/testharness/Test -m oncommit.test -p [platform name]

View on GitHub
GitHub Stars10
CategoryDevelopment
Updated2mo ago
Forks10

Languages

C++

Security Score

75/100

Audited on Jan 26, 2026

No findings