OhPipeline
OpenHome audio pipeline
Install / Use
/learn @openhome/OhPipelineREADME
ohMediaPlayer provides a software av.openhome media renderer. See http://wiki.openhome.org/wiki/Av:Developer for an overview of the network services involved.
The code can be built for Windows, Linux or some embedded platforms. System requirements:
- Python (v2.7)
- MSVC (Windows)
- GCC (Linux / embedded)
- clang (Mac)
- ohdevtools (source)
- ohNet (either binary or source)
- others (binary)
Before building, clone ohdevtools (git@github.com:openhome/ohdevtools.git) then run 'go fetch [--debug]'.
If you want to debug into ohNet classes, clone ohNet (https://github.com/openhome/ohNet) and build it as described in its README.
To build ohMediaPlayer: cd ohMediaPlayer ./waf configure --dest-platform=... --ohnet=... [--debug] ./waf build
where: --dest-platform is one of Windows-x86, Linux-x86, Linux-ppc32, Core-ppc32, Core-armv6 --ohnet is optional and points to either your ohNet source directory or the fetched binaries (under your ohMediaPlayer/dependencies directory) --debug is optional and only required for debug builds. The default build is ndebug (aka release)
To run unit tests: ./waf test or ./dependencies/AnyPlatform/testharness/Test -m oncommit.test -p [platform name]
