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Omegaengine

general-purpose 3D graphics for .NET Framework and DirectX 9

Install / Use

/learn @omegaengine/Omegaengine
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

OmegaEngine

Build

OmegaEngine is a general-purpose 3D graphics for .NET Framework and DirectX 9. The engine is designed to be light-weight, modular and gameplay-agnostic. It is designed to be:

  • light-weight (compiled binaries with external libraries < 4MB),
  • modular (use only the parts you need for your project) and
  • gameplay-agnostic (also suitable for visualization projects, etc.).

The complementary OmegaGUI, AlphaFramework and AlphaEditor help you build games using OmegaEngine.

Documentation

First steps

Create a WinForms project targeting .NET Framework 4.7.2 or newer with the platform set to x86.
Add a reference to the NuGet package OmegaEngine. Then add the following code to render a textured sphere:

var engine = new Engine(this, new EngineConfig { TargetSize = ClientSize });
var scene = new Scene
{
    Positionables = { Model.Sphere(engine, XTexture.Get(engine, "flag.png")) }
};
var view = new View(scene, new ArcballCamera()) { BackgroundColor = Color.CornflowerBlue };
engine.Views.Add(view);

Paint += delegate { engine.Render(); };

NuGet packages

| Package | Description | | ------------------------------------------------------------------------------------------ | -------------------------------------------------------------------- | | OmegaEngine | 3D graphics rendering based on DirectX 9. | | OmegaEngine.Foundation | Rendering-agnostic infrastructure like storage and data structures. | | OmegaGUI | GUI toolkit with XML file format und Lua scripting. | | AlphaFramework.World | Basis for engine-agnostic models of game worlds. | | AlphaFramework.Presentation | Basis for presenters that visualize game worlds using the engine. | | AlphaEditor | Toolkit for creating editors for games based on AlphaFramework. |

You additionally need to ensure these native dependencies are installed or bundled with your application:

Project templates

The project templates help you create C# projects that use OmegaEngine, OmegaGUI and AlphaFramework.

Sample game

Frame of Reference is the official sample game for OmegaEngine. It is included in OmegaEngine source code but is not a part of the released library binaries.

Source structure

| Path | Description | | --------------------------- | -------------------------------------------------------------------- | | \build.ps1 | A script that compiles the entire project | | \src\ | The actual source code in a Visual Studio project | | \shaders\ | Source code for HLSL shaders | | \templates\ | Source code for project templates | | \doc\ | Files for creating source code documentation | | \content\ | Game content files (.X files, PNGs, ...) | | \artifacts\Debug\ | The compiled debug binaries (created by \src\build.ps1 Debug) | | \artifacts\Release\ | The compiled release binaries (created by \src\build.ps1 Release) | | \artifacts\Templates\ | The packaged templates (created by \templates\build.ps1) | | \artifacts\Documentation\ | The compiled source code documentation (created by \doc\build.ps1) |

View on GitHub
GitHub Stars8
CategoryDevelopment
Updated13h ago
Forks2

Languages

C#

Security Score

75/100

Audited on Apr 1, 2026

No findings