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Design Patterns In Swift

πŸ“– Design Patterns implemented in Swift 5.0

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npx skills add ochococo/Design-Patterns-In-Swift

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About this skill

Quality Score

0/100

Category

Design

Supported Platforms

Universal

README

Design Patterns implemented in Swift 5.0

A short cheat-sheet with Xcode 10.2 Playground (Design-Patterns.playground.zip).

πŸ‡¨πŸ‡³δΈ­ζ–‡η‰ˆ

πŸ‘· Project started by: @nsmeme (Oktawian Chojnacki)

πŸ‘· δΈ­ζ–‡η‰ˆη”± @binglogo (棒棒彬) 整理翻译。

πŸš€ How to generate README, Playground and zip from source: CONTRIBUTING.md

print("Welcome!")

Table of Contents

| Behavioral | Creational | Structural | | ------------------------------------------------------ | ---------------------------------------- | ---------------------------------------- | | 🐝 Chain Of Responsibility | 🌰 Abstract Factory | πŸ”Œ Adapter | | πŸ‘« Command | πŸ‘· Builder | πŸŒ‰ Bridge | | 🎢 Interpreter | 🏭 Factory Method | 🌿 Composite | | 🍫 Iterator | πŸ”‚ Monostate | 🍧 Decorator | | πŸ’ Mediator | πŸƒ Prototype | 🎁 FaΓ§ade | | πŸ’Ύ Memento | πŸ’ Singleton | πŸƒ Flyweight | | πŸ‘“ Observer | | β˜” Protection Proxy | | πŸ‰ State | | 🍬 Virtual Proxy | | πŸ’‘ Strategy | | | | πŸ“ Template Method | | | | πŸƒ Visitor | | |

Behavioral

In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication.

Source: wikipedia.org

🐝 Chain Of Responsibility

The chain of responsibility pattern is used to process varied requests, each of which may be dealt with by a different handler.

Example:


protocol Withdrawing {
    func withdraw(amount: Int) -> Bool
}

final class MoneyPile: Withdrawing {

    let value: Int
    var quantity: Int
    var next: Withdrawing?

    init(value: Int, quantity: Int, next: Withdrawing?) {
        self.value = value
        self.quantity = quantity
        self.next = next
    }

    func withdraw(amount: Int) -> Bool {

        var amount = amount

        func canTakeSomeBill(want: Int) -> Bool {
            return (want / self.value) > 0
        }

        var quantity = self.quantity

        while canTakeSomeBill(want: amount) {

            if quantity == 0 {
                break
            }

            amount -= self.value
            quantity -= 1
        }

        guard amount > 0 else {
            return true
        }

        if let next {
            return next.withdraw(amount: amount)
        }

        return false
    }
}

final class ATM: Withdrawing {

    private var hundred: Withdrawing
    private var fifty: Withdrawing
    private var twenty: Withdrawing
    private var ten: Withdrawing

    private var startPile: Withdrawing {
        return self.hundred
    }

    init(hundred: Withdrawing,
           fifty: Withdrawing,
          twenty: Withdrawing,
             ten: Withdrawing) {

        self.hundred = hundred
        self.fifty = fifty
        self.twenty = twenty
        self.ten = ten
    }

    func withdraw(amount: Int) -> Bool {
        return startPile.withdraw(amount: amount)
    }
}

Usage

// Create piles of money and link them together 10 < 20 < 50 < 100.**
let ten = MoneyPile(value: 10, quantity: 6, next: nil)
let twenty = MoneyPile(value: 20, quantity: 2, next: ten)
let fifty = MoneyPile(value: 50, quantity: 2, next: twenty)
let hundred = MoneyPile(value: 100, quantity: 1, next: fifty)

// Build ATM.
var atm = ATM(hundred: hundred, fifty: fifty, twenty: twenty, ten: ten)
atm.withdraw(amount: 310) // Cannot because ATM has only 300
atm.withdraw(amount: 100) // Can withdraw - 1x100

πŸ‘« Command

The command pattern is used to express a request, including the call to be made and all of its required parameters, in a command object. The command may then be executed immediately or held for later use.

Example:

protocol DoorCommand {
    func execute() -> String
}

final class OpenCommand: DoorCommand {
    let doors:String

    required init(doors: String) {
        self.doors = doors
    }
    
    func execute() -> String {
        return "Opened \(doors)"
    }
}

final class CloseCommand: DoorCommand {
    let doors:String

    required init(doors: String) {
        self.doors = doors
    }
    
    func execute() -> String {
        return "Closed \(doors)"
    }
}

final class HAL9000DoorsOperations {
    let openCommand: DoorCommand
    let closeCommand: DoorCommand
    
    init(doors: String) {
        self.openCommand = OpenCommand(doors:doors)
        self.closeCommand = CloseCommand(doors:doors)
    }
    
    func close() -> String {
        return closeCommand.execute()
    }
    
    func open() -> String {
        return openCommand.execute()
    }
}

Usage:

let podBayDoors = "Pod Bay Doors"
let doorModule = HAL9000DoorsOperations(doors:podBayDoors)

doorModule.open()
doorModule.close()

🎢 Interpreter

The interpreter pattern is used to evaluate sentences in a language.

Example


protocol IntegerExpression {
    func evaluate(_ context: IntegerContext) -> Int
    func replace(character: Character, integerExpression: IntegerExpression) -> IntegerExpression
    func copied() -> IntegerExpression
}

final class IntegerContext {
    private var data: [Character:Int] = [:]

    func lookup(name: Character) -> Int {
        return self.data[name]!
    }

    func assign(expression: IntegerVariableExpression, value: Int) {
        self.data[expression.name] = value
    }
}

final class IntegerVariableExpression: IntegerExpression {
    let name: Character

    init(name: Character) {
        self.name = name
    }

    func evaluate(_ context: IntegerContext) -> Int {
        return context.lookup(name: self.name)
    }

    func replace(character name: Character, integerExpression: IntegerExpression) -> IntegerExpression {
        if name == self.name {
            return integerExpression.copied()
        } else {
            return IntegerVariableExpression(name: self.name)
        }
    }

    func copied() -> IntegerExpression {
        return IntegerVariableExpression(name: self.name)
    }
}

final class AddExpression: IntegerExpression {
    private var operand1: IntegerExpression
    private var operand2: IntegerExpression

    init(op1: IntegerExpression, op2: IntegerExpression) {
        self.operand1 = op1
        self.operand2 = op2
    }

    func evaluate(_ context: IntegerContext) -> Int {
        return self.operand1.evaluate(context) + self.operand2.evaluate(context)
    }

    func replace(character: Character, integerExpression: IntegerExpression) -> IntegerExpression {
        return AddExpression(op1: operand1.replace(character: character, integerExpression: integerExpression),
                             op2: operand2.replace(character: character, integerExpression: integerExpression))
    }

    func copied() -> IntegerExpression {
        return AddExpression(op1: self.operand1, op2: self.operand2)
    }
}

Usage

var context = IntegerContext()

var a = IntegerVariableExpression(name: "A")
var b = IntegerVariableExpression(name: "B")
var c = IntegerVariableExpression(name: "C")

var expression = AddExpression(op1: a, op2: AddExpression(op1: b, op2: c)) // a + (b + c)

context.assign(expression: a, value: 2)
context.assign(expression: b, value: 1)
context.assign(expression: c, value: 3)

var result = expression.evaluate(context)

🍫 Iterator

The iterator pattern is used to provide a standard interface for traversing a collection of items in an aggregate object without the need to understand its underlying structure.

Example:

struct Novella {
    let name: String
}

struct Novellas {
    let novellas: [Novella]
}

struct NovellasIterator: IteratorProtocol {

    private var current = 0
    private let novellas: [Novella]

    init(novellas: [Novella]) {
        self.novellas = novellas
    }

    mutating func next() -> Novella? {
        defer { current += 1 }
        return novellas.count > current ? novellas[current] : nil
    }
}

extension Novellas: Sequence {
    func makeIterator() -> NovellasIterator {
        return NovellasIterator(novellas: novellas)
    }
}

Usage

let greatNovellas = Novellas(novellas: [Novella(name: "The Mist")] )

for novella in greatNovellas {
    print("I've rea

Related Skills

View on GitHub
GitHub Stars15.3k
CategoryDesign
Updated3d ago
Forks1.7k

Languages

Swift

Security Score

100/100

Audited on Aug 4, 2026

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