STS2ModManager
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Install / Use
/learn @nyaoouo/STS2ModManagerREADME
STS2 Mod Manager
Simple Windows mod manager for Slay the Spire 2.
What the program does
This tool helps you manage mods without manually moving folders around.
- Shows which mods are currently enabled in the
modsfolder. - Shows which mods are disabled in a separate disabled-mods folder.
- Lets you enable or disable a mod by moving its folder between those locations.
- Can import mod
.ziparchives by drag-and-drop or by opening the program with archive paths. - Detects duplicate mod IDs and lets you choose whether to keep the existing mod or replace it.
- Includes a dedicated config dialog for game path, language, disabled folder name, and launch settings.
- Can restart Slay the Spire 2 either through Steam or by launching the game executable directly.
- Supports custom launch arguments such as
--force-steam,--seed,--nomods, and multiplayer-related flags. - Includes a save manager for moving save data between vanilla and modded save slots.
- Supports English and Simplified Chinese.
The app tries to find your Slay the Spire 2 install automatically by checking parent folders, Steam libraries, and common install paths. You can override that path manually from the config dialog if auto-detection is wrong for your setup.
Release versions
Two executable variants are built:
ModManager.FrameworkDependent.exeModManager.NativeAot.exe
Framework-dependent release
Use this if you already have the required .NET Desktop Runtime installed.
- Smaller download size.
- Depends on the matching .NET runtime being present on the PC.
- Easier to rebuild and debug during development.
Native AOT release
Use this if you want the simplest standalone executable for end users.
- Self-contained Windows executable.
- Does not require the .NET runtime to be installed separately.
- Usually starts faster.
- Typically produces a larger file.
Which one should I use?
- For sharing with most players: use
ModManager.NativeAot.exe. - For your own machine if you already use modern .NET tools:
ModManager.FrameworkDependent.exeis fine.
Build
Run the build script from this folder:
STS2ModManager.build.cmd
Optional build modes:
STS2ModManager.build.cmd framework
STS2ModManager.build.cmd aot
STS2ModManager.build.cmd all
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