Translations
NXEngine-evo translations
Install / Use
/learn @nxengine/TranslationsREADME
NXEngine-evo translations
This is language packs for nxengine-evo (starting from version 2.6)
See releases.
For translators:
All scripts should be decoded and stored in UTF-8 with CRLF as newline.
Additionally, there should be:
system.json - menu, stages, etc. translations. There's empty one provided in base/
metadata - this is for font generation, see below.
metadata file format
<font> <font-size-for-scale-1>:<texture-size> <font-size-for-scale-2>:<texture-size> <font-size-for-scale-3>:<texture-size> <font-size-for-scale-4>:<texture-size> <font-size-for-scale-5>:<texture-size> <characters>
Where <characters> are comma-separated ranges of required chars. See example in base/ directory,
and <font> is a relative path from nx-fontgen root.
New fonts, if required, should be submitted to nx-fontgen, and be free for required usage.
(e.g. you can't use/submit MS fonts)
testing your translation
- put your
lang_<langname>intolocalfolder - run
build-local.sh(linux) orbuild-local.ps1(windows) - copy contents of
local/data/into your nx-evo data dir
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