ParticlePhysics
No description available
Install / Use
/learn @nobnak/ParticlePhysicsREADME
GPU-based 2D Mass Point Physics for Unity
- 2D Mass Point Physics on GPU
- Hash Grid for Fast Collision Detection
- Impulse-based Physics
- Mesh-based Particles
References
- Real-Time Rigid Body Simulation on GPUs, GPU Gems 3 Ch. 29
- ゲーム制作者のための物理シミュレーション 剛体編
- HARADA, T., TANAKA, M., Koshizuka, S., & Kawaguchi, Y. (2007). グラフィックスハードウェアを用いた個別要素法の高速化. In 日本計算工学会論文集 (p. 20070011).
- Liu, F., Harada, T., Lee, Y., & Kim, Y. J. (2010). Real-time collision culling of a million bodies on graphics processing units. ACM Transactions on Graphics, 29(6), 1. doi:10.1145/1882261.1866180
- Tonge, R. (2013). Iterative Rigid Body Solvers. Game Developers Conference.
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