worker-visualizer
A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained `index.html`
Install / Use
npx skills add nexu-io/open-design --skill worker-visualizerInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
DesignSupported Platforms
Our assessment of worker-visualizer
worker-visualizer scores 90/100 on our quality scale, 38th of 133 Design skills we index (top 29%).
Its SKILL.md is 3.9 KB long, well organised into 9 sections with 1 code example: a solid amount of guidance for an agent.
With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so worker-visualizer is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
worker-visualizer compared with similar skills
All 4 of these similar skills score higher than worker-visualizer; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| worker-visualizer (this skill)by nexu-io | 90 | 97.9k | today | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
Frequently asked questions
- How do I install worker-visualizer?
- Run
npx skills add nexu-io/open-design --skill worker-visualizer. The install tabs above show the steps for each supported agent. - Which AI agents does worker-visualizer work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is worker-visualizer safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is worker-visualizer still maintained?
- The repository was last updated today, so worker-visualizer is actively maintained.
Skill content
View source on GitHubname: worker-visualizer
description: |
A real-time data/particle/simulation visualizer whose heavy compute runs in
a Web Worker (off the main thread), optionally sharing memory with the UI via
SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single
self-contained index.html. Use when the brief asks for a "web worker",
"simulation", "particle system", "physics", "off-main-thread", "fractal",
"real-time compute", or "audio/data visualizer". OpenDesign serves this in
powered-preview mode so Workers and SharedArrayBuffer actually work.
triggers:
- "web worker"
- "worker"
- "simulation"
- "particle system"
- "physics sim"
- "fractal"
- "off main thread"
- "sharedarraybuffer"
- "real-time compute"
- "visualizer"
- "多线程"
- "粒子" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false sections: [color, typography] craft: requires: [animation-discipline, state-coverage]
Worker Visualizer Skill
Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.
Why this is a powered artifact
OpenDesign detects new Worker( / SharedArrayBuffer / OffscreenCanvas and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means external and blob Web Workers construct successfully, SharedArrayBuffer is defined (crossOriginIsolated === true), and importScripts works. In the old opaque sandbox all three failed; here they just work.
Resource map
worker-visualizer/
├── SKILL.md ← you're reading this
└── example.html ← a working 12k-particle SharedArrayBuffer sim (READ FIRST)
Workflow
Step 0 — Read the reference
Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always ship that fallback so the artifact still animates if isolation is off.
Step 1 — Choose the workload
Pick ONE compute-bound job worth offloading:
- Particle / N-body field (default): thousands of bodies with a cheap force law.
- Fractal: Mandelbrot/Julia escape-time into an
ImageDatabuffer. - Cellular automata / reaction-diffusion: grid updated in the worker.
- Data/audio visualizer: transform a stream into bars/rings each frame.
Step 2 — Build index.html
- One file, zero external requests. Build the worker from a
Blob+URL.createObjectURL(inline its source), or embed it as adata:URL. - Prefer SharedArrayBuffer for large per-frame state: allocate on the main thread, pass the
SharedArrayBufferto the worker, and read the sameFloat32Array/Uint8ClampedArrayview while drawing. Guard ontypeof SharedArrayBuffer !== 'undefined' && crossOriginIsolated. - Fallback path: if not isolated,
postMessagea transferableArrayBuffereach frame. - Consider
OffscreenCanvas+canvas.transferControlToOffscreen()to render inside the worker for the heaviest scenes.
Step 3 — Overlay + brand
- HUD with the title and 2–3 live stat tiles (particle count, transport mode, fps). Map accent color to the active DESIGN.md when present; otherwise a dark ground with one vivid accent.
Step 4 — Self-review (P0)
- [ ] Worker constructs with no SecurityError; sim runs.
- [ ] Main-thread render holds ~60fps under the full workload.
- [ ]
SharedArrayBufferpath engages whencrossOriginIsolatedis true;postMessagefallback engages otherwise — verify BOTH branches degrade cleanly. - [ ] No unbounded growth: velocities/positions stay stable over minutes.
- [ ] The "Transport" stat truthfully reports which path is live.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
