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webgl-experience

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`.

Install / Use

npx skills add nexu-io/open-design --skill webgl-experience

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

92/100

Category

Design

Supported Platforms

Universal

Our assessment of webgl-experience

webgl-experience scores 92/100 on our quality scale, 58th of 274 Design skills we index (top 22%).

Its SKILL.md is 3.5 KB long, well organised into 9 sections with 1 code example: a solid amount of guidance for an agent.

With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
26/30
Structure
17/20
Description
15/15
Adoption
20/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated about 2 months ago, so webgl-experience is actively maintained.
  • Our last check on 2026-10-27 found the source still online.
  • It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-09-25. Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

webgl-experience compared with similar skills

All 4 of these similar skills score higher than webgl-experience; compare them before choosing.

SkillScoreStarsUpdatedFormat
webgl-experience (this skill)by nexu-io9297.9k45d agoSKILL.md
taste-skillby Leonxlnx100112.0k1d agoCLAUDE.md
algorithmic-artby anthropics100177.9k47d agoSKILL.md
pptxby anthropics100177.9k47d agoSKILL.md
designby nextlevelbuilder100143.4k8d agoSKILL.md

Frequently asked questions

How do I install webgl-experience?
Run npx skills add nexu-io/open-design --skill webgl-experience. The install tabs above show the steps for each supported agent.
Which AI agents does webgl-experience work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is webgl-experience safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is webgl-experience still maintained?
The repository was last updated about 2 months ago, so webgl-experience is actively maintained.

name: webgl-experience description: | A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained index.html. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs. triggers:

  • "webgl"
  • "webgl2"
  • "shader"
  • "3d scene"
  • "generative art"
  • "gpu"
  • "raymarch"
  • "particle field"
  • "interactive canvas"
  • "着色器"
  • "webgl 效果" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false sections: [color, typography] craft: requires: [animation-discipline]

WebGL Experience Skill

Produce a single self-contained index.html that renders a real-time WebGL (or WebGL2) visual full-screen, with a clean typographic overlay on top.

Why this is a powered artifact

OpenDesign detects getContext('webgl2') / new Worker / SharedArrayBuffer and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means real Web Workers, SharedArrayBuffer, WASM, and the full GPU pipeline are available. You do not need to work around the opaque sandbox. Prefer webgl2 for modern features; fall back to webgl when the effect allows.

Resource map

webgl-experience/
├── SKILL.md      ← you're reading this
└── example.html  ← a working WebGL2 aurora-field reference (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html end to end. Note the shape: one full-viewport <canvas>, a fragment-shader draw loop on a fullscreen triangle, a DPR-aware resize, and a requestAnimationFrame tick. The overlay (kicker → h1 → sub) is pure HTML/CSS layered above the canvas via z-index.

Step 1 — Choose the visual

Pick ONE technique that fits the brief:

  • Fragment-shader field (default): domain-warped fbm noise, flow fields, plasma, gradients. Cheapest, always 60fps.
  • Raymarched scene: SDF spheres/boxes with soft shadows for a 3D hero.
  • Instanced geometry: thousands of points/quads driven by a vertex shader.
  • Post-processed image: sample a data-URI texture and distort/dither it.

Step 2 — Build index.html

  • Keep it one file, zero external requests (inline the shader source; embed any texture as a data: URI). Powered mode allows CDN loads, but self-contained previews are faster and portable.
  • Always: alpha:false, DPR clamped to 2, viewport on resize, and a guard that shows a graceful message if the context is null.
  • Compile shaders with error logging (getShaderInfoLog) so a typo fails loudly, not silently black.

Step 3 — Overlay + brand

  • Map the two :root-level accent colors to the active DESIGN.md when one is present; otherwise use a restrained dark palette with a single vivid accent (the reference uses lime #63fe13).
  • Headline ≤ 14ch, one supporting line. Never cover the whole canvas — the visual is the hero.

Step 4 — Self-review (P0)

  • [ ] Renders continuously at ~60fps; the FPS badge updates.
  • [ ] No WebGL console errors; getError() clean after first frame.
  • [ ] Resizes crisply on window resize (no stretching / blur).
  • [ ] Readable overlay contrast over the brightest frame.
  • [ ] Degrades to a message (not a blank page) if webgl2 is unavailable.

Related Skills

View on GitHub
GitHub Stars97.9k
CategoryDesign
Updated1mo ago
Forks11.4k

Languages

TypeScript

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions