webgl-experience
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`.
Install / Use
npx skills add nexu-io/open-design --skill webgl-experienceInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
DesignSupported Platforms
Our assessment of webgl-experience
webgl-experience scores 92/100 on our quality scale, 58th of 274 Design skills we index (top 22%).
Its SKILL.md is 3.5 KB long, well organised into 9 sections with 1 code example: a solid amount of guidance for an agent.
With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated about 2 months ago, so webgl-experience is actively maintained.
- Our last check on 2026-10-27 found the source still online.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-25. Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
webgl-experience compared with similar skills
All 4 of these similar skills score higher than webgl-experience; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| webgl-experience (this skill)by nexu-io | 92 | 97.9k | 45d ago | SKILL.md |
| taste-skillby Leonxlnx | 100 | 112.0k | 1d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 47d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 47d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 143.4k | 8d ago | SKILL.md |
Frequently asked questions
- How do I install webgl-experience?
- Run
npx skills add nexu-io/open-design --skill webgl-experience. The install tabs above show the steps for each supported agent. - Which AI agents does webgl-experience work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is webgl-experience safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is webgl-experience still maintained?
- The repository was last updated about 2 months ago, so webgl-experience is actively maintained.
Skill content
View source on GitHubname: webgl-experience
description: |
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D
scenes, generative visuals, particle fields — rendered live on the GPU with
a typographic overlay. Produced as a single self-contained index.html.
Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU",
"interactive canvas", "hero animation", or "real-time visual" experience.
OpenDesign serves this in powered-preview mode so the GPU stack actually
runs.
triggers:
- "webgl"
- "webgl2"
- "shader"
- "3d scene"
- "generative art"
- "gpu"
- "raymarch"
- "particle field"
- "interactive canvas"
- "着色器"
- "webgl 效果" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false sections: [color, typography] craft: requires: [animation-discipline]
WebGL Experience Skill
Produce a single self-contained index.html that renders a real-time WebGL (or WebGL2) visual full-screen, with a clean typographic overlay on top.
Why this is a powered artifact
OpenDesign detects getContext('webgl2') / new Worker / SharedArrayBuffer and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means real Web Workers, SharedArrayBuffer, WASM, and the full GPU pipeline are available. You do not need to work around the opaque sandbox. Prefer webgl2 for modern features; fall back to webgl when the effect allows.
Resource map
webgl-experience/
├── SKILL.md ← you're reading this
└── example.html ← a working WebGL2 aurora-field reference (READ FIRST)
Workflow
Step 0 — Read the reference
Read example.html end to end. Note the shape: one full-viewport <canvas>, a fragment-shader draw loop on a fullscreen triangle, a DPR-aware resize, and a requestAnimationFrame tick. The overlay (kicker → h1 → sub) is pure HTML/CSS layered above the canvas via z-index.
Step 1 — Choose the visual
Pick ONE technique that fits the brief:
- Fragment-shader field (default): domain-warped fbm noise, flow fields, plasma, gradients. Cheapest, always 60fps.
- Raymarched scene: SDF spheres/boxes with soft shadows for a 3D hero.
- Instanced geometry: thousands of points/quads driven by a vertex shader.
- Post-processed image: sample a data-URI texture and distort/dither it.
Step 2 — Build index.html
- Keep it one file, zero external requests (inline the shader source; embed any texture as a
data:URI). Powered mode allows CDN loads, but self-contained previews are faster and portable. - Always:
alpha:false, DPR clamped to 2,viewporton resize, and a guard that shows a graceful message if the context is null. - Compile shaders with error logging (
getShaderInfoLog) so a typo fails loudly, not silently black.
Step 3 — Overlay + brand
- Map the two
:root-level accent colors to the active DESIGN.md when one is present; otherwise use a restrained dark palette with a single vivid accent (the reference uses lime#63fe13). - Headline ≤ 14ch, one supporting line. Never cover the whole canvas — the visual is the hero.
Step 4 — Self-review (P0)
- [ ] Renders continuously at ~60fps; the FPS badge updates.
- [ ] No WebGL console errors;
getError()clean after first frame. - [ ] Resizes crisply on window resize (no stretching / blur).
- [ ] Readable overlay contrast over the brightest frame.
- [ ] Degrades to a message (not a blank page) if
webgl2is unavailable.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
