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webgl-experience

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`.

Install / Use

npx skills add nexu-io/open-design --skill webgl-experience

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

90/100

Category

Design

Supported Platforms

Universal

Our assessment of webgl-experience

webgl-experience scores 90/100 on our quality scale, 37th of 133 Design skills we index (top 28%).

Its SKILL.md is 3.5 KB long, well organised into 9 sections with 1 code example: a solid amount of guidance for an agent.

With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
26/30
Structure
17/20
Description
15/15
Adoption
20/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated today, so webgl-experience is actively maintained.
  • It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

webgl-experience compared with similar skills

All 4 of these similar skills score higher than webgl-experience; compare them before choosing.

SkillScoreStarsUpdatedFormat
webgl-experience (this skill)by nexu-io9097.9ktodaySKILL.md
algorithmic-artby anthropics100177.9k2d agoSKILL.md
pptxby anthropics100177.9k2d agoSKILL.md
designby nextlevelbuilder100130.2k3d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100130.2k3d agoSKILL.md

Frequently asked questions

How do I install webgl-experience?
Run npx skills add nexu-io/open-design --skill webgl-experience. The install tabs above show the steps for each supported agent.
Which AI agents does webgl-experience work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is webgl-experience safe to use?
It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is webgl-experience still maintained?
The repository was last updated today, so webgl-experience is actively maintained.

name: webgl-experience description: | A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained index.html. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs. triggers:

  • "webgl"
  • "webgl2"
  • "shader"
  • "3d scene"
  • "generative art"
  • "gpu"
  • "raymarch"
  • "particle field"
  • "interactive canvas"
  • "着色器"
  • "webgl 效果" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false sections: [color, typography] craft: requires: [animation-discipline]

WebGL Experience Skill

Produce a single self-contained index.html that renders a real-time WebGL (or WebGL2) visual full-screen, with a clean typographic overlay on top.

Why this is a powered artifact

OpenDesign detects getContext('webgl2') / new Worker / SharedArrayBuffer and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means real Web Workers, SharedArrayBuffer, WASM, and the full GPU pipeline are available. You do not need to work around the opaque sandbox. Prefer webgl2 for modern features; fall back to webgl when the effect allows.

Resource map

webgl-experience/
├── SKILL.md      ← you're reading this
└── example.html  ← a working WebGL2 aurora-field reference (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html end to end. Note the shape: one full-viewport <canvas>, a fragment-shader draw loop on a fullscreen triangle, a DPR-aware resize, and a requestAnimationFrame tick. The overlay (kicker → h1 → sub) is pure HTML/CSS layered above the canvas via z-index.

Step 1 — Choose the visual

Pick ONE technique that fits the brief:

  • Fragment-shader field (default): domain-warped fbm noise, flow fields, plasma, gradients. Cheapest, always 60fps.
  • Raymarched scene: SDF spheres/boxes with soft shadows for a 3D hero.
  • Instanced geometry: thousands of points/quads driven by a vertex shader.
  • Post-processed image: sample a data-URI texture and distort/dither it.

Step 2 — Build index.html

  • Keep it one file, zero external requests (inline the shader source; embed any texture as a data: URI). Powered mode allows CDN loads, but self-contained previews are faster and portable.
  • Always: alpha:false, DPR clamped to 2, viewport on resize, and a guard that shows a graceful message if the context is null.
  • Compile shaders with error logging (getShaderInfoLog) so a typo fails loudly, not silently black.

Step 3 — Overlay + brand

  • Map the two :root-level accent colors to the active DESIGN.md when one is present; otherwise use a restrained dark palette with a single vivid accent (the reference uses lime #63fe13).
  • Headline ≤ 14ch, one supporting line. Never cover the whole canvas — the visual is the hero.

Step 4 — Self-review (P0)

  • [ ] Renders continuously at ~60fps; the FPS badge updates.
  • [ ] No WebGL console errors; getError() clean after first frame.
  • [ ] Resizes crisply on window resize (no stretching / blur).
  • [ ] Readable overlay contrast over the brightest frame.
  • [ ] Degrades to a message (not a blank page) if webgl2 is unavailable.

Related Skills

View on GitHub
GitHub Stars97.9k
CategoryDesign
Updated15h ago
Forks11.4k

Languages

TypeScript

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions