webgl-experience
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`.
Install / Use
npx skills add nexu-io/open-design --skill webgl-experienceInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
DesignSupported Platforms
Our assessment of webgl-experience
webgl-experience scores 90/100 on our quality scale, 37th of 133 Design skills we index (top 28%).
Its SKILL.md is 3.5 KB long, well organised into 9 sections with 1 code example: a solid amount of guidance for an agent.
With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so webgl-experience is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
webgl-experience compared with similar skills
All 4 of these similar skills score higher than webgl-experience; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| webgl-experience (this skill)by nexu-io | 90 | 97.9k | today | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
Frequently asked questions
- How do I install webgl-experience?
- Run
npx skills add nexu-io/open-design --skill webgl-experience. The install tabs above show the steps for each supported agent. - Which AI agents does webgl-experience work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is webgl-experience safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is webgl-experience still maintained?
- The repository was last updated today, so webgl-experience is actively maintained.
Skill content
View source on GitHubname: webgl-experience
description: |
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D
scenes, generative visuals, particle fields — rendered live on the GPU with
a typographic overlay. Produced as a single self-contained index.html.
Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU",
"interactive canvas", "hero animation", or "real-time visual" experience.
OpenDesign serves this in powered-preview mode so the GPU stack actually
runs.
triggers:
- "webgl"
- "webgl2"
- "shader"
- "3d scene"
- "generative art"
- "gpu"
- "raymarch"
- "particle field"
- "interactive canvas"
- "着色器"
- "webgl 效果" od: mode: prototype platform: web scenario: design preview: type: html entry: index.html reload: debounce-100 design_system: requires: false sections: [color, typography] craft: requires: [animation-discipline]
WebGL Experience Skill
Produce a single self-contained index.html that renders a real-time WebGL (or WebGL2) visual full-screen, with a clean typographic overlay on top.
Why this is a powered artifact
OpenDesign detects getContext('webgl2') / new Worker / SharedArrayBuffer and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means real Web Workers, SharedArrayBuffer, WASM, and the full GPU pipeline are available. You do not need to work around the opaque sandbox. Prefer webgl2 for modern features; fall back to webgl when the effect allows.
Resource map
webgl-experience/
├── SKILL.md ← you're reading this
└── example.html ← a working WebGL2 aurora-field reference (READ FIRST)
Workflow
Step 0 — Read the reference
Read example.html end to end. Note the shape: one full-viewport <canvas>, a fragment-shader draw loop on a fullscreen triangle, a DPR-aware resize, and a requestAnimationFrame tick. The overlay (kicker → h1 → sub) is pure HTML/CSS layered above the canvas via z-index.
Step 1 — Choose the visual
Pick ONE technique that fits the brief:
- Fragment-shader field (default): domain-warped fbm noise, flow fields, plasma, gradients. Cheapest, always 60fps.
- Raymarched scene: SDF spheres/boxes with soft shadows for a 3D hero.
- Instanced geometry: thousands of points/quads driven by a vertex shader.
- Post-processed image: sample a data-URI texture and distort/dither it.
Step 2 — Build index.html
- Keep it one file, zero external requests (inline the shader source; embed any texture as a
data:URI). Powered mode allows CDN loads, but self-contained previews are faster and portable. - Always:
alpha:false, DPR clamped to 2,viewporton resize, and a guard that shows a graceful message if the context is null. - Compile shaders with error logging (
getShaderInfoLog) so a typo fails loudly, not silently black.
Step 3 — Overlay + brand
- Map the two
:root-level accent colors to the active DESIGN.md when one is present; otherwise use a restrained dark palette with a single vivid accent (the reference uses lime#63fe13). - Headline ≤ 14ch, one supporting line. Never cover the whole canvas — the visual is the hero.
Step 4 — Self-review (P0)
- [ ] Renders continuously at ~60fps; the FPS badge updates.
- [ ] No WebGL console errors;
getError()clean after first frame. - [ ] Resizes crisply on window resize (no stretching / blur).
- [ ] Readable overlay contrast over the brightest frame.
- [ ] Degrades to a message (not a blank page) if
webgl2is unavailable.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
