gamified-app
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar
Install / Use
npx skills add nexu-io/open-design --skill gamified-appInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
DesignSupported Platforms
Tags
Our assessment of gamified-app
gamified-app scores 90/100 on our quality scale, 22nd of 133 Design skills we index (top 17%).
Its SKILL.md is 4.3 KB long, split into 3 sections with 1 code example: a solid amount of guidance for an agent.
With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated today, so gamified-app is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
gamified-app compared with similar skills
All 4 of these similar skills score higher than gamified-app; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| gamified-app (this skill)by nexu-io | 90 | 97.9k | today | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 2d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 3d ago | SKILL.md |
Frequently asked questions
- How do I install gamified-app?
- Run
npx skills add nexu-io/open-design --skill gamified-app. The install tabs above show the steps for each supported agent. - Which AI agents does gamified-app work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is gamified-app safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is gamified-app still maintained?
- The repository was last updated today, so gamified-app is actively maintained.
Skill content
View source on GitHubname: gamified-app description: | A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app". triggers:
- "gamified app"
- "habit tracker"
- "rpg app"
- "level up app"
- "daily quests"
- "xp app"
- "streak app"
- "life management app"
- "游戏化"
- "习惯打卡" od: mode: prototype platform: mobile scenario: personal preview: type: html entry: index.html design_system: requires: true sections: [color, typography, layout, components] craft: requires: [state-coverage, animation-discipline] example_prompt: "Design a gamified life-management app — multi-screen mobile prototype: cover poster, today's quests with XP, and a quest detail. ‘Daily quests for becoming a better human.’"
Gamified App Skill
Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey.
Workflow
- Read the active DESIGN.md (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do.
- Pick the brand + value prop from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4").
- Stage — full-bleed dark page (near-black
#0e0d0cor DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono. - Phones — three 360×780 phone frames in a horizontal row (wraps to
stack on narrow viewports). Each phone:
- 12px black bezel, 44px corner radius, dynamic-island notch.
- Status bar (time / signal / battery).
- Phone-specific content (below).
- Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA, Profile). Active tab in accent.
- Phone 1 — cover poster (sales/value prop):
- Status bar.
- HI-FI PROTOTYPE · IPHONE eyebrow.
- Big display headline ("Daily quests for becoming a better human."), accent on "becoming".
- 1–2 sentence body in muted serif/sans.
- Mono tip line ("Tap quests to open detail. Toggle [theme] in the toolbar to switch theme & layout.")
- Subtle scrolling teaser of the next screen at the bottom edge.
- Phone 2 — today's quests dashboard (the hero screen):
- Greeting "Good morning, Sam" + small XP-bell ringing.
- Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress bar inside a glassmorphic ribbon.
- Sub-line: "8 quests waiting · earn 430 XP today".
- 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right.
- Bottom tab bar.
- Phone 3 — quest detail:
- Back arrow + screen title ("Quest").
- Hero block with the quest's accent color, big serif quest title ("Body — strength"), short narrative body, "REWARD +90 XP" stamp.
- Steps checklist (3–4 micro-tasks, one done, two pending).
- Big primary CTA "Start quest" pill at the bottom in accent.
- Write a single HTML document:
<!doctype html>through</html>, CSS inline.- All in CSS — no images. Use
linear-gradientand inline SVG glyphs for tile chips and tab icons. data-od-idon stage, each phone, each frame's regions.
- Self-check:
- Three frames, each with a distinct purpose. Not three copies of the same screen.
- Tile colors don't overpower — each quest tile uses a different pastel against the same neutral surface.
- Reads as gamified and adult — playful, not childish.
Output contract
Emit between <artifact> tags:
<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>
One sentence before the artifact, nothing after.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
