emilkowalski-motion
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint.
Install / Use
npx skills add nexu-io/open-design --skill emilkowalski-motionInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
DesignSupported Platforms
Our assessment of emilkowalski-motion
emilkowalski-motion scores 84/100 on our quality scale, 186th of 274 Design skills we index.
Its SKILL.md is 2.5 KB long, split into 4 sections and no code examples: a solid amount of guidance for an agent.
With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated about 2 months ago, so emilkowalski-motion is actively maintained.
- Our last check on 2026-11-05 found the source still online.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.
AI review by kimi-k2.7-code on 2026-09-25. Automated pattern scan on 2026-09-25. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
emilkowalski-motion compared with similar skills
All 4 of these similar skills score higher than emilkowalski-motion; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| emilkowalski-motion (this skill)by nexu-io | 84 | 97.9k | 45d ago | SKILL.md |
| taste-skillby Leonxlnx | 100 | 112.0k | 1d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 47d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 47d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 143.4k | 8d ago | SKILL.md |
Frequently asked questions
- How do I install emilkowalski-motion?
- Run
npx skills add nexu-io/open-design --skill emilkowalski-motion. The install tabs above show the steps for each supported agent. - Which AI agents does emilkowalski-motion work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is emilkowalski-motion safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is emilkowalski-motion still maintained?
- The repository was last updated about 2 months ago, so emilkowalski-motion is actively maintained.
Skill content
View source on GitHubname: emilkowalski-motion description: | Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint. triggers:
- "emil kowalski"
- "motion polish"
- "micro interaction"
- "interaction animation"
- "tasteful animation"
- "动效润色"
od:
mode: prototype
surface: web
platform: desktop
category: animation-motion
upstream: "https://emilkowal.ski/skill"
preview:
type: html
design_system:
requires: true
craft:
requires:
- animation-discipline
- accessibility-baseline example_prompt: | Use emilkowalski-motion on the current HTML artifact: add restrained micro-interactions, state transitions, and reduced-motion fallbacks without changing the core layout.
Emil Kowalski Motion Follow-Up
Use this skill after a design artifact already exists. The goal is to make the interface feel alive without turning it into a motion demo.
Workflow
- Inspect the current HTML, component, or selected page element before adding animation.
- Pick the smallest set of motion moments that clarify state or hierarchy:
- entry reveal for the primary content
- hover / active feedback for important controls
- transition between UI states
- scroll reveal only when it helps the story
- Prefer
transformandopacity. Avoid animating layout properties such astop,left,width, orheight. - Use one motion language across the artifact. Do not mix unrelated easings, durations, or physics.
- Add
prefers-reduced-motionfallbacks for any automatic or scroll-linked motion. - Keep copy, data, and layout intent intact unless the user explicitly asks for a redesign.
Motion Rules
- Default UI transitions should feel quick and useful: 140-220ms for most controls.
- Larger page reveals can be slower, but must not block reading.
- Avoid endless decorative loops unless they communicate status or progress.
- Do not add custom cursors, noisy particle effects, or motion that competes with content.
- Stagger only small groups. Long staggered lists make interfaces feel slow.
Implementation Notes
- For plain HTML, CSS keyframes and small JavaScript observers are enough.
- For React or framework code, use the local stack already present in the repo.
- If GSAP is available and the motion needs sequencing, pair this with
gsap-core,gsap-timeline, orgsap-scrolltrigger. - Always clean up observers, timers, and animation instances.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
