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animate

Implement purposeful interface animations: easing, springs, interruption, exits, and reduced motion. Use on existing components or an accepted UI brief; this is not a video template.

Install / Use

npx skills add nexu-io/open-design --skill animate

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

100/100

Supported Platforms

Universal

Our assessment of animate

animate scores 100/100 on our quality scale, 18th of 4,607 Development & Engineering skills we index (top 1%).

Its SKILL.md is 12 KB long, well organised into 16 sections with 5 code examples: a thorough specification that gives an agent plenty to work with.

With 97,896 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
30/30
Structure
20/20
Description
15/15
Adoption
20/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 24 days ago, so animate is actively maintained.
  • It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

animate compared with similar skills

animate has the highest quality score among these 4 similar skills, though 4 alternatives have been updated more recently.

SkillScoreStarsUpdatedFormat
animate (this skill)by nexu-io10097.9k24d agoSKILL.md
Agent-Reachby Panniantong10099.2k3d agoCLAUDE.md
taste-skillby Leonxlnx10098.9ktodayCLAUDE.md
ai-job-searchby MadsLorentzen10053.9ktodayCLAUDE.md
claude-howtoby luongnv8910041.9k3d agoCLAUDE.md

Frequently asked questions

How do I install animate?
Run npx skills add nexu-io/open-design --skill animate. The install tabs above show the steps for each supported agent.
Which AI agents does animate work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is animate safe to use?
It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is animate still maintained?
The repository was last updated 24 days ago, so animate is actively maintained.

name: animate description: "Implement purposeful interface animations: easing, springs, interruption, exits, and reduced motion. Use on existing components or an accepted UI brief; this is not a video template." en_name: "animate" zh_name: "界面动效实现 · Emil" zh_description: "为界面组件实现动画、缓动、弹簧与进出场,处理打断和减少动态效果偏好;适用于原型微交互,不是视频模板。" triggers:

  • "animate"
  • "animation"
  • "motion"
  • "动效"
  • "动画"
  • "微交互"
  • "界面动效"
  • "emil kowalski" license: MIT od: mode: utility category: animation-motion upstream: "https://github.com/emilkowalski/skills" source-commit: e8a175de22ae1e49370fc144c1f3bb9aeedf988d

Building Animations

Open Design execution context

Use this as a functional helper on the user's current interface or accepted brief. Keep the host's task route, current stage, tool availability, and output contract. Planning describes the motion; implementation happens only in the host's authoring stage. Do not add an extra review, recording, rendering, or approval phase when the host disallows it. Reuse the project's existing stack and motion tokens. Companion skills are optional: use them only if installed; otherwise apply the relevant guidance here without inventing a tool invocation. Report measurements only when actually observed; mark visual estimates and checks that could not be performed explicitly.

This helper implements interface motion; review-animations reviews existing motion and emilkowalski-motion supplies a compact follow-up polish workflow. Use the current request immediately; do not stop at a greeting.

Operating Posture

You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time.

Two failure modes, and the first is worse:

  1. Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge.
  2. Animating the right thing with the wrong ingredients — ease-in on an entrance, scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish.

Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.

Hard Rules

  1. Run the sequence in order. Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all.
  2. No approximated values. Every curve, duration, and spring config comes from the tables below. Never invent cubic-bezier(0.4, 0, 0.2, 1) because it looks familiar.
  3. Extend the codebase's tokens, don't fork them. If --ease-out or a duration scale already exists, use it. Adding a parallel system is a defect.
  4. Reduced motion and hover gating ship with the animation, not as a follow-up.
  5. Cheapest tool that works. Don't install a motion library for a fade.

The Build Sequence

1. Should this animate at all?

| Frequency | Decision | | --- | --- | | 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. Stop here. | | Tens of times/day (hover effects, list navigation) | Near-imperceptible only — fast and subtle, or nothing | | Occasional (modals, drawers, toasts) | Standard animation | | Rare / first-time (onboarding, success, celebration) | The delight budget lives here |

Keyboard-initiated actions are a disqualifier, not a judgment call. Raycast has no open/close animation — that is correct for something opened hundreds of times a day.

If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead.

2. What is the purpose?

Name it in one of these words before continuing:

  • Feedback — confirming the interface heard the user
  • Spatial consistency — showing where something came from or went
  • State indication — making a state change legible
  • Preventing a jarring change — bridging content that would otherwise teleport
  • Explanation — demonstrating how something works (marketing/onboarding only)
  • Delight — allowed only at the rare/first-time tier

Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop.

Also check function: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app.

3. Pick the tool — cheapest that works

Walk down; stop at the first that fits.

| Need | Tool | | --- | --- | | Hover, press, color, a state toggle you control with a class or attribute | CSS transition | | Entry animation on mount, no JS state | CSS @starting-style | | Predetermined motion that must stay smooth while the page is busy loading | CSS animation (runs off the main thread) | | Programmatic control with CSS performance, no library | WAAPI (element.animate()) | | Springs, layout animations, exit animations, gesture-driven values | Motion (motion.dev) |

CSS animations beat JS under load — they run off the main thread, while requestAnimationFrame-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion.

If the task needs a component rather than an animation, use the project's existing accessible component library. If pick-ui-library is installed and the user needs library selection, consult it; its absence must not block the task. Preserve keyboard and focus behavior when adding motion.

4. Pick the properties

  • transform and opacity only. They skip layout and paint and run on the GPU. width/height/margin/padding/top/left trigger all three. (clip-path is the sanctioned fourth — see references/RECIPES.md. height is tolerated only for accordions, where there's no transform equivalent.)
  • Never scale(0). Start from scale(0.9–0.97) + opacity: 0. Nothing in the real world appears from nothing.
  • transform-origin at the trigger for popovers, dropdowns, menus, tooltips — var(--transform-origin) in Base UI. Modals are exempt; they're not anchored to a trigger, so they stay centered.
  • Percentages in translate() are relative to the element's own size — translateY(100%) moves by its own height whatever the content. Prefer over hardcoded pixels.
  • In Motion, use the full transform string. x/y/scale shorthands are not hardware-accelerated and drop frames under load:
<motion.div animate={{ x: 100 }} />                          // drops frames under load
<motion.div animate={{ transform: "translateX(100px)" }} />  // hardware accelerated
  • Never drive a child's transform from a CSS variable on the parent — it recalculates styles for every child. Set transform on the element directly.

5. Easing and duration — or a spring

Easing, in decision order:

| Situation | Easing | | --- | --- | | Entering or exiting | ease-out | | Moving / morphing on screen | ease-in-out | | Hover / color change | ease | | Constant motion (marquee, progress) | linear | | Default | ease-out |

Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. ease-out at 200ms feels faster than ease-in at 200ms.

Built-in CSS easings are too weak. Use these:

--ease-out: cubic-bezier(0.23, 1, 0.32, 1);        /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);    /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1);     /* iOS-like drawer curve (Ionic) */

Need a curve that isn't here? Take it from easing.dev or easings.co. Don't hand-roll one.

Duration:

| Element | Duration | | --- | --- | | Button press feedback | 100–160ms | | Tooltips, small popovers | 125–200ms | | Dropdowns, selects | 150–250ms | | Modals, drawers | 200–500ms | | Marketing / explanatory | Can be longer |

UI animations stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one.

Reach for a spring instead when the motion is drag with momentum, an element that should feel alive, a gesture the user can interrupt or reverse, or decorative mouse-tracking:

{ type: "spring", duration: 0.5, bounce: 0.2 }        // Apple-style — easier to reason about
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }  // traditional physics — more control

Keep bounce at 0.1–0.3, and avoid bounce in most UI — reserve it for drag-to-dismiss and playful interactions.

6. Interruption and exit

  • Transitions, not keyframes, for anything triggered rapidly — toasts, toggles, anything a user can fire twice in a second. Transitions retarget from the current value; keyframes restart from zero.
  • Springs for gestures, because they carry velocity through an interruption.
  • Exit the way it entered. A toast that slides in from the bottom leaves through the bottom. Symmetric paths are what make swipe-to-dismiss feel obvious.
  • Asymmetric timing where the user is deciding. Slow on the deliberate phase (a hold-to-confirm press: 2s linear), snappy on the system response (release: 200ms ease-out).

7. Reduced motion and pointer gating

Ships with the animation, every time.

@media (prefers-reduced-motion: reduce) {
  .element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
}

@media (hover: hover) and (pointer: fine) {
  .element:hover { transform: scale(1.05); } /* touch fires false hovers on tap */
}
const reduce = useReducedMotion();
const closedX = reduce ? 0 : '-100%';

Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement and position changes.

Recipes

For ready-to-build implementations of the common cases — button press, dropdown, tooltip, modal, drawer, toast, accordion, stagger, hold-to-confirm, tab indicator, scroll reveal, drag-to-dismiss — see references/RECIPES.md. Load it whenever the request matches one of those components; start from the recipe rather than from a blank file.

Never Ship

Self-check before you finish. Each of these is an automatic block in review-animations:

| Never | Instead | | --- | --- | | transition: all | Name the exact properties | | transform: scale(0) entrance | scale(0.95) + opacity: 0 | | ease-in on a UI element | ease-out or a strong custom curve | | Built-in ease-out on a deliberate animation | cubic-bezier(0.23, 1, 0.32, 1) | | Animation on a keyboard shortcut or 100+/day action | No animation | | UI duration over 300ms with no reason | 150–250ms | | transform-origin: center on a trigger-anchored popover | var(--transform-origin) (modals exempt) | | Keyframes on toasts, toggles, rapidly-triggered elements | CSS transitions | | Animating width/height/margin/padding/top/left | transform / opacity | | Motion x/y/scale props under load | Full transform string | | Ungated :hover motion | @media (hover: hover) and (pointer: fine) | | Missing prefers-reduced-motion | Gentler variant, not zero | | Everything entering at once | 30–80ms stagger |

Output

Write the code. Then, in at most a few lines:

  • The gate result — frequency tier and the named purpose. If something in the request was rejected, say which and why.
  • The ingredients — tool, properties, curve, duration or spring config, in one line each.
  • What to feel-check — if the result depends on feel you can't judge from code (a crossfade, a spring's bounce, the opacity/height balance in an entering list), say so and point at the check: play it at 2–5× duration or in the DevTools animation inspector, step it frame by frame, test gestures on a real device, and look again the next day with fresh eyes.

Don't pad this into

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars97.9k
CategoryDevelopment
Updated24d ago
Forks11.4k

Languages

TypeScript

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions