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PUN2Rx

Convert PUN 2's callback to UniRx's Operator

Install / Use

/learn @nekomimi-daimao/PUN2Rx
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

PUN2Rx

Convert PUN 2's callback to UniRx's Operator.

Descriotion

Photon Unity Networking 2 has many callbacks.
Since each event is not independent, it needs to be handled in order.
By treating it as an operator of UniRx, Using PUN2Rx, handling of the event becomes easy.

Also, in order to receive PUN 2 's event callback you need to inherit MonoBehaviourPunCallbacks or inherit each interface.
You can freely change the base class by using PUN2Rx.

PUN2Rx classified them into two types - OnNext only, OnError only.
Most importantly, the normal event operator notifies OnNext only and the error operator notifies OnError only.
With this, it is possible to handle normal events and errors with one Subscribe.
See XMLdoc or table.

WARN: Task isn't supported yet.

Import

Release
download .unitypackage

Requirement

NOTE: Even different versions, it works. Maybe I think...

Example

merge success & failure callback

var successStream = this.OnCreateRoomAsObservable();
var failureStream = this.OnCreateRoomFailedAsObservable();
successStream.Merge(failureStream)
    .Subscribe(
        unit => { Debug.Log("success!"); },
        exception => { Debug.Log("failed..."); }
    );

connect and join, catch error

// room name you want to join
var roomName = "roomName";

// OnNext --- (ConnectedToMaster => OnJoinedRoom)
var successStream =
    this.OnConnectedToMasterAsObservable().Take(1).IgnoreElements()
        .DoOnCompleted(() =>
            {
                Debug.Log("connect finish!");
                Debug.Log("join room!");
                var roomOptions = new RoomOptions();
                PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);
            }
        ).Concat(this.OnJoinedRoomAsObservable());


// OnError --- (OnDisconnected or OnJoinRoomFailed)
var failureStream = this.OnDisconnectedAsObservable()
    .Where(cause => cause != DisconnectCause.None && cause != DisconnectCause.DisconnectByClientLogic)
    .Select(cause =>
    {
        throw PUN2Exception.Create((short) cause, cause.ToString());
        return Unit.Default;
    }).Merge(this.OnCreateRoomFailedAsObservable(), this.OnJoinRoomFailedAsObservable());

Observable.Amb(successStream, failureStream)
    .Subscribe(
        unit => { Debug.Log("join room finish!"); },
        exception => { Debug.Log(exception); })
    .AddTo(this);

Debug.Log("connect!");
PhotonNetwork.ConnectUsingSettings();

Operators

Operator | Call | Type --- | :---: | --- Photon.Realtime.IConnectionCallbacks | - | - OnConnectedAsObservable | OnNext | Unit OnConnectedToMasterAsObservable | OnNext | Unit OnDisconnectedAsObservable | OnNext | DisconnectCause OnRegionListReceivedAsObservable | OnNext | RegionHandler OnCustomAuthenticationResponseAsObservable | OnNext | Tuple<string, object> OnCustomAuthenticationFailedAsObservable | OnError | Unit Photon.Realtime.IInRoomCallbacks | - | - OnPlayerEnteredRoomAsObservable | OnNext | Player OnPlayerLeftRoomAsObservable | OnNext | Player OnRoomPropertiesUpdateAsObservable | OnNext | HashTable OnPlayerPropertiesUpdateAsObservable | OnNext | Tuple<PLayer, Hashtable> OnMasterClientSwitchedAsObservable | OnNext | Player Photon.Realtime.ILobbyCallbacks | | OnJoinedLobbyAsObservable | OnNext | Unit OnLeftLobbyAsObservable | OnNext | Unit OnRoomListUpdateAsObservable | OnNext | List<RoomInfo> OnLobbyStatisticsUpdateAsObservable | OnNext | List<TypedLobbyInfo> Photon.Realtime.IMatchmakingCallbacks | | OnFriendListUpdateAsObservable | OnNext | List<FriendInfo> OnCreateRoomAsObservable | OnNext | Unit OnCreateRoomFailedAsObservable | OnError | Unit OnJoinedRoomAsObservable | OnNext | Unit OnJoinRoomFailedAsObservable | OnError | Unit OnJoinRandomFailedAsObservable | OnError | Unit OnLeftRoomAsObservable | OnNext | Unit Photon.Pun.IPunOwnershipCallbacks | | OnOwnershipRequestAsObservable | OnNext | Tuple<PhotonView, Player> OnOwnershipTransferredAsObservable | OnNext | Tuple<PhotonView, Player>

Author

nekomimi-daimao

LICENCE

MIT

View on GitHub
GitHub Stars15
CategoryDevelopment
Updated7mo ago
Forks1

Languages

C#

Security Score

87/100

Audited on Jul 31, 2025

No findings