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Com.unity.purchasing

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 IMPORTANT UPGRADE NOTES:If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors: 1. Move IAPProductCatalog.json and BillingMode.jsonFROM: Assets/Plugins/UnityPurchasing/Resources/TO: Assets/Resources/. 2. Move AppleTangle.cs and GooglePlayTangle.csFROM: Assets/Plugins/UnityPurchasing/generatedTO: Assets/Scripts/UnityPurchasing/generated. 3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.PACKAGE DESCRIPTION:With Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.This package provides: ▪ One common API to access all stores for free so you can fully understand and optimize your in-game economy ▪ Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms ▪ Support for iOS, Mac, tvOS, Google Play, Windows, and Amazon app stores(*). ▪ Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores ▪ Client-side receipt validation for Apple App Store and Google PlayAfter installing this package, open the Services Window to enable In-App Purchasing to use these features.

Install / Use

/learn @needle-mirror/Com.unity.purchasing
About this skill

Quality Score

0/100

Category

Operations

Supported Platforms

Universal

README

About In-App Purchasing

Unity In-App Purchasing, setting up in-app purchases for your game across multiple app stores has never been easier.

This package provides:

  • One common API to access all stores for free so you can fully understand and optimize your in-game economy
  • Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms
  • Support for iOS, Mac, tvOS, Google Play, and Windows app stores
  • Obsolete to be deprecated soon - Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores
  • Client-side receipt validation for Apple App Store and Google Play

IMPORTANT UPGRADE NOTES

If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors:

  1. Move IAPProductCatalog.json and BillingMode.json FROM: Assets/Plugins/UnityPurchasing/Resources/ TO: Assets/Resources/
  2. Move GooglePlayTangle.cs FROM: Assets/Plugins/UnityPurchasing/generated TO: Assets/Scripts/UnityPurchasing/generated
  3. Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.

Installing In-App Purchasing

To install this package, follow the instructions in the Package Manager documentation.

After installing this package, open the Services Window to enable In-App Purchasing to use these features.

Using In-App Purchasing

The In-App Purchasing Manual can be found here

Technical details

Requirements

This version of In-App Purchasing is compatible with the following versions of the Unity Editor:

  • 2019.4 and later (recommended)
View on GitHub
GitHub Stars39
CategoryOperations
Updated12d ago
Forks11

Languages

C#

Security Score

75/100

Audited on Mar 13, 2026

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