Bobblehat
A Go library to support Raspberry Pi HATs (Hardware Attached on Top), starting with the Sense HAT.
Install / Use
/learn @nathany/BobblehatREADME
A Go library for Raspberry Pi HATs (Hardware Attached on Top), starting with the Sense HAT.
Documentation
Screen
<img src="https://cdn.rawgit.com/nathany/bobblehat/master/gopher/screen.svg" width="200">The Sense HAT has an 8x8 LED matrix that could be used to display the status of a headless server, to write a mini-game, or countless other possibilities.
You can create an 8x8 frame buffer, set pixels with (x,y) coordinates, and then draw the frame buffer to the screen.
fb := screen.NewFrameBuffer()
fb.SetPixel(0, 0, color.Red)
screen.Draw(fb)
Colors are specified as red, green, blue (RGB) components with a range of 0-255. However, these are converted down to 32 shades (0-31) before being sent to the screen.
cyan := color.New(0, 255, 255)
A frame buffer is an 8x8 texture that can be drawn to the screen, but you can also create textures of any size (width, height).
tx := texture.New(16, 16)
tx.SetPixel(8, 8, color.White)
Or load a PNG file into a new texture.
tx, err := texture.Load("image.png")
The blit function will copy between textures with destination and source offsets (x, y) and dimensions (width, height). See the image scrolling example for one use, but this can always be used to draw multi-pixels sprites (opaque).
texture.Blit(fb.Texture, 0, 0, tx, 0, 0, 8, 8)
Stick
<img src="https://cdn.rawgit.com/nathany/bobblehat/master/gopher/stick.svg" width="200">The Sense HAT has a tiny joystick control.
input, err := stick.Open("/dev/input/event0")
if err != nil {
log.Fatal(err)
}
for {
select {
case e := <-input.Events:
switch e.Code {
case stick.Enter:
fmt.Println("⏎")
case stick.Up:
fmt.Println("↑")
case stick.Down:
fmt.Println("↓")
case stick.Left:
fmt.Println("←")
case stick.Right:
fmt.Println("→")
}
}
}
Motion
<img src="https://cdn.rawgit.com/nathany/bobblehat/master/gopher/motion.svg" width="200">Gyroscope, Accelerometer, Magnetometer.
Not yet implemented.
Weather
<img src="https://cdn.rawgit.com/nathany/bobblehat/master/gopher/weather.svg" width="200">Temperature, Humidity, Barometric pressure
Not yet implemented
Gopher Gala 2016
Team
- Carlisia Campos, Developer, California, U.S.
- Nathan Youngman, Developer, Alberta, Canada
- Olga Shalakhina, Illustrator, Ukraine
- Ravi Sastryk, Developer, California, U.S.
Media
bobbleHAT in action:
- First light
- Scrolling gopher favicon
- Follow bobbleHAT on Twitter for more videos.
Team:
License
The code is licensed under the Simplified BSD License. Copyright © 2016 bobbleHAT Authors.
The original Go gopher © 2009 Renée French. Used under Creative Commons Attribution 3.0 license.
Illustrations © 2016 Olga Shalakhina.
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