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WaveCollapseFunction

Unity project that uses Wave Collapse Function to procedurally generate buildings

Install / Use

/learn @mtrebi/WaveCollapseFunction
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Work in progress (Unfinished)

Current status

Procedural Generation of Wang Tiles

Procedural Generation of Wang Tiles using a different texture

Procedural Generation using Block Tiles

Procedural Generation using Block Tiles with visual enchantment (transparent block size depends on entropy)

(First) Procedural Generation using 3D Block Tiles

More advanced Procedural Generation using 5x5x5 Block Tiles. Algorithm can use any arbitrary size and can automatically generate symmetric tiles and detect edges and constraints between different tiles.

Even more advanced Procedural Generation using arbitrary meshes. Algorithm can automatically calculate how the different meshes match based on its geometry.

<p align="center"> <a href="https://youtu.be/OQLh7t7De3I" target="_blank"><img src="http://img.youtube.com/vi/OQLh7t7De3I/0.jpg" title="Procedurally generating buildings using WCF" /></a> </p>

Related Skills

View on GitHub
GitHub Stars28
CategoryDevelopment
Updated1mo ago
Forks1

Languages

C#

Security Score

95/100

Audited on Mar 2, 2026

No findings