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board-game-night-planner

Plan a board game night that actually lands — the right games for your group size, mix, and time, in a running order that keeps energy up

Install / Use

npx skills add mohitagw15856/pm-claude-skills --skill board-game-night-planner

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

85/100

Category

Other

Supported Platforms

Universal

Tags

Our assessment of board-game-night-planner

board-game-night-planner scores 85/100 on our quality scale, 75th of 228 Other skills we index (top 33%).

Its SKILL.md is 4.8 KB long, well organised into 10 sections with 1 code example: a solid amount of guidance for an agent.

With 1,396 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
26/30
Structure
17/20
Description
15/15
Adoption
13/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 8 days ago, so board-game-night-planner is actively maintained.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

board-game-night-planner compared with similar skills

All 4 of these similar skills score higher than board-game-night-planner; compare them before choosing.

SkillScoreStarsUpdatedFormat
board-game-night-planner (this skill)by mohitagw15856851.4k8d agoSKILL.md
algorithmic-artby anthropics100177.9k10d agoSKILL.md
pptxby anthropics100177.9k10d agoSKILL.md
designby nextlevelbuilder100130.2k11d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100130.2k11d agoSKILL.md

Frequently asked questions

How do I install board-game-night-planner?
Run npx skills add mohitagw15856/pm-claude-skills --skill board-game-night-planner. The install tabs above show the steps for each supported agent.
Which AI agents does board-game-night-planner work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is board-game-night-planner safe to use?
It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is board-game-night-planner still maintained?
The repository was last updated 8 days ago, so board-game-night-planner is actively maintained.

name: board-game-night-planner description: "Plan a board game night that actually lands — the right games for your group size, mix, and time, in a running order that keeps energy up. Use when asked to plan a game night, what board game should we play, games for [N] people, or what to play with a mixed group. Produces game picks matched to player count and experience, a warm-up-to-main running order, teach-time and play-time estimates, and swaps for the non-gamers or the one player who hates losing." deprecated: 2026-08-21 supersededBy: game-night-planner

Board Game Night Planner

A game night dies when the game doesn't fit the group — too long, too heavy for casual players, or bad at your player count. This picks games that fit who's actually coming and how long you've got, orders them so the night builds instead of stalling on a 20-minute rules explanation, and plans for the friend who "doesn't really do board games."

What This Skill Produces

  • Game picks that fit the count — games that shine at your number (a great 4-player game can be dull at 2 or 6)
  • A running order — a quick warm-up, a main event, a filler for the tail end
  • Teach + play estimates — how long to explain and to play, so the night fits the window
  • Group-fit swaps — lighter picks for casual players, a party game to include everyone
  • The "sore loser / late arrival" plan — co-op or team options and drop-in-friendly games

Required Inputs

Ask for these if not provided:

  • Who & how many — player count, ages, and experience (casual vs into it)
  • Time — total window and any hard end
  • What you own or can get — your shelf, or open to suggestions
  • The vibe — competitive, co-op, party/laughs, strategy
  • Constraints — non-gamers present, kids, language, someone who hates conflict/losing

Programmatic Helper

Two of the things that actually derail a game night — the teach going long, and an argument nobody can settle — have a lookup rather than an opinion behind them:

npx --yes @mohitagw15856/rulebook find --players 5 --minutes 45   # what fits the slot
npx --yes @mohitagw15856/rulebook teach catan                     # a teach script, timed
npx --yes @mohitagw15856/rulebook ruling catan "can we trade on someone else's turn"

find filters 37 games by player count, length, weight and downtime. teach gives a running order for explaining one, with honest timings. ruling returns the actual rule and how commonly each house rule is played — which is what ends the argument, because the disagreement is usually between two groups who each learned it differently and are both partly right.

Use the teach times from teach in the running order below rather than estimating them. A night runs long because the teach ran long.

Framework: Fit The Group, Build The Arc

  1. Player count first. Filter to games that play well at your exact number — the most common reason a night flops.
  2. Match weight to the room. Casual crowd → light/party games; a heavy euro will lose them. Save the brain-burner for the people who want it.
  3. Order for energy. Open with a short, easy game while people arrive; peak with the main event; end on a light filler.
  4. Budget the teach time. A 25-minute rules lecture kills momentum — pick games whose teach fits the group's patience.
  5. Include everyone. Have a co-op or team option and a party game so no one's frozen out or crushed.

Output Format

Game night: [N players] · [experience] · [time window] · [vibe]

Running order

  1. Warm-up: [game] — teach ~[x]m, play ~[y]m. Why: [fits arriving/casual].
  2. Main: [game] — teach ~[x]m, play ~[y]m. Why: [shines at N, matches vibe].
  3. Filler: [game] — quick, light close.

If there are non-gamers: [party/co-op swap]. If someone hates losing: [co-op or team game]. Fits the window? [yes / trim to X].

Quality Checks

  • [ ] Every pick plays well at the stated player count
  • [ ] Game weight matches the group's experience
  • [ ] Running order builds energy (warm-up → main → filler)
  • [ ] Teach + play times are estimated against the time window
  • [ ] Includes an option so non-gamers/sore-losers aren't excluded

Anti-Patterns

  • Ignoring player count — recommending a 3–4 player game for 6.
  • A heavy strategy game for a casual, tipsy crowd.
  • All main events, no warm-up — momentum stalls on rules.
  • Forgetting the non-gamer who then sits out all night.
  • Overstuffing the window so the main game gets cut mid-play.

Example Trigger Phrases

  • "Game night for 5, mixed group, about 3 hours — what should we play?"
  • "What board game is good for exactly 2 people?"
  • "We've got non-gamers coming — pick something everyone can enjoy."
  • "Plan an order of games for a 6-person party night."
  • "Something co-op so my competitive friend doesn't rage-quit."

Related Skills

View on GitHub
GitHub Stars1.4k
CategoryOther
Updated8d ago
Forks249

Languages

HTML

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions