board-game-night-planner
Plan a board game night that actually lands — the right games for your group size, mix, and time, in a running order that keeps energy up
Install / Use
npx skills add mohitagw15856/pm-claude-skills --skill board-game-night-plannerInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
OtherSupported Platforms
Tags
Our assessment of board-game-night-planner
board-game-night-planner scores 85/100 on our quality scale, 75th of 228 Other skills we index (top 33%).
Its SKILL.md is 4.8 KB long, well organised into 10 sections with 1 code example: a solid amount of guidance for an agent.
With 1,396 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 8 days ago, so board-game-night-planner is actively maintained.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
board-game-night-planner compared with similar skills
All 4 of these similar skills score higher than board-game-night-planner; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| board-game-night-planner (this skill)by mohitagw15856 | 85 | 1.4k | 8d ago | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 10d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 10d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 11d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 11d ago | SKILL.md |
Frequently asked questions
- How do I install board-game-night-planner?
- Run
npx skills add mohitagw15856/pm-claude-skills --skill board-game-night-planner. The install tabs above show the steps for each supported agent. - Which AI agents does board-game-night-planner work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is board-game-night-planner safe to use?
- It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is board-game-night-planner still maintained?
- The repository was last updated 8 days ago, so board-game-night-planner is actively maintained.
Skill content
View source on GitHubname: board-game-night-planner description: "Plan a board game night that actually lands — the right games for your group size, mix, and time, in a running order that keeps energy up. Use when asked to plan a game night, what board game should we play, games for [N] people, or what to play with a mixed group. Produces game picks matched to player count and experience, a warm-up-to-main running order, teach-time and play-time estimates, and swaps for the non-gamers or the one player who hates losing." deprecated: 2026-08-21 supersededBy: game-night-planner
Board Game Night Planner
A game night dies when the game doesn't fit the group — too long, too heavy for casual players, or bad at your player count. This picks games that fit who's actually coming and how long you've got, orders them so the night builds instead of stalling on a 20-minute rules explanation, and plans for the friend who "doesn't really do board games."
What This Skill Produces
- Game picks that fit the count — games that shine at your number (a great 4-player game can be dull at 2 or 6)
- A running order — a quick warm-up, a main event, a filler for the tail end
- Teach + play estimates — how long to explain and to play, so the night fits the window
- Group-fit swaps — lighter picks for casual players, a party game to include everyone
- The "sore loser / late arrival" plan — co-op or team options and drop-in-friendly games
Required Inputs
Ask for these if not provided:
- Who & how many — player count, ages, and experience (casual vs into it)
- Time — total window and any hard end
- What you own or can get — your shelf, or open to suggestions
- The vibe — competitive, co-op, party/laughs, strategy
- Constraints — non-gamers present, kids, language, someone who hates conflict/losing
Programmatic Helper
Two of the things that actually derail a game night — the teach going long, and an argument nobody can settle — have a lookup rather than an opinion behind them:
npx --yes @mohitagw15856/rulebook find --players 5 --minutes 45 # what fits the slot
npx --yes @mohitagw15856/rulebook teach catan # a teach script, timed
npx --yes @mohitagw15856/rulebook ruling catan "can we trade on someone else's turn"
find filters 37 games by player count, length, weight and downtime. teach
gives a running order for explaining one, with honest timings. ruling returns
the actual rule and how commonly each house rule is played — which is what
ends the argument, because the disagreement is usually between two groups who
each learned it differently and are both partly right.
Use the teach times from teach in the running order below rather than
estimating them. A night runs long because the teach ran long.
Framework: Fit The Group, Build The Arc
- Player count first. Filter to games that play well at your exact number — the most common reason a night flops.
- Match weight to the room. Casual crowd → light/party games; a heavy euro will lose them. Save the brain-burner for the people who want it.
- Order for energy. Open with a short, easy game while people arrive; peak with the main event; end on a light filler.
- Budget the teach time. A 25-minute rules lecture kills momentum — pick games whose teach fits the group's patience.
- Include everyone. Have a co-op or team option and a party game so no one's frozen out or crushed.
Output Format
Game night: [N players] · [experience] · [time window] · [vibe]
Running order
- Warm-up: [game] — teach ~[x]m, play ~[y]m. Why: [fits arriving/casual].
- Main: [game] — teach ~[x]m, play ~[y]m. Why: [shines at N, matches vibe].
- Filler: [game] — quick, light close.
If there are non-gamers: [party/co-op swap]. If someone hates losing: [co-op or team game]. Fits the window? [yes / trim to X].
Quality Checks
- [ ] Every pick plays well at the stated player count
- [ ] Game weight matches the group's experience
- [ ] Running order builds energy (warm-up → main → filler)
- [ ] Teach + play times are estimated against the time window
- [ ] Includes an option so non-gamers/sore-losers aren't excluded
Anti-Patterns
- Ignoring player count — recommending a 3–4 player game for 6.
- A heavy strategy game for a casual, tipsy crowd.
- All main events, no warm-up — momentum stalls on rules.
- Forgetting the non-gamer who then sits out all night.
- Overstuffing the window so the main game gets cut mid-play.
Example Trigger Phrases
- "Game night for 5, mixed group, about 3 hours — what should we play?"
- "What board game is good for exactly 2 people?"
- "We've got non-gamers coming — pick something everyone can enjoy."
- "Plan an order of games for a 6-person party night."
- "Something co-op so my competitive friend doesn't rage-quit."
Related Skills
algorithmic-art
177.9kCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.
pptx
177.9kUse this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx or .potx file (even if the extracted content will be used elsewhere, like in an em…
design
130.2kComprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini, Atlas Cloud, or MuAPI AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG…
ui-ux-pro-max
130.2kUI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation.
Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
