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Erbium

🤺Third Person Character Controller for unity🤺

Install / Use

/learn @mikhomak/Erbium
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Erbium

Erbium Video

Highly customizable third person character for quick set up for prototyping your game
No need of any assets from the asset store. All created in pure C#
Check wiki if you want to know more

|Physic-based character that uses rigidbody |Physic-based character | |--|--| | Top-down | Supports different camera views, such as normal 3RD person action camera, top-down camera, side-view camera | | Built in damage system with armour, damage type, different hurtboxes for the charachter, etc.. |Attack | | Combo | Fast and strong combo attacks that could be mixed together | | Sliding & crouching and other types of movement | Crouching | |Tets | Integration Tests that help you find bugs in every stage of development | | Code was built with an idea to be expanded | Code |

Features:

  • Cameras: 3rd person action, top-down, side-view
  • Movements: ground, midair, crouch, slide, attack
  • Root motion
  • Jump
  • Combo system
  • Timer manager
  • Invincibility time after taking damage
  • Armour calculation(not the meshes)
  • Tests

Related Skills

View on GitHub
GitHub Stars501
CategoryDevelopment
Updated28d ago
Forks45

Languages

C#

Security Score

100/100

Audited on Mar 2, 2026

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