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NodeBasedDialogueSystem

Node Based Dialogue System for Unity

Install / Use

/learn @mert-dev-acc/NodeBasedDialogueSystem
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Node Based Dialogue System for Unity

This is a node-based visual narrative flow creation tool that uses Unity's GraphView API.

Features

  • Infinite Branching and Merging dialogue capability.
  • Dialogue&Graph save/load system.
  • Minimap for easy navigation.
  • Search window for node creation.
  • Blackboard and exposed property support.
  • Comment blocks for grouping nodes.
  • Backed by Unity's embedded GraphView api.
  • Sample provided in the package.

Usage

  • Graph generates dialogue saves into Resources folder as a scriptable objects.
  • Create a field as DialogueContainer
  • Use DialogueContainer to access DialogueNodeData and NodeLinks

NodeLinks

Node Links is a serialized class that holds node connection and branching data.

DialogueNodeData

Dialogue Node Data is holding Dialogue Node's Dialogue Text and node's position data for graph.

ExposedProperty data class

Exposed properties can hold unique property names and their non-unique values. You can set values via blackboard or set values at runtime with string.Replace(propertyName,runtimeValue);

Related Skills

View on GitHub
GitHub Stars900
CategoryDevelopment
Updated2d ago
Forks99

Languages

C#

Security Score

100/100

Audited on Mar 24, 2026

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