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Countdownjs

A simple JavaScript API for producing an accurate, intuitive description of the timespan between two Date instances.

Install / Use

/learn @mckamey/Countdownjs
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

[Countdown.js][1]

A simple JavaScript API for producing an accurate, intuitive description of the timespan between two Date instances.


The Motivation

While seemingly a trivial problem, the human descriptions for a span of time tend to be fuzzier than a computer naturally computes. More specifically, months are an inherently messed up unit of time. For instance, when a human says "in 1 month" how long do they mean? Banks often interpret this as thirty days but that is only correct one third of the time. People casually talk about a month being four weeks long but there is only one month in a year which is four weeks long and it is only that long about three quarters of the time. Even intuitively defining these terms can be problematic. For instance, what is the date one month after January 31st, 2001? JavaScript will happily call this March 3rd, 2001. Humans will typically debate either February 28th, 2001 or March 1st, 2001. It seems there isn't a "right" answer, per se.

The Algorithm

Countdown.js emphasizes producing intuitively correct description of timespans which are consistent as time goes on. To do this, Countdown.js uses the concept of "today's date next month" to mean "a month from now". As the days go by, Countdown.js produces consecutively increasing or decreasing counts without inconsistent jumps. The range of accuracy is only limited by the underlying system clock.

Countdown.js approaches finding the difference between two times like an elementary school subtraction problem. Each unit acts like a base-10 place where any overflow is carried to the next highest unit, and any underflow is borrowed from the next highest unit. In base-10 subtraction, every column is worth 10 times the previous column. With time, it is a little more complex since the conversions between the units of time are not the same and months are an inconsistent number of days. Internally, Countdown.js maintains the concept of a "reference month" which determines how many days a given month or year represents. In the final step of the algorithm, Countdown.js then prunes the set of time units down to only those requested, forcing larger units down to smaller.

Time Zones & Daylight Savings Time

As of v2.4, Countdown.js performs all calculations with respect to the viewer's local time zone. Earlier versions performed difference calculations in UTC, which is generally the correct way to do math on time. In this situation, however, an issue with using UTC happens when either of the two dates being worked with is within one time zone offset of a month boundary. If the UTC interpretation of that instant in time is in a different month than that of the local time zone, then the viewer's perception is that the calculated time span is incorrect. This is the heart of the problem that Countdown.js attempts to solve: talking about spans of time can be ambiguous. Nearly all bugs reported for Countdown.js have been because the viewer expects something different due to their particular time zone.

JavaScript (ECMA-262) only works with dates as UTC or the local time zone, not arbitrary time zones. By design, all JS Date objects represent an instant in time (milliseconds since midnight Jan 1, 1970 in UTC) interpreted as the user's local time. Since most humans think about local time not UTC, it the most makes sense to perform this time span algorithm in reference to local time.

Daylight Savings Time further complicates things, creating hours which get repeated and hours which cannot exist. Countdown.js effectively ignores these edge cases and talks about time preferring human intuition about time over surprise exactness. Example: A viewer asks for the description from noon the day before a daylight savings begins to noon the day after. A computer would answer "23 hours" whereas a human would confidently answer "1 day" even after being reminded to "Spring Forward". The computer is technically more accurate but this is not the value that humans actually expect or desire. Humans pretend that time is simple and makes sense. Unfortunately, humans made time far more complex than it needed to be with time zones and daylight savings. UTC simplifies time but at the cost of being inconsistent with human experience.


The API

A simple but flexible API is the goal of Countdown.js. There is one global function with a set of static constants:

var timespan = countdown(start|callback, end|callback, units, max, digits);

The parameters are a starting Date, ending Date, an optional set of units, an optional maximum number of units, and an optional maximum number of decimal places on the smallest unit. units defaults to countdown.DEFAULTS, max defaults to NaN (all specified units), digits defaults to 0.

countdown.ALL =
	countdown.MILLENNIA |
	countdown.CENTURIES |
	countdown.DECADES |
	countdown.YEARS |
	countdown.MONTHS |
	countdown.WEEKS |
	countdown.DAYS |
	countdown.HOURS |
	countdown.MINUTES |
	countdown.SECONDS |
	countdown.MILLISECONDS;

countdown.DEFAULTS =
	countdown.YEARS |
	countdown.MONTHS |
	countdown.DAYS |
	countdown.HOURS |
	countdown.MINUTES |
	countdown.SECONDS;

This allows a very minimal call to accept the defaults and get the time since/until a single date. For example:

countdown( new Date(2000, 0, 1) ).toString();

This will produce a human readable description like:

11 years, 8 months, 4 days, 10 hours, 12 minutes and 43 seconds

The start / end arguments

The parameters start and end can be one of several values:

  1. null which indicates "now".
  2. a JavaScript Date object.
  3. a number specifying the number of milliseconds since midnight Jan 1, 1970 UTC (i.e., the "UNIX epoch").
  4. a callback function accepting one timespan argument.

To reference a specific instant in time, either use a number offset from the epoch, or a JavaScript Date object instantiated with the specific offset from the epoch. In JavaScript, if a Date object is instantiated using year/month/date/etc values, then those values are interpreted interpreted in reference to the browser's local time zone and daylight savings settings.

If start and end are both specified, then repeated calls to countdown(...) will always return the same result. If one date argument is left null while the other is provided, then repeated calls will count up if the provided date is in the past, and it will count down if the provided date is in the future. For example,

var daysSinceLastWorkplaceAccident = countdown(507314280000, null, countdown.DAYS);

If a callback function is supplied, then an interval timer will be started with a frequency based upon the smallest unit (e.g., if countdown.SECONDS is the smallest unit, the callback will be invoked once per second). Rather than returning a Timespan object, the timer's ID will be returned to allow canceling by passing into window.clearInterval(id). For example, to show a timer since the page first loaded:

var timerId =
  countdown(
    new Date(),
    function(ts) {
      document.getElementById('pageTimer').innerHTML = ts.toHTML("strong");
    },
    countdown.HOURS|countdown.MINUTES|countdown.SECONDS);

// later on this timer may be stopped
window.clearInterval(timerId);

The units argument

The static units constants can be combined using standard bitwise operators. For example, to explicitly include "months or days" use bitwise-OR:

countdown.MONTHS | countdown.DAYS

To explicitly exclude units like "not weeks and not milliseconds" combine bitwise-NOT and bitwise-AND:

~countdown.WEEKS & ~countdown.MILLISECONDS

Equivalently, to specify everything but "not weeks or milliseconds" wrap bitwise-NOT around bitwise-OR:

~(countdown.WEEKS | countdown.MILLISECONDS)

The max argument

The next optional argument max specifies a maximum number of unit labels to display. This allows specifying which units are interesting but only displaying the max most significant units.

countdown(start, end, units).toString() => "5 years, 1 month, 19 days, 12 hours and 17 minutes"

Specifying max as 2 ensures that only the two most significant units are displayed (note the rounding of the least significant unit):

countdown(start, end, units, 2).toString() => "5 years and 2 months"

Negative or zero values of max are ignored.


Breaking change in v2.3.0!

Previously, the max number of unit labels argument used to be specified when formatting in timespan.toString(...) and timespan.toHTML(...). v2.3.0 moves it to countdown(...), which improves efficiency as well as enabling fractional units (see below).


The digits argument

The final optional argument digits allows fractional values on the smallest unit.

countdown(start, end, units, max).toString() => "5 years and 2 months"

Specifying digits as 2 allows up to 2 digits beyond the decimal point to be displayed (note the rounding of the least significant unit):

countdown(start, end, units, max, 2).toString() => "5 years and 1.65 months"

digits must be between 0 and 20, inclusive.


Rounding

With the calculations of fractional units in v2.3.0, the smallest displayed unit now properly rounds. Previously, the equivalent of "1.99 years" would be truncated to "1 year", as of v2.3.0 it will display as "2 years".

Typically, this is the intended interpretation but there are a few circumstances where people expect the truncated behavior. For example, people often talk about their age as the lowest possible interpretation. e.g., they claim "39-years-old" right up until the morning of their 40th birthday (some people do even for years after!). In these cases, after calling <code

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GitHub Stars503
CategoryDevelopment
Updated2mo ago
Forks92

Languages

JavaScript

Security Score

95/100

Audited on Jan 7, 2026

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