Oglplus
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient.
Install / Use
/learn @matus-chochlik/OglplusREADME
============== OGLplus README
:Author: Matúš Chochlík chochlik@gmail.com
.. contents::
.. _OpenGL: http://opengl.org/ .. _OpenAL: http://openal.org/ .. _EGL: http://www.khronos.org/egl .. _OGLplus: http://oglplus.org/ .. _CMake: http://www.cmake.org/ .. _Doxygen: http://www.doxygen.org/ .. _Inkscape: http://inkscape.org/ .. _libPNG: http://www.libpng.org/ .. _GLEW: http://glew.sourceforge.net/ .. _GL3W: http://github.com/shakesoda/gl3w .. _GLFW: http://www.glfw.org/ .. _FreeGLUT: http://freeglut.sourceforge.net/ .. _SDL: http://www.libsdl.org/ .. _wxGL: http://www.wxwidgets.org/ .. _Qt: http://qt.digia.com/
Important note
Please note that this project is obsolete and deprecated.
A new version of EGL, OpenGL, OpenAL wrapper using modern C++ is implemented
by the eagine-all project and its sub-modules:
-
https://github.com/matus-chochlik/eagine-all
- https://github.com/matus-chochlik/eagine-core
- https://github.com/matus-chochlik/eagine-sslplus
- https://github.com/matus-chochlik/eagine-msgbus
- https://github.com/matus-chochlik/eagine-shapes
- https://github.com/matus-chochlik/eagine-eglplus
- https://github.com/matus-chochlik/eagine-oglplus
- https://github.com/matus-chochlik/eagine-oalplus
- https://github.com/matus-chochlik/eagine-ecs
- https://github.com/matus-chochlik/eagine-app
Introduction to OGLplus
OGLplus_ is collection of portable open-source libraries which implement thin
object-oriented facades over the OpenGL_ (version 3 and higher),
OpenAL_ (version 1.1) and EGL_ (version 1.4) C-language APIs.
It provides wrappers which automate resource and object management and make
the use of OpenGL, OpenAL and EGL in C++ safer and easier.
Building and Installation
For the impatient:
::
linux and similar *nix systems
$> ./configure.sh
or
$> ./configure.sh --prefix=/path/to/install
$> cd _build $> make $> make install
windows
$> .\configure.bat
open the generated MSVC solution in the _build directory
or use some variant of make if available
On platforms with python
$> python configure.py --build
For the busy:
::
linux and similar *nix systems
$> ./configure.sh [--prefix=/path/to/install] [--no-docs] --no-examples --build --install
Overview
OGLplus uses a CMake-based build/configuration system. The library itself is header-only, which means that applications using it do not need to link to a compiled library, but need just to include the header files [#oglplus_link_library]_.
The build system handles several important tasks:
-
Detects if the necessary things are installed and makes a site-configuration header file
-
Detects the support for several C++11 features and builds a config header
-
Builds several additional, automatically generated headers
-
Installs all header files to a directory specified by the install prefix
-
Builds the example executables and assets (textures, models, etc.) used by the examples (optional)
-
Builds and installs the documentation (optional)
Requirements
-
Compiler supporting required C++11 features [#req_cxx11_feats]_. Currently supported compilers:
-
g++(at least version 4.5, 4.6 and higher is recommended) -
clang++(at least version 3.0) - possibly with some limitations due to the lack of support for some C++11 features -
MSVC 2012- with some limitations due to the lack of support for some C++11 features
-
-
CMake_ (required) -
Doxygen_ (optional) is required to build the documentation. This can be disabled with the--no-docscommand line option of theconfigurescript (see below). -
Inkscape_ (optional) is used to convert textures for the examples from SVG to PNG. This is required only if the textures are not pre-built (typically when checked out from the repository, packaged releases are shipped with pre-built textures). Building of the textures is optional, they are not necessary when the building of examples is disabled. -
A library defining the OpenGL API (required) -- the
GL/glcorearb.horGL3/gl3.hheaders orGLEW,GL3W, etc. and the corresponding binary library (libGL.so,OpenGL32.lib,libGLEW.so, etc.). OGLplus does not define the OpenGL symbols (types, constants, functions, etc.), therefore applications using it need to define them themselves (before including OGLplus). The examples currently need GLEW (at least version 1.9) or theGL/glcorearb.hheader (available for download from www.opengl.org/registry/api/glcorearb.h) and a GL binary library exporting the OpenGL (3 or higher) functions. The build system detects the presence of GLEW orGL/glcorearb.hand configures compilation and linking of the examples accordingly. Note, however, that if several options (like both GLEW andGL/glcorearb.hplus the binary GL lib) are available it may be necessary to specify which option to use. On Linux and similar systems the precedence is following:GL/glcorearb.h + libGL.so,GL3/gl3.h + libGL.so,GLEW_ andGL3W_ (the first one found is used, unless specified otherwise). On Windows systems the precedence is:GLEW,GL3W,GL/glcorearb.h + OpenGL.libandGL3/gl3.h + OpenGL.lib. Also note, that on systems with multiple versions oflibGL.so(for example one provided by Mesa3D and another provided by your GPU vendor) it may be necessary to specify with the--library-diroption to theconfigurescript (described below) in which directories to search for the library. The library to be used can be explicitly specified with the--use-gl-header-liboption or with one of the--use-*options of theconfigurescript. -
A library initializing the default rendering context (required) -- Currently the examples can be built if at least one of the following libraries is installed on the system: X11+GLX,
FreeGLUT,GLFW,SDL,wxGLorQt_. The build system detects the presence of these libraries and configures compilation and linking of the examples accordingly. The library to be used can be explicitly specified with the--use-gl-header-liboption or with one of the--use-*options of theconfigurescript (see below). -
libPNG_ (optional) -- Some examples and some classes provided by OGLplus use libPNG to load PNG files. These are however not required for the general use of OGLplus, applications may use other means to load binary image files. The build system tries to detect the availability of libPNG and if not found the examples using it are not built.
On Linux distributions with the apt package manager, the following should
be enough to install most of the dependencies for the FreeGLUT+GLEW configuration:
::
sudo apt-get install doxygen cmake g++ libglew-dev freeglut3-dev libpng12-dev
For the configuration using GLFW+GLEW you would need the following:
::
sudo apt-get install doxygen cmake g++ libglew-dev libglfw-dev libpng12-dev
These two configs mentioned above are usually the ones that work on most systems. Of course other combinations of the 'GL-API' and 'GL-Context' libraries are supported and may be used as explained above. For other configurations using SDL, Qt4, wxWidgets, etc. you need to install the appropriate packages (the names vary wildly between distrubutions or even between versions of the same distribution so they are not listed here).
CMake-based build configuration
The CMake script defines and uses several variables to modify the build configuration, which can be specified on the command-line when invoking cmake (with the -D option. see cmake manual for details):
-
HEADER_SEARCH_PATHS<empty>: (semicolon-separated) list of paths to additional directories to search when looking for 3rd-party headers like GL/glew.h, GL3/gl3.h, GL/glcorearb.h, etc. -
LIBRARY_SEARCH_PATHS<empty>: (semicolon-separated) list of paths to additional directories to search when looking for 3rd-party binary libraries like GL, GLEW, GL3W, GLFW, SDL, glut, png, etc. -
OGLPLUS_NO_EXAMPLESOff: Do not build the examples nor the assets. -
OGLPLUS_NO_DOCSOff: Do not build and install the documentation.
User-friendly configuration script
The configuration script comes in three flawors:
configure.sh-- For platforms with bash.configure.bat-- For windows.configure.py-- For platforms with python (recommended). This version of the script is the most portable and supports most features.
The configure script is a more user-friendly way to invoke cmake and to specify
additional parameters for the configuration process.
Some of the more important command-line options are described below:
--help Display the help screen.
--prefix PATH Specifies the installation prefix path for cmake (sets the value of the CMAKE_INSTALL_PREFIX variable). If this option is not specified, cmake's default prefix is used.
--include-dir PATH Specify additional directiories to search when looking for header files. It may be used multiple times to specify multiple directories. Headers are searched in the directories specified with this option in the same order in which they appear on the command-line and the default system header locations are searched only afterwards. The first header found is used, in case there are multiple versions of the searched header file.
--library-dir PATH Specify additional
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