RaycastDemo
Fantom Bitmap 512 colour ray cast demo for the Sega Mega CD
Install / Use
/learn @matteusbeus/RaycastDemoREADME
FantomBitmap 512 Colour Raycast Demo for the Sega Mega CD
Description
This project shows an example of how the Sega Mega CD can be used to create a Raycast game with PCM MOD playback. The engine is based upon LCDWolf3D and uses an optimised implementation of FantomBitmap.
Features
- Fantom Bitmap 512 colour
- MOD music playback support
"FantomBitmap 512 Colour Raycast Demo for the Sega Mega CD" Credits
- Programming : Chilly Willy
- Additional Code for Cosmetics (Hood / Gun / Updated Textures): Matt B (Matteusbeus)
- Base Docker Code : Victor Luchits
- Additional Docker Code for compatibility : Matt B (Matteusbeus)
- Graphics : FreeDoom
- MOD music : Mindf*ck/Mentasm sourced via ModArchive
- Testing : Barone
"FantomBitmap" Credits
- Programming : Oerg886
"LCDWolf3D" Credits
- Programming : Jeremy Burns
Links
https://github.com/jaburns/lcd-wolf3d
https://github.com/viciious/d32xr/tree/master/.devcontainer
https://freedoom.github.io/
http://gendev.spritesmind.net/forum/viewtopic.php?f=22&t=1166
http://gendev.spritesmind.net/forum/viewtopic.php?p=16003#p16003
https://modarchive.org/index.php?request=view_by_moduleid&query=109599#texts
License
All original code is available under the MIT license.
