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roadrunner-asset-mapping

RoadRunner asset path lookup tables for map format conversions in MATLAB. Maps lane markings, signs, signals, barriers, objects, and lane types to RoadRunner asset paths

Install / Use

npx skills add matlab/matlab-agentic-toolkit --skill roadrunner-asset-mapping

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

90/100

Supported Platforms

Universal

Tags

Our assessment of roadrunner-asset-mapping

roadrunner-asset-mapping scores 90/100 on our quality scale, 1288th of 4,646 Development & Engineering skills we index (top 28%).

Its SKILL.md is 11 KB long, well organised into 17 sections with 2 code examples: a thorough specification that gives an agent plenty to work with.

With 1,098 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
29/30
Structure
18/20
Description
15/15
Adoption
13/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 18 days ago, so roadrunner-asset-mapping is actively maintained.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 88/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

roadrunner-asset-mapping compared with similar skills

All 4 of these similar skills score higher than roadrunner-asset-mapping; compare them before choosing.

SkillScoreStarsUpdatedFormat
roadrunner-asset-mapping (this skill)by matlab901.1k18d agoSKILL.md
ai-job-searchby MadsLorentzen10044.9ktodayCLAUDE.md
claude-howtoby luongnv8910041.7k3d agoCLAUDE.md
algorithmic-artby anthropics100177.9k11d agoSKILL.md
pptxby anthropics100177.9k11d agoSKILL.md

Frequently asked questions

How do I install roadrunner-asset-mapping?
Run npx skills add matlab/matlab-agentic-toolkit --skill roadrunner-asset-mapping. The install tabs above show the steps for each supported agent.
Which AI agents does roadrunner-asset-mapping work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is roadrunner-asset-mapping safe to use?
It declares no license and scores 88/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is roadrunner-asset-mapping still maintained?
The repository was last updated 18 days ago, so roadrunner-asset-mapping is actively maintained.

name: roadrunner-asset-mapping description: > RoadRunner asset path lookup tables for map format conversions in MATLAB. Maps lane markings, signs, signals, barriers, objects, and lane types to RoadRunner asset paths. Use when converting map formats to RRHD, resolving asset paths, or assigning visual assets to HD Map objects. license: https://www.mathworks.com/content/dam/mathworks/license/pmrl/license.md user-invocable: false metadata: author: MathWorks version: "1.1"

RoadRunner Asset Mapping

Consolidated lookup tables for mapping source map format elements to RoadRunner project asset paths. All paths are relative to the project Assets/ folder.

When to Use

  • Resolving lane marking subtypes to RoadRunner .rrlms asset paths
  • Mapping sign codes (US MUTCD, German StVO, Japanese) to sign asset SVGs
  • Looking up barrier/extrusion asset paths for fence, guard rail, jersey barrier, wall
  • Finding prop/static object asset paths for placement in RRHD
  • Determining region-specific sign paths based on geoReference coordinates
  • Assigning lane type enums from source format lane classifications

When NOT to Use

  • Building RRHD objects from scratch — use roadrunner-rrhd-authoring
  • Performing the full Lanelet2 conversion pipeline — use roadrunner-convert-lanelet2-to-rrhd
  • Importing maps into RoadRunner — use roadrunner-import-scene

Key Rules

  • All asset paths start with Assets/ — always prefix when constructing RelativeAssetPath objects.
  • Extension matters. .rrlms = lane marking style, .rrcws = crosswalk style, .rrpms = polygon marking style, .svg_rrx = sign. Using wrong extension causes "Asset file is missing" on import.
  • Signs use .svg_rrx extension (NOT .svg). The .svg paths in XML configs are internal references only.
  • Sign naming: descriptive English names with region suffix (e.g., Stop_JP_01.svg_rrx, MaxSpeedLimit_30_DE.svg_rrx). The old Sign_<code>.svg naming is obsolete.
  • Region detection from geoReference. Use lat/lon to determine Japan/Germany/US for sign and marking paths.
  • Runtime asset discovery is MANDATORY for signs. Asset names vary by version — always verify file exists before assigning.

Source Data

Asset mappings are derived from the official RoadRunner project configuration XMLs:

  • DefaultAssets.xml — default materials and markings
  • ApolloAssetData.xml — Apollo/Baidu HD Map format
  • OpenDriveAssetData.xml — OpenDRIVE format
  • HEREAssetData_NA.xml / HEREAssetData_WE.xml — HERE HD Map (NA/EU)
  • TomTomAssetData.xml — TomTom HD Map format

These XML files are located in the RoadRunner project's configuration directory (typically <RoadRunner Project>/Configuration/).

Lane Markings

See references/laneMarkings.md for full mapping table.

Key patterns:

  • All marking assets are in Assets/Markings/ with .rrlms extension
  • Markings are keyed by type (solid/dashed/double) + color (white/yellow)
  • Default road center marking: SolidDoubleYellow.rrlms
  • Default outer boundary: SolidSingleWhite.rrlms

Signs

See references/signs.md for full mapping table.

CRITICAL: Asset File Extension

  • RoadRunner sign assets use .svg_rrx extension on disk (NOT .svg)
  • The .svg paths in project XML configs are internal references only
  • Always use .svg_rrx in RelativeAssetPath objects — using .svg causes "Could not find asset" errors

MANDATORY: Runtime Asset Discovery

  • Sign asset names vary by RoadRunner version and installed asset libraries
  • Always verify at runtime that the target asset exists before assigning it
  • Use dir(fullfile(projFolder, 'Assets', 'Signs', region, category, '*.svg_rrx')) to discover available signs

Key patterns:

  • US signs: Assets/Signs/US/Regulatory Signs/ or Assets/Signs/US/Warning Signs/
  • German signs: Assets/Signs/Germany/Regulatory Signs/
  • Japan signs: Assets/Signs/Japan/Regulatory Signs/ or Assets/Signs/Japan/Warning Signs/
  • Sign geometry uses GeoOrientedBoundingBox (Center + Dimension + GeoOrientation)

Naming convention: Signs use descriptive English names with region suffix:

  • Pattern: <Description>_<Region>.svg_rrx (e.g., Stop_JP_01.svg_rrx, MaxSpeedLimit_30_JP.svg_rrx)
  • The old Sign_<code>.svg naming is obsolete — files do NOT exist on disk

Region detection from geoReference:

lat = geoRef(1); lon = geoRef(2);
if lat >= 24 && lat <= 46 && lon >= 122 && lon <= 154
    region = "Japan";
elseif lat >= 35 && lat <= 72 && lon >= -10 && lon <= 25
    region = "Germany";
else
    region = "US";
end

Region-specific sign paths (verified R2026a with RoadRunner_Asset_Library):

| Sign | Japan | US | Germany | |---|---|---|---| | Stop | Signs/Japan/Regulatory Signs/Stop_JP_01.svg_rrx | Signs/US/Stop_US.svg_rrx | Signs/Germany/Regulatory Signs/Stop_DE.svg_rrx | | Yield | — | Signs/US/Yield_US.svg_rrx | Signs/Germany/Regulatory Signs/Yield_DE.svg_rrx | | Speed N | Signs/Japan/Regulatory Signs/MaxSpeedLimit_<N>_JP.svg_rrx | Signs/US/Regulatory Signs/MaxSpeedLimit_<N>_US.svg_rrx | Signs/Germany/Regulatory Signs/MaxSpeedLimit_<N>_DE.svg_rrx | | Fallback | Signs/Japan/Regulatory Signs/SlowDown_JP_01.svg_rrx | Signs/US/White_Blank_US.svg_rrx | Signs/Germany/Warning Signs/Danger_DE.svg_rrx |

Signals (Traffic Lights)

| Configuration | Asset Path | |---|---| | 3-light vertical (post) | Props/Signals/Signal_3Light_Post01.fbx | | 3-light vertical (bare) | Props/Signals/Signal_3Light_Bare01.fbx_rrx |

Authoring vs Import limitation: You CAN author SignalType objects (add to rrMap.SignalTypes) and Signal instances (add to rrMap.Signals) in MATLAB and write the map to .rrhd — signal data IS written to the file and survives read/write cycles. However, RoadRunner silently ignores signals when importing .rrhd maps — signals will not appear in the RoadRunner scene after import. Show the asset paths and authoring code, but warn the user about this import limitation.

Barriers & Extrusions

See references/barriers.md for full mapping table.

Key patterns:

  • All extrusions in Assets/Extrusions/ with .rrext or .rrext.rrmeta extension
  • Barriers use roadrunner.hdmap.BarrierType with ExtrusionPath

Props & Static Objects

See references/staticObjects.md for full mapping table.

Key patterns:

  • Props in Assets/Props/ subdirectories (Trees, Signals, TrafficControl, etc.)
  • Static objects use roadrunner.hdmap.StaticObjectType with AssetPath
  • Objects use GeoOrientedBoundingBox for placement

Lane Types

See references/laneTypes.md for full mapping table.

Crosswalks & Curve Markings

Extension rules (commonly confused):

  • .rrcws = crosswalk style (only for actual crosswalks)
  • .rrlms = lane marking style (stop lines, bike markings, zig-zag)
  • .rrpms = polygon marking style (striped regions, chevrons)
  • .rrcws_rrx / .rrlms_rrx = region-specific variants (Japan, Germany, etc.)

Base assets (universal):

| Type | Asset Path | Extension | |---|---|---| | Simple crosswalk | Markings/SimpleCrosswalk.rrcws | .rrcws | | Continental crosswalk | Markings/ContinentalCrosswalk.rrcws | .rrcws | | Ladder crosswalk | Markings/LadderCrosswalk.rrcws | .rrcws | | Stop line | Markings/StopLine.rrlms | .rrlms | | Striped region | Markings/StripedRegion.rrpms | .rrpms |

Japan-specific markings (.rrlms_rrx / .rrcws_rrx):

| Type | Asset Path | |---|---| | Stop line | Markings/Japan/StopLine_JP.rrlms_rrx | | Crosswalk | Markings/Japan/SimpleCrosswalk_JP.rrcws_rrx | | Solid single white | Markings/Japan/SolidSingleWhite_JP.rrlms_rrx | | Dashed single white | Markings/Japan/DashedSingleWhite_JP.rrlms_rrx | | Solid double white | Markings/Japan/SolidDoubleWhite_JP.rrlms_rrx | | Solid double yellow | Markings/Japan/SolidDoubleYellow_JP.rrlms_rrx |

Germany-specific markings:

| Type | Asset Path | |---|---| | Stop line | Markings/Germany/StopLine_DE.rrlms_rrx | | Crosswalk | Markings/Germany/SimpleCrosswalk_DE.rrcws_rrx |

Region selection: Use base (non-regional) assets as default. Use regional variants when the map's geoReference indicates a specific region AND the regional asset exists in the project.

Stencils (Road Surface Markings)

| Type | Asset Path | |---|---| | Arrow left | Assets/Stencils/Stencil_ArrowType4L.svg | | Arrow right | Assets/Stencils/Stencil_ArrowType4R.svg | | STOP text | Assets/Stencils/Stencil_STOP.svg |

Materials

| Purpose | Asset Path | |---|---| | Road surface | Assets/Materials/Asphalt1.rrmtl | | Sidewalk / concrete | Assets/Materials/Concrete1.rrmtl | | Ground / grass | Assets/Materials/Grass1.rrmtl |

Default Assets

These are the project-wide defaults (from DefaultAssets.xml):

| Name | Path | |---|---| | Island Curb Material | Assets/Materials/Concrete1.rrmtl | | Blank Sign | Assets/Signs/US/White_Blank_US.svg_rrx | | Blank Warning Sign | Assets/Signs/US/Yellow_Blank_US.svg_rrx | | Surface Material | Assets/Materials/Grass1.rrmtl | | Crosswalk | Assets/Markings/SimpleCrosswalk.rrcws | | Stop Line | Assets/Markings/StopLine.rrlms | | Parking Space Marking | Assets/Markings/SolidSingleWhite.rrlms | | Road Surface Material | Assets/Materials/Asphalt1.rrmtl | | Road Center Marking | Assets/Markings/SolidDoubleYellow.rrlms | | Dashed Road Marking | Assets/Markings/DashedSingleWhite.rrlms | | Road Outer Boundary | Assets/Markings/SolidSingleWhite.rrlms | | Road Inner Boundary | Assets/Markings/SolidSingleYellow.rrlms | | One Way Passing | Assets/Markings/DashedSolidYellow.rrlms | | Vehicle | Assets/Vehicles/Sedan.fbx |

Usage Pattern (MATLAB)

% Example: resolve marking asset path
function assetPath = resolveMarkingAsset(type, color)
    % type: "solid", "dashed", "solid_solid", etc.
    % color: "white", "yellow" (default: white)
    if nargin < 2, color = "white"; end
    % Use lookup from references/laneMarkings.md
end

All asset paths are prefixed with Assets/ when used in RRHD RelativeAssetPath objects.

Conventions

  • All marking assets: Assets/Markings/<Name>.<ext> — extension determines type (.rrlms, .rrcws, .rrpms)
  • Regional marking variants: Assets/Markings/<Region>/<Name>_<CC>.<ext>_rrx (e.g., _JP.rrlms_rrx)
  • All sign assets: Assets/Signs/<Region>/<Category>/<Description>_<CC>.svg_rrx (NOT .svg)
  • All extrusion assets: Assets/Extrusions/<Name>.rrext (or .rrext.rrmeta)
  • All prop assets: Assets/Props/<Category>/<Name>.fbx (or .fbx_rrx)
  • Use RelativeAssetPath(AssetPath="...") for RRHD construction (Name=Value syntax)
  • Default road center: SolidDoubleYellow.rrlms; default outer boundary: SolidSingleWhite.rrlms
  • Always verify asset exists at runtime before assigning — paths vary by version and installed libraries

Copyright 2026 The MathWorks, Inc.

Related Skills

View on GitHub
GitHub Stars1.1k
CategoryDevelopment
Updated18d ago
Forks134

Languages

MATLAB

Trust signals

88/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

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