roadrunner-asset-mapping
RoadRunner asset path lookup tables for map format conversions in MATLAB. Maps lane markings, signs, signals, barriers, objects, and lane types to RoadRunner asset paths
Install / Use
npx skills add matlab/matlab-agentic-toolkit --skill roadrunner-asset-mappingInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of roadrunner-asset-mapping
roadrunner-asset-mapping scores 90/100 on our quality scale, 1288th of 4,646 Development & Engineering skills we index (top 28%).
Its SKILL.md is 11 KB long, well organised into 17 sections with 2 code examples: a thorough specification that gives an agent plenty to work with.
With 1,098 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 18 days ago, so roadrunner-asset-mapping is actively maintained.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 88/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
roadrunner-asset-mapping compared with similar skills
All 4 of these similar skills score higher than roadrunner-asset-mapping; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| roadrunner-asset-mapping (this skill)by matlab | 90 | 1.1k | 18d ago | SKILL.md |
| ai-job-searchby MadsLorentzen | 100 | 44.9k | today | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 41.7k | 3d ago | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 11d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 11d ago | SKILL.md |
Frequently asked questions
- How do I install roadrunner-asset-mapping?
- Run
npx skills add matlab/matlab-agentic-toolkit --skill roadrunner-asset-mapping. The install tabs above show the steps for each supported agent. - Which AI agents does roadrunner-asset-mapping work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is roadrunner-asset-mapping safe to use?
- It declares no license and scores 88/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is roadrunner-asset-mapping still maintained?
- The repository was last updated 18 days ago, so roadrunner-asset-mapping is actively maintained.
Skill content
View source on GitHubname: roadrunner-asset-mapping description: > RoadRunner asset path lookup tables for map format conversions in MATLAB. Maps lane markings, signs, signals, barriers, objects, and lane types to RoadRunner asset paths. Use when converting map formats to RRHD, resolving asset paths, or assigning visual assets to HD Map objects. license: https://www.mathworks.com/content/dam/mathworks/license/pmrl/license.md user-invocable: false metadata: author: MathWorks version: "1.1"
RoadRunner Asset Mapping
Consolidated lookup tables for mapping source map format elements to RoadRunner project asset paths. All paths are relative to the project Assets/ folder.
When to Use
- Resolving lane marking subtypes to RoadRunner
.rrlmsasset paths - Mapping sign codes (US MUTCD, German StVO, Japanese) to sign asset SVGs
- Looking up barrier/extrusion asset paths for fence, guard rail, jersey barrier, wall
- Finding prop/static object asset paths for placement in RRHD
- Determining region-specific sign paths based on geoReference coordinates
- Assigning lane type enums from source format lane classifications
When NOT to Use
- Building RRHD objects from scratch — use
roadrunner-rrhd-authoring - Performing the full Lanelet2 conversion pipeline — use
roadrunner-convert-lanelet2-to-rrhd - Importing maps into RoadRunner — use
roadrunner-import-scene
Key Rules
- All asset paths start with
Assets/— always prefix when constructingRelativeAssetPathobjects. - Extension matters.
.rrlms= lane marking style,.rrcws= crosswalk style,.rrpms= polygon marking style,.svg_rrx= sign. Using wrong extension causes "Asset file is missing" on import. - Signs use
.svg_rrxextension (NOT.svg). The.svgpaths in XML configs are internal references only. - Sign naming: descriptive English names with region suffix (e.g.,
Stop_JP_01.svg_rrx,MaxSpeedLimit_30_DE.svg_rrx). The oldSign_<code>.svgnaming is obsolete. - Region detection from geoReference. Use lat/lon to determine Japan/Germany/US for sign and marking paths.
- Runtime asset discovery is MANDATORY for signs. Asset names vary by version — always verify file exists before assigning.
Source Data
Asset mappings are derived from the official RoadRunner project configuration XMLs:
DefaultAssets.xml— default materials and markingsApolloAssetData.xml— Apollo/Baidu HD Map formatOpenDriveAssetData.xml— OpenDRIVE formatHEREAssetData_NA.xml/HEREAssetData_WE.xml— HERE HD Map (NA/EU)TomTomAssetData.xml— TomTom HD Map format
These XML files are located in the RoadRunner project's configuration directory (typically <RoadRunner Project>/Configuration/).
Lane Markings
See references/laneMarkings.md for full mapping table.
Key patterns:
- All marking assets are in
Assets/Markings/with.rrlmsextension - Markings are keyed by type (solid/dashed/double) + color (white/yellow)
- Default road center marking:
SolidDoubleYellow.rrlms - Default outer boundary:
SolidSingleWhite.rrlms
Signs
See references/signs.md for full mapping table.
CRITICAL: Asset File Extension
- RoadRunner sign assets use
.svg_rrxextension on disk (NOT.svg) - The
.svgpaths in project XML configs are internal references only - Always use
.svg_rrxinRelativeAssetPathobjects — using.svgcauses "Could not find asset" errors
MANDATORY: Runtime Asset Discovery
- Sign asset names vary by RoadRunner version and installed asset libraries
- Always verify at runtime that the target asset exists before assigning it
- Use
dir(fullfile(projFolder, 'Assets', 'Signs', region, category, '*.svg_rrx'))to discover available signs
Key patterns:
- US signs:
Assets/Signs/US/Regulatory Signs/orAssets/Signs/US/Warning Signs/ - German signs:
Assets/Signs/Germany/Regulatory Signs/ - Japan signs:
Assets/Signs/Japan/Regulatory Signs/orAssets/Signs/Japan/Warning Signs/ - Sign geometry uses
GeoOrientedBoundingBox(Center + Dimension + GeoOrientation)
Naming convention: Signs use descriptive English names with region suffix:
- Pattern:
<Description>_<Region>.svg_rrx(e.g.,Stop_JP_01.svg_rrx,MaxSpeedLimit_30_JP.svg_rrx) - The old
Sign_<code>.svgnaming is obsolete — files do NOT exist on disk
Region detection from geoReference:
lat = geoRef(1); lon = geoRef(2);
if lat >= 24 && lat <= 46 && lon >= 122 && lon <= 154
region = "Japan";
elseif lat >= 35 && lat <= 72 && lon >= -10 && lon <= 25
region = "Germany";
else
region = "US";
end
Region-specific sign paths (verified R2026a with RoadRunner_Asset_Library):
| Sign | Japan | US | Germany |
|---|---|---|---|
| Stop | Signs/Japan/Regulatory Signs/Stop_JP_01.svg_rrx | Signs/US/Stop_US.svg_rrx | Signs/Germany/Regulatory Signs/Stop_DE.svg_rrx |
| Yield | — | Signs/US/Yield_US.svg_rrx | Signs/Germany/Regulatory Signs/Yield_DE.svg_rrx |
| Speed N | Signs/Japan/Regulatory Signs/MaxSpeedLimit_<N>_JP.svg_rrx | Signs/US/Regulatory Signs/MaxSpeedLimit_<N>_US.svg_rrx | Signs/Germany/Regulatory Signs/MaxSpeedLimit_<N>_DE.svg_rrx |
| Fallback | Signs/Japan/Regulatory Signs/SlowDown_JP_01.svg_rrx | Signs/US/White_Blank_US.svg_rrx | Signs/Germany/Warning Signs/Danger_DE.svg_rrx |
Signals (Traffic Lights)
| Configuration | Asset Path |
|---|---|
| 3-light vertical (post) | Props/Signals/Signal_3Light_Post01.fbx |
| 3-light vertical (bare) | Props/Signals/Signal_3Light_Bare01.fbx_rrx |
Authoring vs Import limitation: You CAN author SignalType objects (add to rrMap.SignalTypes) and Signal instances (add to rrMap.Signals) in MATLAB and write the map to .rrhd — signal data IS written to the file and survives read/write cycles. However, RoadRunner silently ignores signals when importing .rrhd maps — signals will not appear in the RoadRunner scene after import. Show the asset paths and authoring code, but warn the user about this import limitation.
Barriers & Extrusions
See references/barriers.md for full mapping table.
Key patterns:
- All extrusions in
Assets/Extrusions/with.rrextor.rrext.rrmetaextension - Barriers use
roadrunner.hdmap.BarrierTypewithExtrusionPath
Props & Static Objects
See references/staticObjects.md for full mapping table.
Key patterns:
- Props in
Assets/Props/subdirectories (Trees, Signals, TrafficControl, etc.) - Static objects use
roadrunner.hdmap.StaticObjectTypewithAssetPath - Objects use
GeoOrientedBoundingBoxfor placement
Lane Types
See references/laneTypes.md for full mapping table.
Crosswalks & Curve Markings
Extension rules (commonly confused):
.rrcws= crosswalk style (only for actual crosswalks).rrlms= lane marking style (stop lines, bike markings, zig-zag).rrpms= polygon marking style (striped regions, chevrons).rrcws_rrx/.rrlms_rrx= region-specific variants (Japan, Germany, etc.)
Base assets (universal):
| Type | Asset Path | Extension |
|---|---|---|
| Simple crosswalk | Markings/SimpleCrosswalk.rrcws | .rrcws |
| Continental crosswalk | Markings/ContinentalCrosswalk.rrcws | .rrcws |
| Ladder crosswalk | Markings/LadderCrosswalk.rrcws | .rrcws |
| Stop line | Markings/StopLine.rrlms | .rrlms |
| Striped region | Markings/StripedRegion.rrpms | .rrpms |
Japan-specific markings (.rrlms_rrx / .rrcws_rrx):
| Type | Asset Path |
|---|---|
| Stop line | Markings/Japan/StopLine_JP.rrlms_rrx |
| Crosswalk | Markings/Japan/SimpleCrosswalk_JP.rrcws_rrx |
| Solid single white | Markings/Japan/SolidSingleWhite_JP.rrlms_rrx |
| Dashed single white | Markings/Japan/DashedSingleWhite_JP.rrlms_rrx |
| Solid double white | Markings/Japan/SolidDoubleWhite_JP.rrlms_rrx |
| Solid double yellow | Markings/Japan/SolidDoubleYellow_JP.rrlms_rrx |
Germany-specific markings:
| Type | Asset Path |
|---|---|
| Stop line | Markings/Germany/StopLine_DE.rrlms_rrx |
| Crosswalk | Markings/Germany/SimpleCrosswalk_DE.rrcws_rrx |
Region selection: Use base (non-regional) assets as default. Use regional variants when the map's geoReference indicates a specific region AND the regional asset exists in the project.
Stencils (Road Surface Markings)
| Type | Asset Path |
|---|---|
| Arrow left | Assets/Stencils/Stencil_ArrowType4L.svg |
| Arrow right | Assets/Stencils/Stencil_ArrowType4R.svg |
| STOP text | Assets/Stencils/Stencil_STOP.svg |
Materials
| Purpose | Asset Path |
|---|---|
| Road surface | Assets/Materials/Asphalt1.rrmtl |
| Sidewalk / concrete | Assets/Materials/Concrete1.rrmtl |
| Ground / grass | Assets/Materials/Grass1.rrmtl |
Default Assets
These are the project-wide defaults (from DefaultAssets.xml):
| Name | Path |
|---|---|
| Island Curb Material | Assets/Materials/Concrete1.rrmtl |
| Blank Sign | Assets/Signs/US/White_Blank_US.svg_rrx |
| Blank Warning Sign | Assets/Signs/US/Yellow_Blank_US.svg_rrx |
| Surface Material | Assets/Materials/Grass1.rrmtl |
| Crosswalk | Assets/Markings/SimpleCrosswalk.rrcws |
| Stop Line | Assets/Markings/StopLine.rrlms |
| Parking Space Marking | Assets/Markings/SolidSingleWhite.rrlms |
| Road Surface Material | Assets/Materials/Asphalt1.rrmtl |
| Road Center Marking | Assets/Markings/SolidDoubleYellow.rrlms |
| Dashed Road Marking | Assets/Markings/DashedSingleWhite.rrlms |
| Road Outer Boundary | Assets/Markings/SolidSingleWhite.rrlms |
| Road Inner Boundary | Assets/Markings/SolidSingleYellow.rrlms |
| One Way Passing | Assets/Markings/DashedSolidYellow.rrlms |
| Vehicle | Assets/Vehicles/Sedan.fbx |
Usage Pattern (MATLAB)
% Example: resolve marking asset path
function assetPath = resolveMarkingAsset(type, color)
% type: "solid", "dashed", "solid_solid", etc.
% color: "white", "yellow" (default: white)
if nargin < 2, color = "white"; end
% Use lookup from references/laneMarkings.md
end
All asset paths are prefixed with Assets/ when used in RRHD RelativeAssetPath objects.
Conventions
- All marking assets:
Assets/Markings/<Name>.<ext>— extension determines type (.rrlms,.rrcws,.rrpms) - Regional marking variants:
Assets/Markings/<Region>/<Name>_<CC>.<ext>_rrx(e.g.,_JP.rrlms_rrx) - All sign assets:
Assets/Signs/<Region>/<Category>/<Description>_<CC>.svg_rrx(NOT.svg) - All extrusion assets:
Assets/Extrusions/<Name>.rrext(or.rrext.rrmeta) - All prop assets:
Assets/Props/<Category>/<Name>.fbx(or.fbx_rrx) - Use
RelativeAssetPath(AssetPath="...")for RRHD construction (Name=Value syntax) - Default road center:
SolidDoubleYellow.rrlms; default outer boundary:SolidSingleWhite.rrlms - Always verify asset exists at runtime before assigning — paths vary by version and installed libraries
Copyright 2026 The MathWorks, Inc.
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