Lscm
Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation
Install / Use
/learn @math-castro/LscmREADME
Least Squares Conformal Maps for Automatic Texture Atlas Generation
Implementation of the research paper Least squares conformal maps for automatic texture atlas generation
Requirements
Install libigl on the project folder, one directory above or in the other paths listed in cmake/FindLIBIGL.cmake
Install Eigen v3.3
<!-- ### Mac: ``` brew install eigen ``` ### Linux: ``` sudo apt-get install libeigen3-dev ``` -->Compiling
mkdir build
cd build
cmake ..
make
Running
In build/ folder:
Default (Bunny Iso-(u,v) curves):
./lscm
Custom mesh and mode:
./lscm <path to .obj mesh> <mode>
.obj meshes:
- Fish:
../data/blub_triangulated.obj - Bunny:
../data/LSCM_bunny.obj - Pumpkin:
../data/pumpkin_tall_10k.obj - Cow:
../data/spot_triangulated.obj - Teddy:
../data/teddy.obj
modes:
- 0 : show initial features
- 1 : show feature curves
- 2 : show charts
- 3 : show iso-(u,v) curves
- 4 : show packing
examples:
./lscm ../data/blub_triangulated.obj 0
./lscm ../data/LSCM_bunny.obj 1
./lscm ../data/pumpkin_tall_10k.obj 2
./lscm ../data/spot_triangulated.obj 3
./lscm ../data/teddy.obj 4
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