Particle.Forms
A Xamarin.Forms library to display particles e.g. confetti. Should work on all platforms.
Install / Use
/learn @mariusmuntean/Particle.FormsREADME
Particles.Forms
A Xamarin.Forms library to display particles e.g. confetti. Should work on all platforms.
Preview
<img src="Media/sample.gif" width="640px" />API Reference
The starting point is the class ParticleView.
| BindableProperty | Default | Description |
|------------------|---------|-------------|
| IsActive | true | Whether or not the control is displaying particles. Use this property to stop and restart the particles. |
| IsRunning | true | Whether or not the control is animating particles. Use this property to pause and resume the particles. |
| HasFallingParticles | false | Whether or not falling particles should be shown. |
| FallingParticlesPerSecond | 60 | Amount of new particles to be added every second when HasFallingParticles is true. |
| AddParticlesOnTap | false | Whether or not to add particles on tap. |
| TapParticleCount | 30 | Amount of particles to add on tap when AddParticlesOnTap is true. |
| AddParticlesOnDrag | false | Whether or not to add particles on drag. |
| DragParticleCount | 60 | Amount of particles to add on drag when AddParticlesOnDrag is true. |
| DragParticleMoveType | ParticleMovetype.Fall | Particle movement type while dragging. |
| UseSKGLView | False on all platforms except Android | Whether or not to use the hardware-accelerated view for drawing. |
| ShowDebugInfo | False | Whether or not to show debug information. |
| DebugInfoColor | LawnGreen | Color to use when displaying debug information. |
<br>
These properties aren't bindable.
| Property | Default | Description |
|------------------|-|---------|
| TouchParticleGenerator | SimpleParticleGenerator | A ParticleBase generator to be used when interacting with the ParticleView |
| FallingParticleGenerator | FallingParticleGenerator | A ParticleBase generator to be used when showing particles that fall from the top edge to the bottom |
| CanvasSize | <none>| Contains the current canvas size |
<br>
Usage Sample
<?xml version="1.0" encoding="utf-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:forms="clr-namespace:Particle.Forms;assembly=Particle.Forms"
x:Class="Particle.Forms.Sample.Demo2.Demo2"
Title="Custom Particles">
<ContentPage.Resources>
<x:Array Type="{x:Type Color}" x:Key="ConfettiColors">
<Color>#a864fd</Color>
<Color>#29cdff</Color>
<Color>#78ff44</Color>
<Color>#ff718d</Color>
<Color>#fdff6a</Color>
<Color>#ffcbf2</Color>
</x:Array>
</ContentPage.Resources>
<Grid VerticalOptions="FillAndExpand"
BackgroundColor="White"
Margin="0 ,0, 0, 5">
<forms:ParticleView x:Name="MyParticleCanvas"
IsActive="True"
IsRunning="True"
HasFallingParticles="True"
FallingParticlesPerSecond="20"
Margin="0, 20"
VerticalOptions="FillAndExpand"
HorizontalOptions="FillAndExpand"
ParticleColors="{StaticResource ConfettiColors}" />
</Grid>
</ContentPage>
Tip
To conserver resources you can pause the particles when the Page is about to disappear and resume when the Page is about to appear.
protected override void OnAppearing()
{
base.OnAppearing();
MyParticleCanvas.IsRunning = true;
}
protected override void OnDisappearing()
{
base.OnDisappearing();
MyParticleCanvas.IsRunning = false;
}
