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LittleOrionEngine

C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.

Install / Use

/learn @mariofv/LittleOrionEngine
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<h1 align="center" style="border-bottom: none;"> <a href="https://github.com/OnionGalaxy/LittleOrionEngine/">LittleOrion Engine</a> </h1> <h3 align="center">C++ 3D Engine developed during the Master's Degree in AAA Videogames Development</h3> <p align="center"> <a href="https://github.com/OnionGalaxy/LittleOrionEngine/releases/"> <img alt="GitHub version" src="https://img.shields.io/github/v/release/OnionGalaxy/LittleOrionEngine?include_prereleases"> </a> <a href="https://github.com/OnionGalaxy/LittleOrionEngine/stargazers/"> <img alt="GitHub stars" src="https://img.shields.io/github/stars/OnionGalaxy/LittleOrionEngine.svg"> </a> <a href="https://github.com/OnionGalaxy/LittleOrionEngine/network/"> <img alt="GitHub forks" src="https://img.shields.io/github/forks/OnionGalaxy/LittleOrionEngine.svg"> </a> <a href="https://github.com/OnionGalaxy/LittleOrionEngine/"> <img alt="GitHub repo size in bytes" src="https://img.shields.io/github/repo-size/OnionGalaxy/LittleOrionEngine.svg"> </a> <a href="https://github.com/OnionGalaxy/LittleOrionEngine/blob/master/LICENSE"> <img alt="GitHub license" src="https://img.shields.io/github/license/OnionGalaxy/LittleOrionEngine.svg"> </a> </p>

Highlights

  • Create, save and load scenes.
  • Create GameObjects and modify their behaviours using Component system.
  • Explore the scene using a Unity-like camera.
  • Configure different engine properties: renderer, time management, ...

Installation

  • Download the last release (or whatever release you want) from the Releases section.
  • Extract Build.zip.
  • Execute LittleOrionEngine.exe.

Usage

Please refer to our Wiki in order to learn how to use the engine.

Development setup

In order to do that assure that you have the following:

Contributing

Because this is a academic project is not possible to contribute directly to this repo. Said that, feel free to fork it (https://github.com/Unnamed-Company/LittleOrionEngine/fork) and to expand it in your own way!

Authors

<table> <tr> <td align="center"><a href="https://github.com/mariofv"><img src="https://avatars2.githubusercontent.com/u/17348688?v=4" width="100px;" alt=""/><br /><sub><b>Mario Fernández Villalba</b></sub></a><br /></td> <td align="center"><a href="https://github.com/yalania"><img src="https://avatars2.githubusercontent.com/u/48101863?v=4" width="100px;" alt=""/><br /><sub><b>Anabel Hernández Barrera</b></sub></a><br /></td> <td align="center"><a href="https://github.com/Dartemiss"><img src="https://avatars2.githubusercontent.com/u/18176345?v=4" width="100px;" alt=""/><br /><sub><b>Enrique Alexandre González Sequeira</b></sub></a><br /></td> <td align="center"><a href="https://github.com/JoanStinson"><img src="https://avatars2.githubusercontent.com/u/24247839?v=4" width="100px;" alt=""/><br /><sub><b>Joan Ginard Mateo</b></sub></a><br /></td> <td align="center"><a href="https://github.com/JorxSS"><img src="https://avatars2.githubusercontent.com/u/49075678?v=4" width="100px;" alt=""/><br /><sub><b>Jordi Sauras</b></sub></a><br /></td> <td align="center"><a href="https://github.com/JordiRomagosa"><img src="https://avatars2.githubusercontent.com/u/9912719?v=4" width="100px;" alt=""/><br /><sub><b>Jordi Romagosa</b></sub></a><br /></td> <td align="center"><a href="https://github.com/Kibium"><img src="https://avatars2.githubusercontent.com/u/24247683?v=4" width="100px;" alt=""/><br /><sub><b>Toni Ferrari Juan</b></sub></a><br /></td> </tr> <tr> <td align="center"><a href="https://github.com/luismoyano"><img src="https://avatars2.githubusercontent.com/u/39064112?v=4" width="100px;" alt=""/><br /><sub><b>Luis Moyano</b></sub></a><br /></td> <td align="center"><a href="https://github.com/marcorod94"><img src="https://avatars2.githubusercontent.com/u/29025282?v=4" width="100px;" alt=""/><br /><sub><b>Marco Rodríguez</b></sub></a><br /></td> <td align="center"><a href="https://github.com/Misarte"><img src="https://avatars2.githubusercontent.com/u/34191130?v=4" width="100px;" alt=""/><br /><sub><b>Artemis Georgakopoulou</b></sub></a><br /></td> <td align="center"><a href="https://github.com/pacasasgar"><img src="https://avatars2.githubusercontent.com/u/15977683?v=4" width="100px;" alt=""/><br /><sub><b>Pau Casas Garcia</b></sub></a><br /></td> <td align="center"><a href="https://github.com/raulgonzalezupc"><img src="https://avatars2.githubusercontent.com/u/56253770?v=4" width="100px;" alt=""/><br /><sub><b>Raúl González</b></sub></a><br /></td> <td align="center"><a href="https://github.com/RickyVimon"><img src="https://avatars2.githubusercontent.com/u/33130090?v=4" width="100px;" alt=""/><br /><sub><b>Ricard Vivó</b></sub></a><br /></td> <td align="center"><a href="https://github.com/vidalmelero"><img src="https://avatars2.githubusercontent.com/u/43371298?v=4" width="100px;" alt=""/><br /><sub><b>Vidal Melero</b></sub></a><br /></td> </tr> </table>

Developement methodology

This project was developed following agile methodologies philosophy. If you are interested to know the tasks distribution don't hesitate to visit our Trello board!

Built With

License

This project is licensed under the MIT License - see the LICENSE file for details.

Release History

  • [1.0.1] Erradicating the bugs and polishing
    • Lots of bug fixes.
    • Tuned up controls in order to give best user experience.
    • Performance improvements when loading resources.
  • [1.0.0] v1.0.0 release is here!
    • Mesh materials. It mesh has its own material, that stores different textures and light parameters.
    • New ComponentLight, that represents a light source for the scene. It's used along the mesh materials.
    • Mouse picking. Game objects can be selected clicking on them in scene window.
    • Gizmos. They are used to modify the transform of the selected object.
  • [0.2.2] Binary files and scene serialization
    • Better resources management.
    • Assets are transformed to less space-consuming format.
    • New cache that avoids duplication of resources.
    • Serialization of a scene, that allows loading and saving scenes.
  • [0.2.1] Speeding up the engine!
    • New module ModuleCamera. It contains camera frustums that can be attached to GameObjects.
    • Two new tabs, Scene and Game. The former contains the scene seen from the editor camera while the later contains the scene seen from the game camera.
    • Frustum culling. With this improvement meshes that are outside camera frustum are discarded in the render process.
    • Camera clear modes. Camera can be cleared into a skybox or a plain color.
    • Texture is rendered using a texture instead of OpenGL primitives.
    • Quadtree and OctTree. With this improvement we can speed up even more the render process by reducing the number of checks.
    • New module ModuleDebug. It contains usefull Debug functions.
  • [0.2.0] And there were GameObjects
    • GameObjects come in. Each GameObject represents an entity that can be modified using components.
    • Components are objects that contain different entities parts, like meshes, materials, etc.
    • New hierarchy window that represents the scene GameObject hierarchy.
    • Revamped properties window. Here component parameters can be modified.
  • [0.1.5] Final 0.1 version (this is the one teachers)!
    • Fixed various bugs.
    • Several refactors in order to follow good C++ practises.
    • Super cool README.
  • [0.1.4] New LOG, preparations for final 0.1 alpha version!
View on GitHub
GitHub Stars61
CategoryDevelopment
Updated20h ago
Forks11

Languages

C++

Security Score

100/100

Audited on Apr 9, 2026

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