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MineClone

A Minecraft Clone made using Unity3D to learn about procedural world generation.

Install / Use

/learn @manakmishra/MineClone
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

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Stargazers Issues MIT License LinkedIn

<!-- PROJECT LOGO --> <br /> <p align="center"> <a href="https://github.com/manakmishra/MineClone"> <img src="media/logo.png" alt="Logo"> </a> <h3 align="center">MineClone</h3> <p align="center"> My attempt at recreating Minecraft using Unity Engine and C#. </p> </p> <!-- TABLE OF CONTENTS -->

Table of Contents

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About The Project

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Minecraft is one of the most popular games for many years now. It has popularized the use of voxels and infinite procedural world generation. After seeing some of the similar games and prototypes, I thought it would be fun to recreate Minecraft in Unity. Since I was just starting out in Game Development when I first started this project it helped me learn more about Unity and scripting in C#. This project is still in progress.

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Features

  • Perlin noise to procedurally generate world and place biomes.
  • Grassland, Forests and Desert biomes (more to be added)
  • Randomized Caves
  • 2D and 3D clouds using reference noise map
  • Simple inventory system
  • Dynamic diffused lighting similar to original game. (Because of this I did not use the standard lighting system in Unity)
  • Added a in-Engine texture atlas packer tool

NOTE: After implementing cross-chunk diffuse lighting, game is not working as expected. I'm currently working to resolve this issue.

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Roadmap

See the open issues for a list of proposed features (and known issues).

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License

Distributed under the MIT License. See LICENSE for more information.

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Acknowledgements

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Related Skills

View on GitHub
GitHub Stars6
CategoryDevelopment
Updated2y ago
Forks0

Languages

C#

Security Score

70/100

Audited on Feb 24, 2024

No findings