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Kuro

UbiArt texture encoder for Wii games

Install / Use

/learn @lurkook/Kuro
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<p align="center"> <img src="https://static.wikia.nocookie.net/dokodemo/images/6/61/KuroSmug.png" alt="Kuro (Doko Demo Issyo series)"> </p> <h1 align="center">Kuro</h1>

UbiArt texture encoder for Wii games.

Features

  • Masked texture support
  • Command line interface
  • Batch convert support
  • Minimal dependencies to external programs (program is needs only Wiimms Image Tool for encoding textures)
  • Powered by PIL library (this helps to make real alpha images for masked textures)

Usage

kuro.py -i INPUT [-o OUTPUT] [-w WIMGT_EXECUTABLE_PATH] [-m] [-e EXTENSION_NAME] [-W]

UbiArt Wii texture encoder

optional arguments:
  -i INPUT, --input INPUT
                        Input image(s)
  -o OUTPUT, --output OUTPUT
                        Output directory
  -w WIMGT_EXECUTABLE_PATH, --wimgt-executable-path WIMGT_EXECUTABLE_PATH
                        Path to Wiimms Image Tool
  -m, --masked          Texture should be masked?
  -e EXTENSION_NAME, --extension-name EXTENSION_NAME
                        Name of extension what should be used for output file names (example. tga/png)
  -W, --white-alpha     Alpha texture should be re-masked to have white background? (This can be useful when texture gets      
                        artifacts)

Contribute!

Any contribution, bug reports and help is welcome here.

Check issue page.

License

This repository (lurkook/kuro) is licensed under Apache License 2.0.

View on GitHub
GitHub Stars6
CategoryDevelopment
Updated4mo ago
Forks0

Languages

Python

Security Score

87/100

Audited on Nov 14, 2025

No findings