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loopcut

Render Blender scenes on cloud GPUs from Claude Code, Codex and Cursor. MCP server + CLI, paid with Loopcut credits.

Install / Use

claude mcp add loopcut-ai -- npx -y github:loopcut-ai/loopcut

If the server publishes to npm under a different name, use that package instead — check the repo README.

About this skill
🔌

MCP Server

Model Context Protocol server

Quality Score

80/100

Supported Platforms

Claude Code
Claude Desktop
Cursor
OpenAI Codex

Tags

Our assessment of loopcut

loopcut scores 80/100 on our quality scale, 3593rd of 4,650 Development & Engineering skills we index.

Its MCP Server is 14 KB long, well organised into 8 sections with 7 code examples: a thorough specification that gives an agent plenty to work with.

It has 3 GitHub stars, so there is little community track record yet; judge it on its content.

Substance
30/30
Structure
20/20
Description
12/15
Adoption
3/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 7 days ago, so loopcut is actively maintained.
  • It is released under GPL-3.0, a copyleft license: you can use it, but modified versions you distribute must carry the same license.
  • Its trust signals score 92/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

loopcut compared with similar skills

All 4 of these similar skills score higher than loopcut; compare them before choosing.

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Frequently asked questions

How do I install loopcut?
Run claude mcp add loopcut-ai -- npx -y github:loopcut-ai/loopcut. The install tabs above show the steps for each supported agent.
Which AI agents does loopcut work with?
It is written for Claude Code, Claude Desktop, Cursor and OpenAI Codex, as a MCP Server file. Other agents that read the same format can often use it too.
Is loopcut safe to use?
It is GPL-3.0-licensed and scores 92/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is loopcut still maintained?
The repository was last updated 7 days ago, so loopcut is actively maintained.

loopcut

Loopcut's cloud tools for Claude Code, Codex, Cursor, Claude Desktop and the shell. Render .blend files on cloud RTX 4090s, search free asset libraries, turn images into 3D models, remesh meshes, make sound effects and voice lines, and turn a video or a sentence into character animation on your own rig. Results come back as files the agent imports with Blender's Python. Everything is paid from your Loopcut account's credits. You don't need the Loopcut app; any Blender install packs the scene.

<!-- mcp-name: io.github.loopcut-ai/loopcut -->

It's one MCP server plus a CLI with the same verbs. The tools come from Loopcut's catalog, so a cloud tool that opens on Loopcut shows up without a new release.

| Tool | What it does | Result | |---|---|---| | loopcut_login | Signs in or switches account. Any tool does it by itself the first time: a browser opens, you approve, and the call carries on | | | loopcut_account | Plan, credit balance, Private mode and no-generation settings, and which tools you can use | | | render_quote | Packs the saved scene with headless Blender, uploads what the cloud lacks and prices the render | PNG frames and a QA report | | asset_search | Searches Poly Haven, ambientCG and Physically Based. Free, and it runs at once | Matches with licence and download details | | image_to_3d | Makes a textured model from a prompt, an image or both | GLB | | remesh | Rebuilds a GLB mesh with clean quads or triangles and bakes its textures onto it | FBX (quads) or GLB (triangles) | | sound_effect | Makes a sound effect from a description | WAV | | voice_line | Speaks a line with a chosen voice and direction | WAV | | job_start | Starts a quoted job, which spends credits. Calling it again returns the same job | | | job_status | Waits for a job and downloads its results, hash-checked and resumable | | | job_cancel | Cancels a job and refunds unspent credits | |

Image generation and image editing appear as image_generate and image_edit once they open.

Motion

Two motion tools appear once they open on Loopcut, with a free local tool to use their results:

| Tool | What it does | Price | Result | |---|---|---|---| | motion_from_video | Captures a person's whole-body motion, hands included, from a local MP4, MOV or WebM (NVIDIA GEM-X). One person, whole body in view, a mostly still camera; at most 60 s per job, chosen with start_s and end_s, from a file up to 200 MB | 3 credits per second captured, 2-second minimum | motion.bvh + motion.json | | motion_from_text | Makes 2–10 s of body animation from a description of one simple physical action (NVIDIA Kimodo, Built with Meta Llama 3). Good at grounded motion (walks, dances, kicks, gestures, fighting in place); flips, spins in the air and big jumps come out small or missing. The fingers stay still; it isn't for faces, props or finger work | 2 credits per second of motion | motion.bvh + motion.json | | motion_apply | Retargets a result onto the humanoid rig in a saved .blend with your Blender, headless, and saves the file. Mixamo, Rigify, Auto-Rig Pro, Unreal mannequin, or any humanoid by bone names; with no rig, SOMA's own skeleton with a simple body. Free and local | free | the animated .blend |

motion.bvh is a rig-neutral SOMA 77-joint skeleton (standing T-pose rest, centimetres, Y up, 30 fps). The connector measures the clip's length itself (MP4 and MOV from the file header, WebM with ffprobe when it's installed) because the quote holds the seconds captured. target_armature and in_place on a motion tool are kept on your machine for motion_apply and never sent to Loopcut. job_status returns the result with three ways to use it: motion_apply (or loopcut motion-apply) for a saved .blend, a short Python snippet for a Blender that's already open (for example through another Blender MCP), and Blender's plain BVH import. The retargeting is the Loopcut add-on's own, so results match the app. With no-generation on, motion_from_video stays available (it records the user's own performance) and motion_from_text is hidden.

Price. 1 credit = $0.01. Every paid tool quotes first, for free, and the quote is the most a job can cost. Rendering costs 5 credits per GPU-minute on an RTX 4090 with a one-minute minimum; the other prices are on loopcut.org/pricing. Asset search, quotes, packing and the render QA report are free. Failed jobs are refunded. New accounts start with 100 credits.

Install

You need uv (it provides Python 3.10+), and Blender if you render.

Claude Code (plugin, which includes a skill that teaches the agent the tools and the habits that save credits)

/plugin install loopcut --marketplace loopcut-ai/loopcut

On Claude Code before 2.1.275, run /plugin marketplace add loopcut-ai/loopcut and then /plugin install loopcut@loopcut. Or add only the MCP server:

claude mcp add loopcut -- uvx loopcut mcp

Codex (plugin, with the same skill)

codex plugin marketplace add loopcut-ai/loopcut
codex plugin add loopcut@loopcut

Or add only the MCP server:

codex mcp add loopcut -- uvx loopcut mcp

Every tool call returns within 50 s, under Codex's default 60 s tool timeout; long work carries on between calls. Both plugins start the server with uvx loopcut==<release> mcp, pinned to the release they ship with; the package has no dependencies beyond Python.

Cursor, VS Code, Claude Desktop and other MCP clients

{
  "mcpServers": {
    "loopcut": {
      "command": "uvx",
      "args": ["loopcut", "mcp"]
    }
  }
}

Apps opened from the Dock or Start menu may not see your shell's PATH. If the server doesn't start, use the full path from which uvx as command.

The first call opens a browser to sign in, and the key is kept where only you can read it. Without a browser (over SSH, say), the call returns the link for you to open. LOOPCUT_API_KEY skips all of this.

CLI

loopcut login                                         # once per machine
loopcut account                                       # plan, credits, settings
loopcut tools                                         # the open tools and their inputs
loopcut render shot.blend --frames 1-120 --samples 256 --max-credits 300
loopcut run asset_search --input '{"query": "oak floor", "kind": "material"}'
loopcut run image_to_3d --input '{"prompt": "a brass desk lamp", "quality": "draft"}' --file image=lamp.png --max-credits 30
loopcut quote sound_effect --input '{"prompt": "a heavy wooden door slams", "duration_seconds": 2}'
loopcut run motion_from_video --file video=take.mp4 --input '{"static_camera": true}' --blend shot.blend --max-credits 60
loopcut run motion_from_text --input '{"prompt": "a person jumps over a puddle", "duration_s": 4}' --yes
loopcut motion-apply --blend shot.blend --bvh loopcut_outputs/JOB_ID/motion.bvh --armature Hero --in-place
loopcut motion-apply --bvh loopcut_outputs/JOB_ID --bpy        # Python for a Blender that's already open
loopcut start QUOTE_ID | status JOB_ID --wait | fetch JOB_ID --out DIR | cancel JOB_ID
loopcut settings --private-mode off                   # or on; also --no-generation on|off

Install the command with uv tool install loopcut, or run any command without installing as uvx loopcut …. run and render quote, then start only with --yes, under --max-credits N, or after you answer the prompt. run of a motion tool with --blend also puts the motion on that scene's rig; motion-apply saves over --blend (Blender keeps the previous file as .blend1) unless you give --out. Results print as JSON on stdout; progress goes to stderr. In CI, create a key on loopcut.org/account and set LOOPCUT_API_KEY.

Settings

| Variable | Meaning | |---|---| | LOOPCUT_API_KEY | A Loopcut key (lc_…) to use instead of the stored sign-in, e.g. in CI | | LOOPCUT_BLENDER | The Blender executable used for packing and for motion_apply. Without it, the tool checks BLENDER, then PATH, then the usual install folders | | LOOPCUT_SERVICE_URL | The service, https://loopcut.org by default | | LOOPCUT_CONNECTOR_HOME | Where the sign-in, quotes, jobs and the last tool catalog are kept. Default: ~/.config/loopcut-connector, or %APPDATA%\loopcut-connector on Windows. It is separate from the Loopcut app's own files |

Private mode and no-generation. These account settings apply here too. Private mode (on by default on paid plans) refuses tools whose provider may train on what it receives; today that is sound effects. No-generation hides and refuses the generative tools. Change them in the Loopcut app or with loopcut settings.

How it works

  1. Quote. Every tool goes through the same job API the Loopcut add-on uses. A quote prices the exact request and lasts ten minutes; an expired one is renewed at start, and the job goes ahead only if the price didn't change. Starting the same quote twice returns the same job.
  2. Files in. File inputs are local paths. They're checked (type and size), addressed by SHA-256, and only uploaded if the cloud doesn't already have them, straight to storage with presigned URLs. Big files go in parts, each retried on its own.
  3. Render packing. A background Blender (-b --factory-startup --disable-autoexec) opens the saved .blend and runs the Loopcut add-on's own collector (addon/bundles.py, vendored). It copies every texture, library, cache and sequencer file into a bundle with relative paths. That Blender gets a private config folder and none of your environment's keys. The cloud never runs Python from your file, and the renderer has no internet access.
  4. Files out. Results are checked against their hashes and saved into loopcut_renders/<job_id>/ next to the .blend for a render, and loopcut_outputs/<job_id>/ in the working folder for everything else (or out_dir). The working folder is the client's workspace root when it shares one; Codex starts plugin servers in the plugin's own folder, so there results go under your home folder instead. A render's QA report flags black, white, flat and transparent frames, fireflies, duplicate frames and exposure jumps.
  5. Motion onto a rig. motion_apply starts the same kind of background Blender on your saved .blend and runs the add-on's retargeter (addon/motion_retarget.py, vendored) through loopcut/motion_blender.py: one whole-body rest alignment, limb-only direction alignment for A-pose rigs, the pelvis path scaled by leg length, and keys written parent first. A previous action on the rig is kept in a muted NLA track. Nothing leaves your machine and it costs nothing.

If the catalog can't be read at startup, the server uses the last catalog it read from that service, then the snapshot in src/loopcut/catalog.json.

What it runs and connects to. uv, which provides Python (and downloads it if needed); your Blender, headless, only to pack a scene for render_quote and to apply a motion with motion_apply; ffprobe, if installed, only to measure a WebM clip; and your browser, only to open the Loopcut sign-in page. It connects to loopcut.org (the catalog, sign-in and job API) and to the presigned storage URLs that API hands out for uploads and downloads. It sends no analytics.

Privacy Policy

Loopcut's privacy policy is at loopcut.org/privacy. For this connector:

  • What it sends. The Loopcut key on every request, with the client's name and version. For a render, the packed scene: the saved .blend and every texture, library and cache it uses. For other tools, the inputs you or the agent give (prompts, settings) and the files named as inputs (images, meshes, videos). It reads nothing else from your machine: no other

Truncated for display — read the full file on GitHub.

Related Skills

View on GitHub
GitHub Stars3
CategoryDevelopment
Updated7d ago
Forks0

Languages

Python

Trust signals

92/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

1 low