N64brew2025
Our team entry for the 2025 brew game jam
Install / Use
/learn @lambertjamesd/N64brew2025README
Jam entry
Building
Using docker
docker build . -t n64brew2025
docker run -v ./:/n64brew2025 -it --rm n64brew2025 make
Not using docker
Install the preview branch of libdragon https://github.com/DragonMinded/libdragon/wiki/Installing-libdragon
Install tiny3d https://github.com/HailToDodongo/tiny3d
Download blender 4.5.8 somewhere on your system https://download.blender.org/release/Blender4.5/ Then set the environment variable BLENDER_4 to be where the blender executable is located
run
make
Making changes to the game
The build system exports files and levels from blend files.
wav/mp3 files
You can place a .txt file with the same name as an mp3 or wav in the same directory and put flags for audioconv64 that apply to that sound. Options are
WAV/MP3 options:
--wav-mono Force mono output
--wav-resample <N> Resample to a different sample rate
--wav-compress <0|1|3> Enable compression: 0=none, 1=vadpcm (default), 3=opus
--wav-loop <true|false> Activate playback loop by default
--wav-loop-offset <N> Set looping offset (in samples; default: 0)
--wav-seek <SEC|FILE> Enable seeking support:
- if SEC is a float, add a seekpoint every SEC seconds
- if FILE, read a list of seekpoints (one per line):
* integer sample offsets, or
* timestamps in [hh:]mm:ss[.mmm] format
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