GameProgramBooks
E-books collected according to Milo Yip's learning path
Install / Use
/learn @kurong00/GameProgramBooksREADME
GameProgram E-Book
E-books collected according to Milo Yip's learning path (<u>English</u> | <u>简体中文</u>)
Knowledge is meant to flow and be shared, as is the truth.
01.Computer Science
Algorithm
CS Foundation
- [x] Computer Systems
- [x] Modern Operating Systems (4th edition)
- [x] Structure and Interpretation of Computer Programs
- [x] Computer Architecture
02.Programming Language
C++
C++ Practice
C++ Standard Library
C#
- [x] New book: Microsoft Visual C# Step by Step, Eighth Edition
- [x] C# in Depth, Third Edition
- [x] CLR via C#
Lua
03.Software Development
Practice
- [x] The Practice of Programming
- [x] Refactoring
- [x] Code Complete, 2nd Edition
- [x] Clean Code
- [x] Clean Code中文版
Design Pattern
04.Mathematics Game Programming
Begining Mathematics for Game Programming
Advanced Mathematics for 3D Game Programming
05.Game Programming
Beginning Game Programming
From Unity
Intermediate Game Programming
- [x] Game Programming Algorithms and Techniques
- [x] Game Programming Patterns
- [x] Game Programming Golden Rules
From Windows&DirectX
06.Game Engine Development
Beginning Game Engine Development
Optimization
07.Computer Graphics
Beginning CG Programming
Beginning CG Theory
Advanced CG
Real-Time Rendering
Offline Rendering
09. Game Physics and Animation
Beginning Game Physics Programming
10.Game Artificial Intelligence
Beginning Game AI
- [x] Artificial Intelligence for Games
- [x] [Unity AI Game Programming 2nd](https://github.com/kurong00/GameProgramBooks/blob/master//10.Game%20Artificial%20Intelligence/Unity%20AI%20G
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Audited on Mar 31, 2026
