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GameProgramBooks

E-books collected according to Milo Yip's learning path

Install / Use

/learn @kurong00/GameProgramBooks
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

GameProgram E-Book

E-books collected according to Milo Yip's learning path (<u>English</u> | <u>简体中文</u>)

Knowledge is meant to flow and be shared, as is the truth.

01.Computer Science

Algorithm

CS Foundation

02.Programming Language

C++

C++ Practice

C++ Standard Library

C#

Lua

03.Software Development

Practice

Design Pattern

04.Mathematics Game Programming

Begining Mathematics for Game Programming

Advanced Mathematics for 3D Game Programming

05.Game Programming

Beginning Game Programming

From Unity

Intermediate Game Programming

From Windows&DirectX

06.Game Engine Development

Beginning Game Engine Development

Optimization

07.Computer Graphics

Beginning CG Programming

Beginning CG Theory

Advanced CG

Real-Time Rendering

Offline Rendering

09. Game Physics and Animation

Beginning Game Physics Programming

10.Game Artificial Intelligence

Beginning Game AI

  • [x] Artificial Intelligence for Games
  • [x] [Unity AI Game Programming 2nd](https://github.com/kurong00/GameProgramBooks/blob/master//10.Game%20Artificial%20Intelligence/Unity%20AI%20G

Related Skills

View on GitHub
GitHub Stars1.6k
CategoryEducation
Updated4h ago
Forks329

Security Score

80/100

Audited on Mar 31, 2026

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