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Klampt

Kris' Locomotion and Manipulation Planning Toolkit

Install / Use

/learn @krishauser/Klampt
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Klamp't Build Status

Klamp't image

Klamp't (Kris' Locomotion and Manipulation Planning Toolbox) is an open-source, cross-platform software package for robot modeling, simulating, planning, optimization, and visualization. It aims to provide an accessible, wide range of programming tools for learning robotics, analyzing robots, developing algorithms, and prototyping intelligent behaviors. It has particular strengths in robot manipulation and locomotion.

Historically, it began development at Indiana University since 2009 primarily as a research platform. Since then, it has been adopted in education and research labs around the world.

More information can be found on the Klamp't website (http://klampt.org)

Features

  • Unified C++ and Python package for robot modeling, kinematics, dynamics, control, motion planning, simulation, and visualization.
  • Interoperable with Robot Operating System (ROS 1) and Open Motion Planning Library (OMPL).
  • Stable file formats and tooling to save, load, and visualize robots (URDF), meshes, configurations, trajectories, poses, and more.
  • Built-in conversions to and from Numpy, JSON, ROS 1, Open3D, trimesh, PyTorch, and Sympy objects (in the Python API).
  • Many geometry types implemented, including meshes, point clouds, signed distance functions, occupancy grids, geometric primitives, convex polytopes, and heightmaps. Conversions, collision, distance, and ray-casting queries are available between most pairs of geometry types.
  • Many sampling-based motion planners implemented (RRT, EST, SBL, RRT*, Lazy-RRG*, Lazy-PRM*, and more).
  • Fast trajectory optimization routines.
  • Real-time motion planning routines.
  • Forward and inverse kinematics, forward and inverse dynamics.
  • Contact mechanics computations (force closure, support polygons, stability of rigid bodies and actuated robots).
  • Planning models are fully decoupled from simulation models. This helps simulate uncertainty and modeling errors.
  • Robust rigid body simulation supporting triangle-soup and point cloud collisions. No need to create convex decompositions!
  • Simulation of PID controlled, torque controlled, and velocity controlled motors.
  • Simulation of various sensors including cameras, depth sensors, laser range finders, gyroscopes, force/torque sensors, and accelerometers.
  • Works on several platforms:
    • *nux environments (x86_64, i686, Aarch64)
    • Windows
    • MacOS up to 11+
    • Google Colab

Note: newer versions of MacOS (11+) dropped OpenGL 2.0 support, so Klampt may not build. We're currently looking for alternative cross-platform graphics engines.

(Please let us know if you are able to compile on other platforms in order to help us support them in the future.)

Installation

Quick start (Python API only):

  • pip install klampt (or pip3 install klampt)

To run a visualization (you may need to replace pip with pip3 and python with python3):

  • pip install PyOpenGL
  • pip install PyQt6
  • git clone http://github.com/krishauser/Klampt-examples (this is needed to run example programs)
  • cd Klampt-examples/Python3/demos/sim
  • python interactive_camera.py

Installation instructions are also available for

Klamp't works best when it is installed on your local machine, but it can also be run online through your web browser using Google Colab or Binder (or any other Jupyterhub server).

  • Google Colab Open In Colab
  • Binder Open in Binder

Note that the UI functionality is drastically limited compared to a local installation.

Documentation

Python Manual and API Documentation

C++ Manual

API documentation is available here

Reporting bugs and getting help

If you identify a programming bug or issue, please raise them on this Github site. If you have general questions installing or programming with Klamp't, please ask them on the Klamp't forum, which is available on GitQ: https://gitq.com/krishauser/Klampt.

Version history

Note: If you have a pip installed Klampt from version 0.10.1, you may get the latest Python API updates by cloning the Git repo, then run cd Klampt/Python; python patch_a_pip_install.py. This provides all of the updates listed below that are prefixed with "Python API:" without needing to build from source.

master (1/8/2026)

  • Minor bug fixes.
  • Fixed sensor saving / loading within robot files.
  • Fixed crashing with Group geometry rendering after the geometry is transformed.
  • Fixed improper collision geometry when a geometry is updated.
  • Collada (DAE) files are now loaded without Assimp flipping the Y-Z axes. GLTF and GLB files are now loaded to flip the Y-Z axes (placing Z up).
  • Group geometries can be loaded / saved as collections of triangle meshes from many file formats (DAE, Blend, GLB, GLTF).
  • Fixed OpenGL warnings for specular highlights out of OpenGL's range.
  • Fixed error in geometry conversion to ImplicitSurface type after collision data initialized.
  • Fixed error in fy / cy properties of cameras not being read properly.
  • Python API: Renamed MotionPlan to KinematicPlanner to distinguish from optimizers, kinodynamic planners, etc. MotionPlan is still available as an alias; will be deprecated in some future version.
  • Python API: Added cost function queries and isOptimizing query for MotionPlan objects.
  • Python API: cartesian_move_to now supports link - transform pairs as arguments, omitting an ik.objective call.
  • Python API: OpenGL interface now supports non-integer screen-device scales.
  • Python API: New constructor for Geometry3D objects from file name.
  • Python API: [GEOM_DATA].copy() now works as expected.
  • Python API: Fixed improper collision geometry when a geometry is updated via set().
  • Python API: Geometry3D has accessors to attached appearances, for meshes. You can also extract appearance data using getAppearance()
  • Python API: Fixed heightmap / viewport pose orientation flip on getPose().
  • Python API: Added Geometry3D.refreshCollider() method to update the collider when the underlying geometry data is updated.
  • Python API: robots with some transparent and some opaque links are now drawn correctly.
  • Python API: vis item attributes are now consistently in snake_case. Old camelCase attributes are still supported, for now.
  • Python API: added geometry editor option in visualization to update the geometry's current transform along with the geometry.
  • Python API: fixed screwy AABBEditor behavior with non-identity frames.
  • Python API: Trajectory discretization is slightly faster due to seekIndex linear time argument. Hermite trajectory time warping is fixed using new timeWarp method.

0.10.1 (4/20/2025)

  • C++ API: Can use KrisLibrary::setLogLevel() function to control logging verbosity, with or without use of LOG4CXX library.
  • Python API: Added klampt.set_log_level() function to control logging verbosity, with or without use of LOG4CXX library.
  • Pip install version 0.10.1.post1 tags a specific version of Assimp to avoid Assimp's recent mesh import bug.

Full version history is available here

Who uses Klamp't?

(This is not an exhaustive list; if you are using Klampt and would like to be listed, let us know!)

View on GitHub
GitHub Stars428
CategoryDevelopment
Updated1d ago
Forks102

Languages

C++

Security Score

95/100

Audited on Apr 2, 2026

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