Renkit
A collection of tools to help you organise and use Ren'Py instances from the command line. Especially useful for headless servers.
Install / Use
/learn @kobaltcore/RenkitREADME

renkit
A collection of tools to help you organise and use Ren'Py instances from the command line. Especially useful for headless servers.
renkit consists of three tools:
renutilmanages Ren'Py instances and takes care of installing, launching and removing them.renotizenotarizes built distributions of Ren'Py games for macOS, from any source OSrenkitsupports.renconstructautomates the build process for Ren'Py games from start to finish.
renkit is written in Rust and compiled into standalone executables, batteries included, so it's easy to use anywhere. Currently it supports the following platforms (mirroring what Ren'Py itself supports):
| OS | amd64 | aarch64 | | ------- | ----- | -------------------- | | Linux | ✅ | ✅ (deployment only) | | macOS | ✅ | ✅ | | Windows | ✅ | ❌ |
Installation
<picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/warning.svg"> <img alt="Warning" src="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/dark-theme/warning.svg"> </picture><br>Note that
renutilandrenconstructrequire Java to be installed. The recommended variant at this moment is Eclipse Temurin. Starting from Ren'Py 8.2.0, Ren'Py requires Java 21. For any versions before 8.2.0, Java 8 is required. Please ensure that the correct Java version is referenced via theJAVA_HOMEenvironment variable before running either of the two tools.
Automatic
renkit comes with several installation options for the various supported platforms. Please check out the available options for the latest release.
Manual (Linux / Windows / macOS)
Download the pre-built binaries for your operating system and architecture for the latest release and extract the resulting tar file.
After this, either add the binaries to your PATH or use them directly from within the download directory.
renutil
List installed versions
renutil list
List remote versions
renutil list -o
Show information about a specific version
renutil show 8.3.4
Launch the Ren'Py Launcher
renutil launch 8.3.4
Launch a Ren'Py project directly
renutil launch 8.3.4 -d -- ~/my-project
We use the double dash (--) to separate the arguments for Ren'Py from renutil's. This way, you can even pass things like --help through to the underlying program without renutil interfering.
Launch a Ren'Py project with an interactive Terminal REPL
renutil launch 8.3.4 -di -- ~/my-project
Launch a Ren'Py project with custom code to run after startup
renutil launch 8.3.4 -di --code 'print("Hello World!")' -- ~/my-project
Install a specific version
renutil install 8.3.4
Remove a specific version
renutil uninstall 8.3.4
Clean up an instance after use
renutil clean 8.3.4
renconstruct
Writing a config file
renconstruct uses a TOML file for configuration to supply the information required to complete the build process for the various supported platforms. A documented template is provided in this repository under docs/renconstruct.toml.
It consists of the sections listed below, which govern the behavior of renconstruct itself as well as the built-in and custom tasks that may be optionally activated.
All tasks have the following shared properties:
type: The type of the task. Valid values arenotarize,keystore,convert_imagesandcustom. See further explanation of the various task types below.enabled: Whether the task should run or not. Defaults tofalse.priorities: A table of two optional configuration options that governs the priority of a task relative to other tasks. Higher values equate to earlier execution respective to the build stage.pre_build: The priority of the pre-build stage of this task. Pre-build tasks run before any distributions are built. Defaults to0.post_build: The priority of the post-build stage of this task. Post-build tasks run afer distributions have been built. Defaults to0.
on_builds: A list of build names that govern whether the task should run or not. For example, ifon_builds = ["mac"]then the given task will only run if themacbuild is enabled in this run ofrenconstruct.
notarize
Notarizes the macOS artifact for distribution. Same as the configuration for renotize below.
bundle_id: The internal name for your app. This is typically the reverse domain notation of your website plus your application name, i.e.com.example.mygame.key_file: The path to your private key file, typically ends in.pem. If you used the provisioning process, it will be namedprivate-key.pem.cert_file: The path to the Apple-generated certificate file created during the provisioning process, typically ends in.cer. If you used the provisioning process, it will be nameddeveloperID_application.cer.app_store_key_file: The path to the combined App Store key file generated during the provisioning process, ends in.json. If you used the provisioning process, it will be namedapp-store-key.json.
keystore
Overwrites the auto-generated keystore with the given one. This is useful for distributing releases via the Play Store, which requires the same keystore to be used for all builds, for example.
keystore_apk: The base-64 encoded binary keystore file for the APK bundles.keystore_aab: The base-64 encoded binary keystore file for the AAB bundles.alias: An optional alias for the keystores, will be set inlocal.propertiesandbundle.propertiesbefore building.password: An optional password for the keystores, will be set inlocal.propertiesandbundle.propertiesbefore building.
To avoid storing sensitive information in plaintext within the configuration file, the options keystore_apk, keystore_aab and password can be supplied via the respective environment variables RC_KEYSTORE_APK, RC_KEYSTORE_AAB and RC_KEYSTORE_PASSWORD instead. Options specified within the configuration file will take precedence over the environment variables.
convert_images
Converts the selected images in the given directories to WebP or AVIF to save space on-disk. This task specifically replaces every selected file with its converted version but does not change the file extension to ensure that all paths to assets and sprites remain the same.
This task takes a dynamic set of properties where each key is the path to a directory containing image files to be converted and its value is a table of configuration options for that particular path. That way, various paths can be converted with different options for more flexibility.
Paths are evaluated relative to the base directory of the game, i.e. game/images/bg. Absolute paths should not be used.
Each path may specify the following properties:
extensions: The list of file extensions to use. All files with an extension in this list will be converted. Defaults to["png", "jpg"].recursive: Whether to scan the given directory recursively or not. Defaults totrue. If not recursive, will only take the images directly in the given directory.lossless: Whether to convert to lossless WebP or lossy WebP. Defaults totrue. Lossy WebP produces smaller files but may introduce artifacts, so is better suited for things like backgrounds, while lossless WebP should be used for i.e. character sprites. This has no effect when converting to AVIF.
The image format to use may be specified at the task-level using the format key, which may be one of:
webp: Converts all images to WebP. Supports lossless mode.avif: Converts all images to AVIF. Does not support lossless mode.hybrid-webp-avif: Converts lossless images to WebP and the rest to AVIF for optimal space savings.
It is also possible to specify custom quality values for both encoders via these flags:
webp_quality: Range of 0 to 100. Default:90.0.avif_quality: Range of 0 to 100. Default:85.0.
These quality settings will only take effect when not in lossless mode.
<picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/warning.svg"> <img alt="Warning" src="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/dark-theme/warning.svg"> </picture><br>Note that AVIF is only supported in Ren'Py
>=8.1.0and does not support lossless encoding!
build
Specifies which distributions to build. Each of these keys may have a value of true or false.
pc: Build the Windows/Linux distributionwin: Build the Windows distributionlinux: Build the Linux distributionmac: Build the macOS distributionweb: Build the Web distribution (only on Ren'Py>=8.2.0)steam: Build the Steam distributionmarket: Build the external marketplace distribution (i.e. Itch.io)android_apk: Build the Android distribution as an APKandroid_aab: Build the Android distribution as an AAB
options
Various renconstruct-specific options.
task_dir: The path to a directory containing custom Python task definitions. Only active if Python support is enabled.clear_output_dir: Whether to clear the output directory on invocation or not. Useful for repeated runs where you want to persist previous results. Defaults tofalse.
renutil
Options to pass to renutil.
version: The version of Ren'Py to use while building the d
