CMMSimpleFramework
Framework for Cocos2d v2.1
Install / Use
/learn @kimbobv22/CMMSimpleFrameworkREADME
##Overview 개요 CMMSimpleframework which coded based on Cocos2d v2.1 will be helpful to develop your cocos2d project!<br> cocos2d v2.1-rc0 기반으로 짜여진 CMMSimpleframework는 당신의 cocos2d 프로젝트 개발에 도움이 될 것입니다!
###features
- wirte soon...
##How to use 사용법
- required Cocos2d v2.1 library<br> Cocos2d v2.1 라이브러리 필요
- Download template files.<br> 템플릿 파일 다운로드.
- copy files to
${USER}/Library/Developer/Xcode/Templates/cocos2d v2.x/<br>${USER}/Library/Developer/Xcode/Templates/cocos2d v2.x/로 파일을 복사합니다.
write soon!
##Migration with exists project 기존프로젝트와 병합
-
copy and add CMMSimpleFramework library to exists project.<br> CMMSimpleFramework 라이브러리를 기존프로젝트에 복사하고 추가합니다.
-
modify code at
ViewController( : UINavigationController)<br>ViewController( : UINavigationController)에 코드를 수정합니다.@implementation YourViewController -(NSUInteger)supportedInterfaceOrientations{…} -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{…} -(void)directorDidReshapeProjection:(CCDirector*)director_{ if([director_ runningScene] == nil){ //touch configuration CCGLView *glView_ = (CCGLView *)[director_ view]; [glView_ setMultipleTouchEnabled:YES]; [glView_ setTouchDelegate:[CMMScene sharedScene]]; //push scene(only once) [director_ pushScene:[CMMScene sharedScene]]; //push layer [[CMMScene sharedScene] pushLayer:[HelloWorldLayer node]]; } } @end
##contact E-mail : kimbobv22@gmail.com
