PluginFramework
A simple C++ framework for Plugins (interface + factory) loadable from shared libraries
Install / Use
/learn @kilpatds/PluginFrameworkREADME
PluginFramework
A simple C++ framework for Plugins (interface + factory) loadable from shared libraries
Usage
Define your interface....
class someInterface {
public:
virtual blah iface(blah) = 0;
virtual ~someInterface() {};
someInterface(someArgs) {};
};
Define implementations of that interface.
In that, use the <code>PLUGIN()</code> and <code>PLUGIN_DEFS()</code> macros. PLUGIN declares the class (inheriting from the interface via some other internal stuff). PLUGIN_DEFS declares/defines some magic registration objects (and a factory)
#include <Plugin>
#include <someInterface>
PLUGIN(someInteface, someImplementationName) {
public:
virtual blah iface(blah) { ... };
~someImplementation() {...};
someImplementation(someargs) { ... };
};
PLUGIN_DEFS(someInterface, someImplementation);
- Write a consumer. Somewhere in the global scope in the actual process you'll need to use PLUGIN_BASE()
#include <Plugin>
PLUGIN_BASE()
...
try {
someInterface *i = Plugin<someInterface,someargs>::getPlugin(
"name", args...);
} catch (std::runtime_error &e) {
cerr << "Failed to load plugin: " << e.what() << endl;
}
