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json-canvas

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections

Install / Use

npx skills add kepano/obsidian-skills --skill json-canvas

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

95/100

Category

Design

Supported Platforms

Universal

Tags

Our assessment of json-canvas

json-canvas scores 95/100 on our quality scale, 24th of 274 Design skills we index (top 9%).

Its SKILL.md is 7.4 KB long, well organised into 20 sections with 7 code examples: a thorough specification that gives an agent plenty to work with.

With 48,836 GitHub stars, it is one of the more widely adopted skills in the catalogue.

Substance
29/30
Structure
20/20
Description
12/15
Adoption
20/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated about 2 months ago, so json-canvas is actively maintained.
  • Our last check on 2026-10-24 found the source still online.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-09-26. Automated pattern scan on 2026-09-26. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

json-canvas compared with similar skills

All 4 of these similar skills score higher than json-canvas; compare them before choosing.

SkillScoreStarsUpdatedFormat
json-canvas (this skill)by kepano9548.8k54d agoSKILL.md
algorithmic-artby anthropics100177.9k47d agoSKILL.md
pptxby anthropics100177.9k47d agoSKILL.md
designby nextlevelbuilder100143.4k8d agoSKILL.md
ui-ux-pro-maxby nextlevelbuilder100143.4k8d agoSKILL.md

Frequently asked questions

How do I install json-canvas?
Run npx skills add kepano/obsidian-skills --skill json-canvas. The install tabs above show the steps for each supported agent.
Which AI agents does json-canvas work with?
It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
Is json-canvas safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is json-canvas still maintained?
The repository was last updated about 2 months ago, so json-canvas is actively maintained.

name: json-canvas description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

JSON Canvas Skill

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:

{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

1. Create a New Canvas

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

2. Add a Node to an Existing Canvas

  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes

3. Connect Two Nodes

  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs

4. Edit an Existing Canvas

  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | id | Yes | string | Unique 16-char hex identifier | | type | Yes | string | text, file, link, or group | | x | Yes | integer | X position in pixels | | y | Yes | integer | Y position in pixels | | width | Yes | integer | Width in pixels | | height | Yes | integer | Height in pixels | | color | No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |

Text Nodes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | text | Yes | string | Plain text with Markdown syntax |

{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.

File Nodes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | file | Yes | string | Path to file within the system | | subpath | No | string | Link to heading or block (starts with #) |

{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500,
  "y": 0,
  "width": 400,
  "height": 300,
  "file": "Attachments/diagram.png"
}

Link Nodes

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | url | Yes | string | External URL |

{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000,
  "y": 0,
  "width": 400,
  "height": 200,
  "url": "https://obsidian.md"
}

Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | label | No | string | Text label for the group | | background | No | string | Path to background image | | backgroundStyle | No | string | cover, ratio, or repeat |

{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50,
  "y": -50,
  "width": 1000,
  "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

Edges connect nodes via fromNode and toNode IDs.

| Attribute | Required | Type | Default | Description | |-----------|----------|------|---------|-------------| | id | Yes | string | - | Unique identifier | | fromNode | Yes | string | - | Source node ID | | fromSide | No | string | - | top, right, bottom, or left | | fromEnd | No | string | none | none or arrow | | toNode | Yes | string | - | Target node ID | | toSide | No | string | - | top, right, bottom, or left | | toEnd | No | string | arrow | none or arrow | | color | No | canvasColor | - | Line color | | label | No | string | - | Text label |

{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}

Colors

The canvasColor type accepts either a hex string or a preset number:

| Preset | Color | |--------|-------| | "1" | Red | | "2" | Orange | | "3" | Yellow | | "4" | Green | | "5" | Cyan | | "6" | Purple |

Preset color values are intentionally undefined -- applications use their own brand colors.

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):

"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • x increases right, y increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts

| Node Type | Suggested Width | Suggested Height | |-----------|-----------------|------------------| | Small text | 200-300 | 80-150 | | Medium text | 300-450 | 150-300 | | Large text | 400-600 | 300-500 | | File preview | 300-500 | 200-400 | | Link preview | 250-400 | 100-200 |

Validation Checklist

After creating or editing a canvas file, verify:

  1. All id values are unique across both nodes and edges
  2. Every fromNode and toNode references an existing node ID
  3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)
  4. type is one of: text, file, link, group
  5. fromSide/toSide values are one of: top, right, bottom, left
  6. fromEnd/toEnd values are one of: none, arrow
  7. Color presets are "1" through "6" or valid hex (e.g., "#FF0000")
  8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

Complete Examples

See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

References

Related Skills

View on GitHub
GitHub Stars48.8k
CategoryDesign
Updated1mo ago
Forks3.5k

Trust signals

100/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

No cautions