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Voxelman

Unity DOTS/ECS example

Install / Use

/learn @keijiro/Voxelman
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Voxelman

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Voxelman is an example that shows how to use the new Entity Component System with Unity in an extreme way. Each voxel in the scene is instantiated as an entity, and controlled by component systems. It also utilizes the C# Job System, the Burst Compiler and the asynchronous raycast to hit the maximum efficiency of multi-core processors.

System requirements

  • Unity 2022 LTS

Related Skills

View on GitHub
GitHub Stars2.0k
CategoryDevelopment
Updated3d ago
Forks207

Languages

C#

Security Score

100/100

Audited on Mar 25, 2026

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