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Smrvfx

Skinned mesh sampling with VFX Graph

Install / Use

/learn @keijiro/Smrvfx
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Smrvfx

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Smrvfx is a Unity sample project that shows how to use the skinned mesh sampling feature with VFX Graph to emit particles from animating characters.

System requirements

  • Unity 2021.2
  • HDRP/URP 12.0

About this repository

Previously, this repository contained a custom package called Smrvfx that implemented a mesh sampling feature as VFX Graph didn't provide the feature at the time.

The built-in skinned mesh sampling feature was implemented in HDRP 11.0, so I changed the main aim of this repository to provide an example of the built-in feature.

View on GitHub
GitHub Stars1.1k
CategoryDevelopment
Updated8h ago
Forks160

Security Score

100/100

Audited on Apr 1, 2026

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