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PerlinNoise

1D/2D/3D Perlin noise function for Unity

Install / Use

/learn @keijiro/PerlinNoise
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Perlin Noise Function for Unity

This is straight implementation of the Perlin noise function for Unity, which is based on Perlin's SIGGRAPH 2002 paper "Improving Noise".

http://mrl.nyu.edu/~perlin/paper445.pdf

You may use the script (Perlin.cs) in your projects freely.

Tips

The value range of the noise functions is [-1.0, +1.0].

AFAIK, the value range of the fBm functions is not well-defined. It might be somewhere around [-0.75, +0.75]. Please let me know if you have the exact solution :wink:

Related Skills

View on GitHub
GitHub Stars390
CategoryDevelopment
Updated8d ago
Forks64

Languages

C#

Security Score

80/100

Audited on Mar 24, 2026

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