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NoiseBall6

Unity sample project: Direct mesh data access from compute shaders

Install / Use

/learn @keijiro/NoiseBall6
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

NoiseBall6

photo

NoiseBall6 is a Unity sample project that shows how to access vertex/index buffers directly from compute shaders.

This sample uses the new Mesh API (available from Unity 2021.2a19) that exposes vertex/index buffers from a Mesh object via GraphicsBuffer objects. You can directly read/write them from compute shaders without spending CPU-side resources.

For details of the new API, please check out the introductory document.

What's inside

This repository contains a common source code package and multiple projects that work with each render pipeline/feature.

  • Common: C# scripts & compute shaders
  • DXR: HDRP + DXR sample project (requires ray-tracing hardware)
  • HDRP: HDRP sample project (runs on desktop/console)
  • URP: URP sample project (compatible with all platforms)

The Common package is automatically referenced from each project. You can simply open these projects without any special care.

Related Skills

View on GitHub
GitHub Stars132
CategoryDevelopment
Updated11d ago
Forks11

Languages

C#

Security Score

80/100

Audited on Mar 25, 2026

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