SkillAgentSearch skills...

MetalAsyncReadback

Asynchronous GPU readback implementation for Unity on Metal (macOS/iOS)

Install / Use

/learn @keijiro/MetalAsyncReadback
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

MetalAsyncReadback

This is an example that shows how to asynchronously read back GPU data into the system memory in Unity running with the Metal graphics API mode (macOS/iOS).

This implementation is slightly different from the official implementation of AsyncGPUReadback. You have to manually manage compute buffers to avoid overwriting while readback.

The readback speed varies across systems; In general, MacBook and iOS devices with an integrated GPU are faster than Mac systems with a discrete GPU.

View on GitHub
GitHub Stars53
CategoryDevelopment
Updated25d ago
Forks5

Languages

C++

Security Score

100/100

Audited on Mar 9, 2026

No findings