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Oxide.Ext.RustEdit

Oxide extension to allow further customisation in Rust maps

Install / Use

/learn @k1lly0u/Oxide.Ext.RustEdit
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Oxide.Ext.RustEdit

An Oxide extension to allow further customisation in Rust maps

You can find the map editor at rustedit.io

To Install

You must have Oxide/uMod installed on your server to make use of the extension

Copy the Oxide.Ext.RustEdit.dll to your /serverroot/RustDedicated_Data/Managed folder and restart your server

Features

  • Establishes IO connections made in the editor
  • Populates custom loot containers and ensures they respawn/refresh loot at the rates set in the associated loot profile
  • Creates spawn handlers for all loot containers placed in the editor without a loot profile so they respawn/refresh loot at default rates
  • Creates spawn handlers for all resource entities placed in the editor so manually placed resources will respawn
  • Creates spawn handlers for all junk piles placed in the editor so manually placed junk piles will respawn
  • Creates spawn handlers for NPC Spawners placed in the editor
  • Creates spawn handlers for vehicles placed in the editor
  • Populates custom vending machines using the vending profile associated with them in the editor
  • Overrides OceanPatrolPath generation with a custom path created in the editor
  • Creates and manages custom APC paths created in the editor
  • Fixes the spawn point prefab and ensures players will only spawn on them
  • Fixes the rotation of the excavator arm on map placed excavator monuments that have been rotated
  • Ensures desk keycard spawners actually respawn keycards
  • Disables damage and decay on all editor placed entities
  • Prevents deployable entities from killing themselves
  • Updates itself automatically

Chat Commands

  • All chat commands require that the player running them has admin privileges
  • /rustedit - Show all available chat commands
  • /rustedit.spawns.show opt:time - Show all current custom spawn points
  • /rustedit.ocean.show opt:time - Show custom ocean patrol path points
  • /rustedit.vending.restock - Re-stock the vending machine you are looking at with a random selection of items from the vending profile

Console Commands

  • Console commands run via in-game console require the player running them has admin privileges. Console commands can also be run via rcon
  • rustedit - Show all available console commands
  • rustedit.apc.status - Show the current status of custom APCs
  • rustedit.apc.killall - Kill all custom APCs
  • rustedit.apc.respawn - Respawn all dead custom APCs
  • rustedit.io.reset - Reset IO connections to what is stored in the map file
  • rustedit.vending.restockall - Re-stock all map Vending Machines with a random selection of items from the vending profile
  • rustedit.resource.respawnall - Force spawn all resources pending respawn
  • rustedit.resource.info - Display a count of all map resources and their status
  • rustedit.loot.respawnall - Force spawn all loot containers pending respawn
  • rustedit.loot.info - Display a count of all map loot containers and their status
  • rustedit.junkpile.respawnall - Force spawn all junk piles pending respawn
  • rustedit.junkpile.info - Display a count of all map junk piles and their status
  • rustedit.desk.populate - Force respawn any keycards missing from keycard desks
  • rustedit.checkupdate - Check for new extension updates
  • rustedit.downloadupdate - Download latest extension release

Config

  • The RustEdit extensions config can be found in your config directory where all your plugin configs are located (/oxide/config/RustEdit.json).

The config allows you to toggle certain features on/off

{
  "Automatic Updates": {
    "Enabled": true
  },
  "Spawn Handlers": {
    "Enable loot container spawn handlers": true,
    "Enable resource spawn handlers": true,
    "Enable NPC spawn handlers": true,
    "Enable APC spawn handlers": true
  }
}

Hooks

(void)RustEdit_NpcSpawned(BasePlayer) // Called when a NPC is spawned via a NPC spawner
(void)RustEdit_APCSpawned(BradleyAPC) // Called when a APC is spawned on a custom APC path
(void)RustEdit_OnMapDataProcessed() // Called after all map data has been processed (IO connections have been made, loot and resources are setup to respawn, NPC and APC spawners ready etc)

API

(void)GetAllMapEntities(ref List<BaseEntity> list) // Populates the list with all map placed entities
(void)GetMapEntitiesOfType<T>(ref List<T> list) // Populates the list with all map placed entities of the specified type (that inherit from BaseEntity)
(void)GetActiveNPCs(ref List<BaseCombatEntity> list) // Populates the list with all active NPC's spawn via NPC Spawners
(void)GetActiveAPCs(ref List<BradleyAPC> list) // Populates the list with all active APC's on custom APC paths
(void)GetSpawnpoints(ref List<Transform> list) // Populates the list with Transform components of all editor placed spawn points

Related Skills

View on GitHub
GitHub Stars71
CategoryDevelopment
Updated1d ago
Forks21

Languages

C#

Security Score

80/100

Audited on Apr 2, 2026

No findings