THREE.Multiplayer
🤼♂️ A boilerplate server and client setup for Three.js multiplayer using Socket.io
Install / Use
/learn @juniorxsound/THREE.MultiplayerREADME
THREE Multiplayer
Looking for a React three fiber multiplayer template? check out R3F.Multiplayer
My boilerplate Node.js server and client setup for Three.js multiplayer projects using Socket.io

Installation
- Clone the repo, e.g
git clone https://github.com/juniorxsound/THREE-Multiplayer.git - Run
npm installto install all the dependencies
Tested on macOS 10.13.3 using Node.js v8.9.3 and npm v5.6.0
Usage
Use npm run start to start the server and bundler

The start script launches:
nodemonWhich restarts the server on every change (port: 1989)watchifyWhich bundles the client code fromsrc/on every change to./public/js/bundle.js

On connection each client recives it's uniqe ID and on every movement broadcasts to all the other clients all the locations of everyone connected
{
'some-user-id': {
position: [0.4, 1.4, -0.5],
rotation: [0, 0, 0]
}
}
You can also run npm run build to bundle and minify the client code to ./public/js/bundle.min.js
Browserify is setup to transform both ES6 Javascript and glslify for GLSL shader bundling (example of a project that uses glslify)
Pushing to Heroku
This is a detailed tutorial of how to push your code to Heroku through Github to serve your experience publicly
Special thanks to Dror Ayalon
