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Jsdom

A JavaScript implementation of various web standards, for use with Node.js

Install / Use

/learn @jsdom/Jsdom
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<h1 align="center"> <img width="100" height="100" src="logo.svg" alt=""><br> jsdom </h1>

jsdom is a pure-JavaScript implementation of many web standards, notably the WHATWG DOM and HTML Standards, for use with Node.js. In general, the goal of the project is to emulate enough of a subset of a web browser to be useful for testing and scraping real-world web applications.

The latest versions of jsdom require newer Node.js versions; see the package.json "engines" field for details.

Basic usage

const jsdom = require("jsdom");
const { JSDOM } = jsdom;

To use jsdom, you will primarily use the JSDOM constructor, which is a named export of the jsdom main module. Pass the constructor a string. You will get back a JSDOM object, which has a number of useful properties, notably window:

const dom = new JSDOM(`<!DOCTYPE html><p>Hello world</p>`);
console.log(dom.window.document.querySelector("p").textContent); // "Hello world"

(Note that jsdom will parse the HTML you pass it just like a browser does, including implied <html>, <head>, and <body> tags.)

The resulting object is an instance of the JSDOM class, which contains a number of useful properties and methods besides window. In general, it can be used to act on the jsdom from the "outside," doing things that are not possible with the normal DOM APIs. For simple cases, where you don't need any of this functionality, we recommend a coding pattern like

const { window } = new JSDOM(`...`);
// or even
const { document } = (new JSDOM(`...`)).window;

Full documentation on everything you can do with the JSDOM class is below, in the section "JSDOM Object API".

Customizing jsdom

The JSDOM constructor accepts a second parameter which can be used to customize your jsdom in the following ways.

Simple options

const dom = new JSDOM(``, {
  url: "https://example.org/",
  referrer: "https://example.com/",
  contentType: "text/html",
  includeNodeLocations: true,
  storageQuota: 10000000
});
  • url sets the value returned by window.location, document.URL, and document.documentURI, and affects things like resolution of relative URLs within the document and the same-origin restrictions and referrer used while fetching subresources. It defaults to "about:blank".
  • referrer just affects the value read from document.referrer. It defaults to no referrer (which reflects as the empty string).
  • contentType affects the value read from document.contentType, as well as how the document is parsed: as HTML or as XML. Values that are not a HTML MIME type or an XML MIME type will throw. It defaults to "text/html". If a charset parameter is present, it can affect binary data processing.
  • includeNodeLocations preserves the location info produced by the HTML parser, allowing you to retrieve it with the nodeLocation() method (described below). It also ensures that line numbers reported in exception stack traces for code running inside <script> elements are correct. It defaults to false to give the best performance, and cannot be used with an XML content type since our XML parser does not support location info.
  • storageQuota is the maximum size in code units for the separate storage areas used by localStorage and sessionStorage. Attempts to store data larger than this limit will cause a DOMException to be thrown. By default, it is set to 5,000,000 code units per origin, as inspired by the HTML specification.

Note that both url and referrer are canonicalized before they're used, so e.g. if you pass in "https:example.com", jsdom will interpret that as if you had given "https://example.com/". If you pass an unparseable URL, the call will throw. (URLs are parsed and serialized according to the URL Standard.)

Executing scripts

jsdom's most powerful ability is that it can execute scripts inside the jsdom. These scripts can modify the content of the page and access all the web platform APIs jsdom implements.

However, this is also highly dangerous when dealing with untrusted content. The jsdom sandbox is not foolproof, and code running inside the DOM's <script>s can, if it tries hard enough, get access to the Node.js environment, and thus to your machine. As such, the ability to execute scripts embedded in the HTML is disabled by default:

const dom = new JSDOM(`<body>
  <div id="content"></div>
  <script>document.getElementById("content").append(document.createElement("hr"));</script>
</body>`);

// The script will not be executed, by default:
console.log(dom.window.document.getElementById("content").children.length); // 0

To enable executing scripts inside the page, you can use the runScripts: "dangerously" option:

const dom = new JSDOM(`<body>
  <div id="content"></div>
  <script>document.getElementById("content").append(document.createElement("hr"));</script>
</body>`, { runScripts: "dangerously" });

// The script will be executed and modify the DOM:
console.log(dom.window.document.getElementById("content").children.length); // 1

Again we emphasize to only use this when feeding jsdom code you know is safe. If you use it on arbitrary user-supplied code, or code from the Internet, you are effectively running untrusted Node.js code, and your machine could be compromised.

If you want to execute external scripts, included via <script src="">, you'll also need to ensure that they load them. To do this, add the option resources: "usable" as described below. (You'll likely also want to set the url option, for the reasons discussed there.)

Event handler attributes, like <div onclick="">, are also governed by this setting; they will not function unless runScripts is set to "dangerously". (However, event handler properties, like div.onclick = ..., will function regardless of runScripts.) Note that this guarantee covers the web content being processed by jsdom. It does not cover scenarios where the host Node.js environment itself has been compromised (e.g. through prototype pollution). See the security policy for more details.

If you are simply trying to execute script "from the outside", instead of letting <script> elements and event handlers attributes run "from the inside", you can use the runScripts: "outside-only" option, which enables fresh copies of all the JavaScript spec-provided globals to be installed on window. This includes things like window.Array, window.Promise, etc. It also, notably, includes window.eval, which allows running scripts, but with the jsdom window as the global:

const dom = new JSDOM(`<body>
  <div id="content"></div>
  <script>document.getElementById("content").append(document.createElement("hr"));</script>
</body>`, { runScripts: "outside-only" });

// run a script outside of JSDOM:
dom.window.eval('document.getElementById("content").append(document.createElement("p"));');

console.log(dom.window.document.getElementById("content").children.length); // 1
console.log(dom.window.document.getElementsByTagName("hr").length); // 0
console.log(dom.window.document.getElementsByTagName("p").length); // 1

This is turned off by default for performance reasons, but is safe to enable.

Note that in the default configuration, without setting runScripts, the values of window.Array, window.eval, etc. will be the same as those provided by the outer Node.js environment. That is, window.eval === eval will hold, so window.eval will not run scripts in a useful way.

We strongly advise against trying to "execute scripts" by mashing together the jsdom and Node global environments (e.g. by doing global.window = dom.window), and then executing scripts or test code inside the Node global environment. Instead, you should treat jsdom like you would a browser, and run all scripts and tests that need access to a DOM inside the jsdom environment, using window.eval or runScripts: "dangerously". This might require, for example, creating a browserify bundle to execute as a <script> element—just like you would in a browser.

Finally, for advanced use cases you can use the dom.getInternalVMContext() method, documented below.

Pretending to be a visual browser

jsdom does not have the capability to render visual content, and will act like a headless browser by default. It provides hints to web pages through APIs such as document.hidden that their content is not visible.

When the pretendToBeVisual option is set to true, jsdom will pretend that it is rendering and displaying content. It does this by:

  • Changing document.hidden to return false instead of true
  • Changing document.visibilityState to return "visible" instead of "prerender"
  • Enabling window.requestAnimationFrame() and window.cancelAnimationFrame() methods, which otherwise do not exist
const window = (new JSDOM(``, { pretendToBeVisual: true })).window;

window.requestAnimationFrame(timestamp => {
  console.log(timestamp > 0);
});

Note that jsdom still does not do any layout or rendering, so this is really just about pretending to be visual, not about implementing the parts of the platform a real, visual web browser would implement.

Loading subresources

Basic options

By default, jsdom will not load any subresources such as scripts, stylesheets, images, or iframes. If you'd like jsdom to load such resources, you can pass the resources: "usable" option, which will load all usable resources. Those are:

  • Frames and iframes, via <frame> and <iframe>
  • Stylesheets, via <link rel="stylesheet">
  • Scripts, via `<s
View on GitHub
GitHub Stars21.5k
CategoryDevelopment
Updated7h ago
Forks1.8k

Languages

JavaScript

Security Score

100/100

Audited on Mar 26, 2026

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