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Grower

Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46 for further info.

Install / Use

/learn @joesfer/Grower
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Description:

Maya plugin implementing the Space Colonization algorithm to grow
vein-like structures around objects. 

Visit http://www.joesfer.com/?p=46 for further information.

License:

This software is released under the LGPL-3.0 license: http://www.opensource.org/licenses/lgpl-3.0.html	

Copyright (c) 2012, Jose Esteve. http://www.joesfer.com

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA

Compilation:

- Clone the git repository into a local folder:

	mkdir <grower_folder>
	cd <grower_folder>
	git clone git://github.com/joesfer/Grower.git 

- The project depends on the CoreLib and RenderLib shared libraries, included as submodules.
	in <grower_folder>
	git submodule init
	git submodule update
	
	git should say 
	Cloning into 'CoreLib'...
	Cloning into 'RenderLib'...

- Build CoreLib using CMake:

	cd <grower_folder>/CoreLib
	mkdir .build
	cd .build
	cmake ..

	Under windows: cmake will generate a Visual studio solution on .build
	Under linux: cmake will generate a GCC makefile

	Build the library. If everything went well, a new folder structure 
	<grower_folder>/CoreLib/lib containing the static library 
	should have been generated.
	
- Build RenderLib using CMake:

	cd <grower_folder>/RenderLib
	mkdir .build
	cd .build
	cmake ..

	Under windows: cmake will generate a Visual studio solution on .build
	Under linux: cmake will generate a GCC makefile

	Build the library. If everything went well, a new folder structure 
	<grower_folder>/RenderLib/lib containing the static library 
	should have been generated.
	
- Build the Grower plugin using CMake:

	cd <grower_folder>
	mkdir .build
	cd .build
	cmake ..
	
	Under windows: cmake will generate a Visual studio solution on .build
	Under linux: cmake will generate a GCC makefile

	Build the plugin using visual studio or make.

	This will find the precompiled renderLib and build the .mll plugin
	under <grower_folder>/bin

- Load the .mll file in Maya's plugin manager.
- Load the provided MEL script.

Usage: - Select a mesh object followed by one or more space locators - Invoke the growVeins() procedure from a MEL script window.

Related Skills

View on GitHub
GitHub Stars34
CategoryDevelopment
Updated10mo ago
Forks5

Languages

C++

Security Score

82/100

Audited on May 18, 2025

No findings