IronSBE
IronSBE is a complete Rust implementation of the [Simple Binary Encoding (SBE)](https://www.fixtrading.org/standards/sbe/) protocol, designed for ultra-low-latency financial systems. It provides both server and client capabilities with a focus on performance, type safety, and ease of use.
Install / Use
/learn @joaquinbejar/IronSBEREADME
Overview
IronSBE is a complete Rust implementation of the Simple Binary Encoding (SBE) protocol, designed for ultra-low-latency financial systems. It provides both server and client capabilities with a focus on performance, type safety, and ease of use.
SBE is the binary encoding standard used by major exchanges including CME, Eurex, LSE, NASDAQ, and Binance for market data feeds and order entry systems.
Key Features
- Zero-copy decoding - Direct buffer access with compile-time offset calculation
- Schema-driven code generation - Type-safe messages from XML specifications
- Sub-microsecond latency - Cache-friendly memory layouts with aligned buffers
- Multi-transport support - TCP, UDP unicast/multicast, shared memory IPC
- A/B feed arbitration - First-arrival-wins deduplication for redundant feeds
- Market data patterns - Order book management, gap detection, snapshot recovery
- 100% safe Rust - No unsafe code in core library
- Async/await support - Built on Tokio for high-performance async I/O
Performance
Benchmarked on Apple M4 Max 64GB, macOS Tahoe 26.2:
| Operation | Latency (p50) | Latency (p99) | Throughput | |-----------|---------------|---------------|------------| | Encode NewOrderSingle | 3 ns | 4 ns | 342.8M msg/sec | | Decode NewOrderSingle | 1 ns | 1 ns | 1262.6M msg/sec | | Encode MarketData (10 entries) | 6 ns | 8 ns | 165.5M msg/sec | | Decode MarketData (10 entries) | 0 ns | 1 ns | 2178.6M msg/sec | | SPSC channel send | 2 ns | 2 ns | 648.5M msg/sec | | MPSC channel send | 7 ns | 9 ns | 145.5M msg/sec | | TCP round-trip (localhost) | 16.8 μs | 23.7 μs | 60K msg/sec |
Run your own benchmarks:
cargo run --example benchmark_report --release
Quick Start
Installation
Add IronSBE to your Cargo.toml:
[dependencies]
ironsbe = "0.1"
[build-dependencies]
ironsbe-codegen = "0.1"
Define Your Schema
Create an SBE schema file (schemas/trading.xml):
<?xml version="1.0" encoding="UTF-8"?>
<sbe:messageSchema xmlns:sbe="http://fixprotocol.io/2016/sbe"
package="trading"
id="1"
version="1"
byteOrder="littleEndian">
<types>
<composite name="messageHeader">
<type name="blockLength" primitiveType="uint16"/>
<type name="templateId" primitiveType="uint16"/>
<type name="schemaId" primitiveType="uint16"/>
<type name="version" primitiveType="uint16"/>
</composite>
<enum name="Side" encodingType="uint8">
<validValue name="Buy">1</validValue>
<validValue name="Sell">2</validValue>
</enum>
<type name="Symbol" primitiveType="char" length="8"/>
<type name="ClOrdId" primitiveType="char" length="20"/>
</types>
<sbe:message name="NewOrderSingle" id="1" blockLength="48">
<field name="clOrdId" id="11" type="ClOrdId" offset="0"/>
<field name="symbol" id="55" type="Symbol" offset="20"/>
<field name="side" id="54" type="Side" offset="28"/>
<field name="price" id="44" type="int64" offset="29"/>
<field name="quantity" id="38" type="uint64" offset="37"/>
</sbe:message>
</sbe:messageSchema>
Generate Code
Add to your build.rs:
fn main() {
ironsbe_codegen::generate(
"schemas/trading.xml",
&format!("{}/trading.rs", std::env::var("OUT_DIR").unwrap()),
).expect("Failed to generate SBE codecs");
}
Encode Messages
use ironsbe::prelude::*;
// Include generated code
mod trading {
include!(concat!(env!("OUT_DIR"), "/trading.rs"));
}
use trading::{NewOrderSingleEncoder, Side};
fn main() {
// Allocate buffer (stack or pool)
let mut buffer = [0u8; 256];
// Create encoder (writes header automatically)
let mut encoder = NewOrderSingleEncoder::wrap(&mut buffer, 0);
// Set fields with builder pattern
encoder
.set_cl_ord_id(b"ORDER-001 ")
.set_symbol(b"AAPL ")
.set_side(Side::Buy)
.set_price(15050) // $150.50 as fixed-point
.set_quantity(100);
// Get encoded length
let len = encoder.encoded_length();
// Send buffer[..len] over network
println!("Encoded {} bytes", len);
}
Decode Messages
use ironsbe::prelude::*;
mod trading {
include!(concat!(env!("OUT_DIR"), "/trading.rs"));
}
use trading::{NewOrderSingleDecoder, SCHEMA_VERSION};
fn main() {
// Received from network
let buffer: &[u8] = /* ... */;
// Zero-copy decode (no allocation)
let decoder = NewOrderSingleDecoder::wrap(
buffer,
MessageHeader::ENCODED_LENGTH,
SCHEMA_VERSION,
);
// Access fields directly from buffer
println!("ClOrdId: {:?}", decoder.cl_ord_id());
println!("Symbol: {:?}", decoder.symbol());
println!("Side: {:?}", decoder.side());
println!("Price: {}", decoder.price());
println!("Quantity: {}", decoder.quantity());
}
Architecture
graph TB
subgraph Application["Application Layer"]
Server["Server Engine"]
Client["Client Engine"]
MarketData["Market Data Handler"]
end
subgraph Channel["Channel Layer"]
SPSC["SPSC<br/>~20 ns"]
MPSC["MPSC<br/>~100 ns"]
Broadcast["Broadcast<br/>1-to-N"]
end
subgraph Transport["Transport Layer"]
TCP["TCP<br/>Tokio"]
UDP["UDP<br/>Unicast"]
Multicast["Multicast<br/>A/B"]
IPC["IPC<br/>SHM"]
end
subgraph Codec["Codec Layer"]
Encoders["Generated Encoders / Decoders<br/>Zero-copy, compile-time offsets, type-safe"]
Core["ironsbe-core<br/>Buffer traits, headers, primitives"]
end
Server --> SPSC
Server --> MPSC
Client --> SPSC
Client --> MPSC
MarketData --> Broadcast
SPSC --> TCP
SPSC --> UDP
MPSC --> TCP
MPSC --> Multicast
Broadcast --> Multicast
Broadcast --> IPC
TCP --> Encoders
UDP --> Encoders
Multicast --> Encoders
IPC --> Encoders
Encoders --> Core
Crate Structure
IronSBE is organized as a Cargo workspace with 11 crates:
| Crate | Description |
|-------|-------------|
| ironsbe | Facade crate re-exporting public API |
| ironsbe-core | Buffer traits, message headers, primitive types, encoder/decoder traits |
| ironsbe-schema | SBE XML schema parser and validation |
| ironsbe-codegen | Build-time Rust code generation from SBE schemas |
| ironsbe-derive | Procedural macros (#[derive(SbeMessage)]) |
| ironsbe-channel | Lock-free SPSC/MPSC/Broadcast channels |
| ironsbe-transport | TCP, UDP unicast/multicast, shared memory IPC |
| ironsbe-server | Async server engine with session management |
| ironsbe-client | Async client with auto-reconnection |
| ironsbe-marketdata | Order book, gap detection, A/B feed arbitration |
| ironsbe-bench | Benchmarks using Criterion |
Dependency Graph
ironsbe (facade)
├── ironsbe-core
├── ironsbe-schema
├── ironsbe-codegen
├── ironsbe-channel
├── ironsbe-transport
├── ironsbe-server
├── ironsbe-client
└── ironsbe-marketdata
ironsbe-server
├── ironsbe-core
├── ironsbe-channel
└── ironsbe-transport
ironsbe-client
├── ironsbe-core
├── ironsbe-channel
└── ironsbe-transport
ironsbe-codegen
├── ironsbe-core
└── ironsbe-schema
Examples
Running the Examples
IronSBE includes working server and client examples:
# Terminal 1: Start the server
cd ironsbe && cargo run --example server
# Terminal 2: Run the client
cd ironsbe && cargo run --example client
Expected output:
Server:
Starting IronSBE server on 127.0.0.1:9000
[Server] Session 1 connected
[Server] Message #1 from session 1: template_id=101, size=45 bytes
[Server] Message #2 from session 1: template_id=102, size=45 bytes
...
[Server] Session 1 disconnected
Client:
Connecting to IronSBE server at 127.0.0.1:9000
[Client] Connected to server
[Client] Sent message #1
[Client] Received response: 45 bytes
[Client] Response payload: Hello from IronSBE client! Message #1
...
Client stopped
TCP Echo Server
use ironsbe_core::header::MessageHeader;
use ironsbe_server::builder::ServerBuilder;
use ironsbe_server::handler::{MessageHandler, Responder};
use std::net::SocketAddr;
use std::sync::atomic::{AtomicU64, Ordering};
struct EchoHandler {
message_count: AtomicU64,
}
impl MessageHandler for EchoHandler {
fn on_message(
&self,
session_id: u64,
header: &Me
