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Lumos

Cross-Platform C++ 2D/3D game engine

Install / Use

/learn @jmorton06/Lumos
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<h1 align="center" style="border-bottom: none;"> <a href="https://github.com/jmorton06/Lumos/">Lumos Engine</a> </h1> <h3 align="center">Cross-platform 2D and 3D Game Engine written in C++.</h3> <p align="center"> <a href="#screenshots">Screenshots</a> | <a href="#building-🔨">Building</a> | <a href="#features">Features</a> | <a href="#dependencies">Dependencies</a> <br/> <br/> <a href="https://actions-badge.atrox.dev/jmorton06/Lumos/goto?ref=main"><img alt="Build" src="https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2Fjmorton06%2FLumos%2Fbadge%3Fref%3Dmain&style=flat-square&event=push"/></a> <a href="https://github.com/jmorton06/Lumos/releases/latest"><img alt="platforms" src="https://img.shields.io/badge/Platforms-Windows%20%7C%20Linux%20%7C%20macOS%20%7C%20iOS-blue?style=flat-square"/></a> <a href="https://github.com/jmorton06/Lumos/blob/main/LICENSE"><img alt="license" src="https://img.shields.io/github/license/jmorton06/Lumos?style=flat-square"/></a> <br/> <a href=""><img alt="stars" src="https://img.shields.io/github/stars/jmorton06/Lumos?style=flat-square"/></a> <a href="https://github.com/jmorton06/Lumos/releases"><img alt="downloads" src="https://img.shields.io/github/downloads/jmorton06/Lumos/total?color=green&style=flat-square"></a> <a href="https://discord.gg/n9PDrNjJwt"><img alt="Discord" src="https://img.shields.io/badge/chat-on_discord-7389D8.svg?logo=discord&logoColor=ffffff&labelColor=6A7EC2&style=flat-square"/></a> <a href="https://ko-fi.com/Jmorton06"><img alt="kofi" src="https://img.shields.io/badge/Ko--fi-FF6433?logo=kofi&logoColor=fff&style=flat-square"/></a> <a href="https://joem.app/lumos/docs"><img alt="Docs" src="https://img.shields.io/badge/docs-informational?style=flat-square&color=blue"/></a> <br/> </p>

Screenshots

Lumos Lumos Lumos Lumos

Building

git clone https://github.com/jmorton06/Lumos.git
git submodule update --init --recursive

Install Vulkan SDK (https://vulkan.lunarg.com/)

Linux

sudo apt-get install -y g++-11 libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libopenal-dev mesa-common-dev
cd Lumos
Tools/linux/premake5 gmake2
make -j$(nproc) # config=release

Windows

Run Scripts/GenerateVS.bat to generate a visual studio project.

cd Lumos
msbuild /p:Platform=x64 /p:Configuration=Release Lumos.sln

Mac

cd Lumos
Tools/premake5 xcode4
xcodebuild -project Runtime.xcodeproj

M1/M2/M3 Macs may need :

cd Lumos
Tools/premake5 xcode4 --arch=arm64 --os=macosx
xcodebuild -project Runtime.xcodeproj

iOS

cd Lumos
Tools/premake5 xcode4 --os=ios
xcodebuild -project Runtime.xcodeproj CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO

To run on apple devices with Vulkan ( MoltenVK ), disable Metal API Validation here : Product > Scheme > Edit Scheme… > Run > Options > Metal API Validation

Features

  • Support for Windows, Linux, macOS.
  • Vulkan
  • 3D audio using OpenAL.
  • Rendering 3D models with PBR shading.
  • Debug gui using ImGui
  • Custom 3D collision detection - cuboid/sphere/pyramid.
  • 2D collision detection - Box2D.
  • Basic lua scripting support.

Contributing

  • Contributions are welcome. Both new features and bug fixes. Just open a pull request.
  • Some ideas for things that need added/fixed are in Todo.txt

Dependencies

  • imgui : Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.
  • imguizmo : Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui.
  • entt : Fast and reliable entity-component system (ECS)
  • glfw : A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
  • stb : Single-file public domain (or MIT licensed) libraries for C/C++.
  • tinygltf : Header only C++11 tiny glTF 2.0 library
  • tinyobjloader : Tiny but powerful single file wavefront obj loader
  • volk : Meta loader for Vulkan API.
  • Box2D : 2D physics engine.
  • sol2 : C++ <-> Lua API wrapper
  • cereal : A C++11 library for serialization
  • meshoptimizer : Mesh optimization library that makes meshes smaller and faster to render
View on GitHub
GitHub Stars1.6k
CategoryDevelopment
Updated43m ago
Forks155

Languages

C++

Security Score

100/100

Audited on Apr 1, 2026

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